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sperm


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SpaceTrace Forum Forum Index » New Technology Inventions » sperm
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this vote will decide about the future of this invention:
this can be added to the game
71%
 71%  [ 5 ]
it needs some changes but it is a good invention
14%
 14%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
14%
 14%  [ 1 ]
Total Votes : 7

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed Jun 28, 2006 8:05 am    Post subject: sperm
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sperm (class 2 ship)


super panitent electromagnetic radium molecularity. this is made only from the penis. this will stick to the enemy´s ship and jam them them. also it erodes at the hull of the ship decreasing its life points by half.


attack/life: 0/4
manpower: 5

researchtime: 2 d
buildingtime: 15 h


human-technology
needed research:
final exploration

battle details:fights
(battle engine syntax: f)
jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "sperm jamed the enemy jams"
(battle engine syntax: jam,enemy,1,this,sperm jamed the enemy,n)
multiplies AP/LP by 0/0.5 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "sperm erodes the hull of the enemy"
(battle engine syntax: mod,enemy,1,this,all,*,0,0.5,sperm erodes the hull of the enemy,n)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "sperm dies off"
(battle engine syntax: recycle,self,all,this,itself,sperm dies off,n)
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mjx1
Admiral
Admiral


Joined: 07 Mar 2004
Posts: 2258
Location: england

 Post Posted: Wed Jun 28, 2006 4:04 pm    Post subject:
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and should a pop-up come on your screen during battle the sperm goes into berserk mode
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Wed Jun 28, 2006 5:40 pm    Post subject: Re: sperm
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tec_server wrote:
sperm (class 2 ship)


super panitent electromagnetic radium molecularity. this is made only from the ***. this will stick to the enemy´s ship and jam them them. also it erodes at the hull of the ship decreasing its life points by half.


attack/life: 0/4
manpower: 5

researchtime: 2 d
buildingtime: 15 h


human-technology
needed research:
final exploration

battle details:fights
(battle engine syntax: f)
jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "sperm jamed the enemy jams"
(battle engine syntax: jam,enemy,1,this,sperm jamed the enemy,n)
multiplies AP/LP by 0/0.5 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "sperm erodes the hull of the enemy"
(battle engine syntax: mod,enemy,1,this,all,*,0,0.5,sperm erodes the hull of the enemy,n)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "sperm dies off"
(battle engine syntax: recycle,self,all,this,itself,sperm dies off,n)


We can try this LOL...bersek mode? it dosnt need it mjx1...

wtf multiplies by 0.5? <an someone explain this...
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Noxus
Vice Admiral
Vice Admiral


Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Wed Jun 28, 2006 6:31 pm    Post subject: Re: sperm
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Rubens wrote:
tec_server wrote:
sperm (class 2 ship)


super panitent electromagnetic radium molecularity. this is made only from the ***. this will stick to the enemy´s ship and jam them them. also it erodes at the hull of the ship decreasing its life points by half.


attack/life: 0/4
manpower: 5

researchtime: 2 d
buildingtime: 15 h


human-technology
needed research:
final exploration

battle details:fights
(battle engine syntax: f)
jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "sperm jamed the enemy jams"
(battle engine syntax: jam,enemy,1,this,sperm jamed the enemy,n)
multiplies AP/LP by 0/0.5 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "sperm erodes the hull of the enemy"
(battle engine syntax: mod,enemy,1,this,all,*,0,0.5,sperm erodes the hull of the enemy,n)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "sperm dies off"
(battle engine syntax: recycle,self,all,this,itself,sperm dies off,n)


We can try this LOL...bersek mode? it dosnt need it mjx1...

wtf multiplies by 0.5? <an someone explain this...


it means that the ship's defense is halfed.. so like a normal destroyer would be 5 lp instead of 10..

can you guess who made these?
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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Wed Jun 28, 2006 7:36 pm    Post subject:
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but you cant put a fighter 0.5 of lp. ST just works with entire numbers..greetings
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Noxus
Vice Admiral
Vice Admiral


Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Wed Jun 28, 2006 7:40 pm    Post subject:
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then i guess a fighter wont be affected.. itll just get jamed and then the sperm will have to find a different target.
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eraer
1st Rear Admiral
1st Rear Admiral


Joined: 14 Jul 2006
Posts: 222
Location: Heaven

 Post Posted: Sat Jul 15, 2006 1:39 am    Post subject:
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same as penis it should be eray technology.
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Scipio Africanus
1st Rear Admiral
1st Rear Admiral


Joined: 06 Jul 2006
Posts: 379
Location: North Cal USA

 Post Posted: Sat Jul 15, 2006 6:47 pm    Post subject:

will the sperm mate with th other ships?
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