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hellrazor
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SpaceTrace Forum Forum Index » New Technology Inventions » hellrazor
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this vote will decide about the future of this invention:
this can be added to the game
42%
 42%  [ 3 ]
it needs some changes but it is a good invention
14%
 14%  [ 1 ]
i will post the needed changes here
14%
 14%  [ 1 ]
no good try another one
28%
 28%  [ 2 ]
Total Votes : 7

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat Jun 24, 2006 7:58 am    Post subject: hellrazor
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hellrazor (class 2 ship)


this ship will decrease the life points of 80 class one ships by one to destroy 8 enemy ships in c2.


attack/life: 0/10
manpower: 75

researchtime: 1 d 12 h
buildingtime: 13 h


human-technology
needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-1 of 80 ships of any ship-type in your own fleet in class 1
battlemessage: "hellrazor draws power from class 1"
(battle engine syntax: mod,self,80,1,all,+,0,-1,hellrazor draws power from class 1,n)
reduces LP to 0 of 8 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "hellrazor shoots concentrated beam to destroy ... ships"
(battle engine syntax: destroy,enemy,8,2,all,hellrazor shoots concentrated beam to destroy)
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Noxus
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Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Sat Jun 24, 2006 8:01 am    Post subject:
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Im back making ships again.. i dont know which number this is but i thought about it for 2 seconds.. i think this could have its benefits.

i know theres something im missing, and im pretty sure you guys are going to find it so bring it

im ready
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Mighty
Admiral
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Joined: 24 Feb 2005
Posts: 738

 Post Posted: Sat Jun 24, 2006 8:12 am    Post subject:
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nice pic....

ships is discription is not clear,

after looking at ships bs it seems very powerfull for 75 mp

class 2 75 mp?

nice try! have to say no good
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mjx1
Admiral
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Joined: 07 Mar 2004
Posts: 2258
Location: england

 Post Posted: Sat Jun 24, 2006 11:21 am    Post subject:
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kinda like a mini cyclopse

more mp needed
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Rubens
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Jun 24, 2006 3:31 pm    Post subject: Re: hellrazor
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tec_server wrote:
hellrazor (class 2 ship)


this ship will decrease the life points of 80 class one ships by one to destroy 8 enemy ships in c2.


attack/life: 0/10
manpower: 75

researchtime: 1 d 12 h
buildingtime: 13 h


human-technology
needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-1 of 80 ships of any ship-type in your own fleet in class 1
battlemessage: "hellrazor draws power from class 1"
(battle engine syntax: mod,self,80,1,all,+,0,-1,hellrazor draws power from class 1,n)
reduces LP to 0 of 8 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "hellrazor shoots concentrated beam to destroy ... ships"
(battle engine syntax: destroy,enemy,8,2,all,hellrazor shoots concentrated beam to destroy)


Too much mp i think...its useless being c2...a good try and good idea(Finally) but we already have ships like this
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Noxus
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Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Sat Jun 24, 2006 4:17 pm    Post subject:
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thanks Rubens for the compliment

but i thought here was that you could use this in a numbers of ways.. such as you could have a bunch of misquitos or something with a high defence. plus i didnt think it was all that much like a cyclops.. if anything this is like a apollo with back fire..

then if you have a bunch of these with no class 1 then this ship is exposed to a c1 attack, which is major point lossage. but this ship can go with a lot of different c1 combos that you dont really need to leave it exposed..

here are some c1 ships it'll go with: misquito, evaporator, blockade runner

yeah now that i look at it, this might have to much mp... probably more around the 50s, maybe 40s...

so i killed IT not to long ago and i have about 12 more credits
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Rubens
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 Post Posted: Sat Jun 24, 2006 4:25 pm    Post subject:
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Noxus wrote:
thanks Rubens for the compliment

but i thought here was that you could use this in a numbers of ways.. such as you could have a bunch of misquitos or something with a high defence. plus i didnt think it was all that much like a cyclops.. if anything this is like a apollo with back fire..

then if you have a bunch of these with no class 1 then this ship is exposed to a c1 attack, which is major point lossage. but this ship can go with a lot of different c1 combos that you dont really need to leave it exposed..

here are some c1 ships it'll go with: misquito, evaporator, blockade runner

yeah now that i look at it, this might have to much mp... probably more around the 50s, maybe 40s...

so i killed IT not to long ago and i have about 12 more credits


You can think about that too...evaps are really usefull but look further...you wont have more mp to use on this ship that enemy's mp on c2. So if this ship is killed you lose 75 and you just kill 8 c2 = 64 thats why is too much mp
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TogiraIkonoka
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Joined: 10 Jun 2006
Posts: 15

 Post Posted: Sat Jun 24, 2006 4:25 pm    Post subject:
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I like the ship, and I do rather think it could be usefull..but 70+ mp is way to much for a c2...Not 40's though.>Considering it kills 8 class 2 maybe 50 or so.

If you used it with c1 that had more then 1 lp as you pointed out, could be extremely usefull..So...me like. Good Try Noxus.
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TogiraIkonoka
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 Post Posted: Sat Jun 24, 2006 4:26 pm    Post subject:
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Actully..Could use fighters....and sporators
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Noxus
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Joined: 20 Apr 2006
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Location: Michigan, USA

 Post Posted: Sat Jun 24, 2006 6:07 pm    Post subject:

Rubens wrote:
Noxus wrote:
thanks Rubens for the compliment

but i thought here was that you could use this in a numbers of ways.. such as you could have a bunch of misquitos or something with a high defence. plus i didnt think it was all that much like a cyclops.. if anything this is like a apollo with back fire..

then if you have a bunch of these with no class 1 then this ship is exposed to a c1 attack, which is major point lossage. but this ship can go with a lot of different c1 combos that you dont really need to leave it exposed..

here are some c1 ships it'll go with: misquito, evaporator, blockade runner

yeah now that i look at it, this might have to much mp... probably more around the 50s, maybe 40s...

so i killed IT not to long ago and i have about 12 more credits


You can think about that too...evaps are really usefull but look further...you wont have more mp to use on this ship that enemy's mp on c2. So if this ship is killed you lose 75 and you just kill 8 c2 = 64 thats why is too much mp


ok so should be less mp.. agreed, should be more like 55 or so that way its not too powerful.. ok thanks for the advice
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