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this vote will decide about the future of this invention: |
this can be added to the game |
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42% |
[ 3 ] |
it needs some changes but it is a good invention |
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14% |
[ 1 ] |
i will post the needed changes here |
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14% |
[ 1 ] |
no good try another one |
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28% |
[ 2 ] |
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Total Votes : 7 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Jun 24, 2006 7:58 am Post subject: hellrazor |
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hellrazor (class 2 ship)
this ship will decrease the life points of 80 class one ships by one to destroy 8 enemy ships in c2.
attack/life: 0/10
manpower: 75
researchtime: 1 d 12 h
buildingtime: 13 h
human-technology
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-1 of 80 ships of any ship-type in your own fleet in class 1
battlemessage: "hellrazor draws power from class 1"
(battle engine syntax: mod,self,80,1,all,+,0,-1,hellrazor draws power from class 1,n)
reduces LP to 0 of 8 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "hellrazor shoots concentrated beam to destroy ... ships"
(battle engine syntax: destroy,enemy,8,2,all,hellrazor shoots concentrated beam to destroy) |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Sat Jun 24, 2006 8:01 am Post subject: |
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Im back making ships again.. i dont know which number this is but i thought about it for 2 seconds.. i think this could have its benefits.
i know theres something im missing, and im pretty sure you guys are going to find it so bring it
im ready  _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Mighty Admiral


Joined: 24 Feb 2005 Posts: 738
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Posted: Sat Jun 24, 2006 8:12 am Post subject: |
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nice pic....
ships is discription is not clear,
after looking at ships bs it seems very powerfull for 75 mp
class 2 75 mp?
nice try! have to say no good _________________
AKA "Ace" (21 Apr 2008)
AKA "God" (29 Sep 2002)
AKA "SMod" (25 oct 2002)
Permanently inactive since - 20 Mar 2009 |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Sat Jun 24, 2006 11:21 am Post subject: |
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kinda like a mini cyclopse
more mp needed _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Jun 24, 2006 3:31 pm Post subject: Re: hellrazor |
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tec_server wrote: | hellrazor (class 2 ship)
this ship will decrease the life points of 80 class one ships by one to destroy 8 enemy ships in c2.
attack/life: 0/10
manpower: 75
researchtime: 1 d 12 h
buildingtime: 13 h
human-technology
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-1 of 80 ships of any ship-type in your own fleet in class 1
battlemessage: "hellrazor draws power from class 1"
(battle engine syntax: mod,self,80,1,all,+,0,-1,hellrazor draws power from class 1,n)
reduces LP to 0 of 8 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "hellrazor shoots concentrated beam to destroy ... ships"
(battle engine syntax: destroy,enemy,8,2,all,hellrazor shoots concentrated beam to destroy) |
Too much mp i think...its useless being c2...a good try and good idea(Finally) but we already have ships like this |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Sat Jun 24, 2006 4:17 pm Post subject: |
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thanks Rubens for the compliment
but i thought here was that you could use this in a numbers of ways.. such as you could have a bunch of misquitos or something with a high defence. plus i didnt think it was all that much like a cyclops.. if anything this is like a apollo with back fire..
then if you have a bunch of these with no class 1 then this ship is exposed to a c1 attack, which is major point lossage. but this ship can go with a lot of different c1 combos that you dont really need to leave it exposed..
here are some c1 ships it'll go with: misquito, evaporator, blockade runner
yeah now that i look at it, this might have to much mp... probably more around the 50s, maybe 40s...
so i killed IT not to long ago and i have about 12 more credits  _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Jun 24, 2006 4:25 pm Post subject: |
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Noxus wrote: | thanks Rubens for the compliment
but i thought here was that you could use this in a numbers of ways.. such as you could have a bunch of misquitos or something with a high defence. plus i didnt think it was all that much like a cyclops.. if anything this is like a apollo with back fire..
then if you have a bunch of these with no class 1 then this ship is exposed to a c1 attack, which is major point lossage. but this ship can go with a lot of different c1 combos that you dont really need to leave it exposed..
here are some c1 ships it'll go with: misquito, evaporator, blockade runner
yeah now that i look at it, this might have to much mp... probably more around the 50s, maybe 40s...
so i killed IT not to long ago and i have about 12 more credits  |
You can think about that too...evaps are really usefull but look further...you wont have more mp to use on this ship that enemy's mp on c2. So if this ship is killed you lose 75 and you just kill 8 c2 = 64 thats why is too much mp |
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TogiraIkonoka 2nd Lieutenant

Joined: 10 Jun 2006 Posts: 15
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Posted: Sat Jun 24, 2006 4:25 pm Post subject: |
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I like the ship, and I do rather think it could be usefull..but 70+ mp is way to much for a c2...Not 40's though.>Considering it kills 8 class 2 maybe 50 or so.
If you used it with c1 that had more then 1 lp as you pointed out, could be extremely usefull..So...me like. Good Try Noxus.  _________________ You dont have to eat the whole turd to know its not a crab cake. |
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TogiraIkonoka 2nd Lieutenant

Joined: 10 Jun 2006 Posts: 15
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Posted: Sat Jun 24, 2006 4:26 pm Post subject: |
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Actully..Could use fighters....and sporators  _________________ You dont have to eat the whole turd to know its not a crab cake. |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Sat Jun 24, 2006 6:07 pm Post subject: |
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Rubens wrote: | Noxus wrote: | thanks Rubens for the compliment
but i thought here was that you could use this in a numbers of ways.. such as you could have a bunch of misquitos or something with a high defence. plus i didnt think it was all that much like a cyclops.. if anything this is like a apollo with back fire..
then if you have a bunch of these with no class 1 then this ship is exposed to a c1 attack, which is major point lossage. but this ship can go with a lot of different c1 combos that you dont really need to leave it exposed..
here are some c1 ships it'll go with: misquito, evaporator, blockade runner
yeah now that i look at it, this might have to much mp... probably more around the 50s, maybe 40s...
so i killed IT not to long ago and i have about 12 more credits  |
You can think about that too...evaps are really usefull but look further...you wont have more mp to use on this ship that enemy's mp on c2. So if this ship is killed you lose 75 and you just kill 8 c2 = 64 thats why is too much mp |
ok so should be less mp.. agreed, should be more like 55 or so that way its not too powerful.. ok thanks for the advice  _________________ -==Frag the Weak, Hurdle the Dead.==- |
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