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this vote will decide about the future of this invention: |
this can be added to the game |
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71% |
[ 5 ] |
it needs some changes but it is a good invention |
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14% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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14% |
[ 1 ] |
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Total Votes : 7 |
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Author |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Jun 28, 2006 8:05 am Post subject: sperm |
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sperm (class 2 ship)
super panitent electromagnetic radium molecularity. this is made only from the penis. this will stick to the enemy´s ship and jam them them. also it erodes at the hull of the ship decreasing its life points by half.
attack/life: 0/4
manpower: 5
researchtime: 2 d
buildingtime: 15 h
human-technology
needed research:
final exploration
battle details:fights
(battle engine syntax: f)
jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "sperm jamed the enemy jams"
(battle engine syntax: jam,enemy,1,this,sperm jamed the enemy,n)
multiplies AP/LP by 0/0.5 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "sperm erodes the hull of the enemy"
(battle engine syntax: mod,enemy,1,this,all,*,0,0.5,sperm erodes the hull of the enemy,n)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "sperm dies off"
(battle engine syntax: recycle,self,all,this,itself,sperm dies off,n) |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Wed Jun 28, 2006 4:04 pm Post subject: |
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and should a pop-up come on your screen during battle the sperm goes into berserk mode _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jun 28, 2006 5:40 pm Post subject: Re: sperm |
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tec_server wrote: | sperm (class 2 ship)
super panitent electromagnetic radium molecularity. this is made only from the ***. this will stick to the enemy´s ship and jam them them. also it erodes at the hull of the ship decreasing its life points by half.
attack/life: 0/4
manpower: 5
researchtime: 2 d
buildingtime: 15 h
human-technology
needed research:
final exploration
battle details:fights
(battle engine syntax: f)
jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "sperm jamed the enemy jams"
(battle engine syntax: jam,enemy,1,this,sperm jamed the enemy,n)
multiplies AP/LP by 0/0.5 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "sperm erodes the hull of the enemy"
(battle engine syntax: mod,enemy,1,this,all,*,0,0.5,sperm erodes the hull of the enemy,n)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "sperm dies off"
(battle engine syntax: recycle,self,all,this,itself,sperm dies off,n) |
We can try this LOL...bersek mode? it dosnt need it mjx1...
wtf multiplies by 0.5? <an someone explain this... |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Wed Jun 28, 2006 6:31 pm Post subject: Re: sperm |
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Rubens wrote: | tec_server wrote: | sperm (class 2 ship)
super panitent electromagnetic radium molecularity. this is made only from the ***. this will stick to the enemy´s ship and jam them them. also it erodes at the hull of the ship decreasing its life points by half.
attack/life: 0/4
manpower: 5
researchtime: 2 d
buildingtime: 15 h
human-technology
needed research:
final exploration
battle details:fights
(battle engine syntax: f)
jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "sperm jamed the enemy jams"
(battle engine syntax: jam,enemy,1,this,sperm jamed the enemy,n)
multiplies AP/LP by 0/0.5 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "sperm erodes the hull of the enemy"
(battle engine syntax: mod,enemy,1,this,all,*,0,0.5,sperm erodes the hull of the enemy,n)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "sperm dies off"
(battle engine syntax: recycle,self,all,this,itself,sperm dies off,n) |
We can try this LOL...bersek mode? it dosnt need it mjx1...
wtf multiplies by 0.5? <an someone explain this... |
it means that the ship's defense is halfed.. so like a normal destroyer would be 5 lp instead of 10..
can you guess who made these?  _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jun 28, 2006 7:36 pm Post subject: |
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but you cant put a fighter 0.5 of lp. ST just works with entire numbers..greetings |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Wed Jun 28, 2006 7:40 pm Post subject: |
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then i guess a fighter wont be affected.. itll just get jamed and then the sperm will have to find a different target.  _________________ -==Frag the Weak, Hurdle the Dead.==- |
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eraer 1st Rear Admiral


Joined: 14 Jul 2006 Posts: 222 Location: Heaven
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Posted: Sat Jul 15, 2006 1:39 am Post subject: |
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same as penis it should be eray technology. |
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Scipio Africanus 1st Rear Admiral

Joined: 06 Jul 2006 Posts: 379 Location: North Cal USA
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