mine (class 2 ship) It is deployed by a mine-deployer. If a mine explodes it deals 10 damage to an enemy ship of class 2
Attack/life: 0/1
Buildingtime: 5 h
mycilloid-Technology
Battle details:- modifies AP/LP by 0/-10 of 1 ship of any ship-type in your own fleet in the same class
battlemessage: "mine-explosion detected" (battle engine syntax: mod,self,1,this,all,+,0,-10,mine-explosion detected,n)
- self destructs!
(battle engine syntax: sd)
Related technologies:
mine-deployer
|
—> |
Forum Topic about this ship |
adamx17: |
"modifies AP/LP by 0/-10 of 1 ship of any ship-type in your own fleet in the same class"
shouldn't it be modified AP/LP by 0/-10 of 1 ship of any ship-type in the enemy fleet in the same class? |
spacetrace: |
no, because the mines are deployed in the enemy fleet |
adamx17: |
does your class 2 shoot at the mines then? |
Dracofire: |
I don't know if there is a ship that can destroy mines without hurting yourself but there should be an allowence of one per fleet at a time.
|
darklim: |
The mine can destroy an standard class 2 ship.
The mine not fight, so is get it turn... EXPLODE
|
masterp: |
would be nice if i can research it, but as human?!? :)16 |
darklim: |
This is an Mycilloid ship.
|
admin: |
i think this is interesting for understanding the mines, a post by spacetrace:
"they are spread into the enemy fleet at random.
if there are too much mines the battlestack (order of your shooting ships) may look like this:
destroyer
mine
mine
mine
destroyer
mine
mine
.
.
.
and this would happen:
destroyer shoots
mine destroys mine
mine destroys destroyer
mine destroys mine
you see too many mines are not very usefull (having more than 50% of the enemy class 2 is not meaning that you destroy more, so this is a self balancing effect, i like it )
and, there is always a chance that there is no damage done:
mine
mine
other
mine
mine
other
mine
mine
other
will cause no damage , and the chance for this is much higher if you have twice as many mines that other ships (like in your battle)
so.. just use less then 50% of enemy class 2 to have a great breakthrough
(ohhh, i like this ship ! it is self balancing)
"
|
|
| | |