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Vrictus Admiral


Joined: 01 Aug 2005 Posts: 662
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Posted: Thu Apr 26, 2007 8:25 pm Post subject: Daft Question |
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my mate asked me, is it possible to Kill It of the travellers...
i dont actually know.
help here please. |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Thu Apr 26, 2007 8:56 pm Post subject: |
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To kill "it" you will probably have to battle the host's base and fleets present as well unless you can get there before it eta's (eta in defensive, switch to code 1st).
Then you need 1000 ap to kill it. The habitat sphere is a c1 so your c1 either need to kill it or be omitted.
A better way is to use holo clones (clone it then kill it) with no c1.
If there is a base and fleets present to battle as well then 2 0 2 1 1's (2 holo clones and a c3) on a simultaneous eta with no c1 and one of them will probably get through and battle 'it' 1st....hopefully.... _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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https://www.facebook.com/david.brass.524
Last edited by DavAlan on Thu Apr 26, 2007 9:03 pm; edited 1 time in total |
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Vrictus Admiral


Joined: 01 Aug 2005 Posts: 662
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Posted: Thu Apr 26, 2007 8:59 pm Post subject: |
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thnx man  |
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SkyFire Captain


Joined: 29 Jan 2007 Posts: 121 Location: Slovenia
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Posted: Thu Apr 26, 2007 10:05 pm Post subject: |
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A funny story on how i engaged "it".
My theory was enough kamis and no berserk can eat them all.. so i took 1200 of them, my recon fleet with the eye in the sky and flew to the guys base.. I parked my two fleets 1sector away but then i couldn't find his coords anymore.. i got confused for a while but then figured he became an "abandoned planet" (inactive for more than 8 days) just after "it" arrived. So i checked my eye reading, saw just the "it" fleet and sent my kamis in for the kill. What i did not know is that when someone becomes inactive his fleets become invisible for probing.. and so it came that my 600 poor kamis battled an armada of ships in 3 fleets+base and of course lost. My evo has ended and the dominion was on its way to my planet.. so i had to move quickly. I still had a live mothership from the kamis and one in the eye fleet + 4 fighters and 4 bounty hunters(and some other wicked but in this case irrelevant stuff).. lol
So i got 2 bounties and 2 fighters into each ship.. the eye was towed along and engaged the bastids hoping a bounty would be able to kill "it". Well this should work in theory, but the practical experiment is yet to be conducted, since both my fleets got entirely wiped out and totaly missed "it".
I lost 4000 points that day and ended my evo in misery.
CURSE YOU IT!
CURSE IT YOU!
IT CURSE YOU!
IT YOU CURSE!
YOU CURSE IT!
YOU IT CURSE!
 _________________
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Knight of Truth Admiral


Joined: 12 Jan 2006 Posts: 2011
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Posted: Fri Apr 27, 2007 11:15 am Post subject: |
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But... If it becomes an abandoned planet, dont its fleets dissapear? I believe I read that in the manual. So you shouldnt be able to have battled the fleets.
And as the others said, IT can be killed. I saw the movie.
But more seriously, I once fought it, and wiped out some guys base as well, gaining a huge amount of points! _________________ [img]http://img408.imageshack.us/img408/599/kot2ks1.jpg[/img]
MicroJak wrote: |
For fuck's sake would you both please stop fucking swearing!!!! |
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ml7 Lieutenant Commander


Joined: 01 Apr 2007 Posts: 65
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Posted: Fri Apr 27, 2007 11:33 am Post subject: |
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cant yuo just use an cyclopse too kill it?
that would be much easyer i think _________________ you can beat the world...
you can beat the universe...
you cant beat ml7.
so...
never try |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Fri Apr 27, 2007 4:20 pm Post subject: |
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ml7 wrote: | cant yuo just use an cyclopse too kill it?
that would be much easyer i think |
I dont think the habitat sphere is "modifiable" (ex. the cyclops "modifies" lp to 0) and has to be hit with the "fight" command. _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Vrictus Admiral


Joined: 01 Aug 2005 Posts: 662
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Posted: Fri Apr 27, 2007 4:33 pm Post subject: |
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it would appear that the habitat sphere deals 1000 damage to every ship that engages it
so
1000 fighters
each fighter takes a hit of 1000
etc |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Fri Apr 27, 2007 6:27 pm Post subject: A few ways.... |
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1) 1000 fighters -> losses: 1000 fighters, 1 habitat sphere.... -150 point gain
2) 250 penguins -> losses: 250 penguins, 1 habitat sphere....600 point gain
3) #1 with a 4 commando fighters -> losses 500 fighters, 4 commando fighters, 1 habitat sphere....310 point gain
4) #2 with 4 cf -> losses 125 penguins, 4 cf, 1 hb...685 point gain
5) 2 holo clone ships -> losses, 1 holo clone, 1 hb....838 point gain
best I have gotten with with 1 holo clone and 1 eagle...the holo clone cloned then hit the hb while it killed the eagle for a 848 point gain  _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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