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energy converter
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SpaceTrace Forum Forum Index » New Technology Inventions » energy converter
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
50%
 50%  [ 3 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
50%
 50%  [ 3 ]
Total Votes : 6

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat Jun 17, 2006 12:14 pm    Post subject: energy converter
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energy converter (class 2 ship)

this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2

attack/life: 5/10
manpower: 8

researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
leadership

battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n)
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mjx1
Admiral
Admiral


Joined: 07 Mar 2004
Posts: 2258
Location: england

 Post Posted: Sat Jun 17, 2006 12:16 pm    Post subject:
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someones made a ship for the sole purpose to fight against a appolo cruiser
is this another swank buster fleet?
no good
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Last edited by mjx1 on Sat Jun 17, 2006 2:46 pm; edited 1 time in total
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Jun 17, 2006 1:37 pm    Post subject: Re: energy converter
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tec_server wrote:
energy converter (class 2 ship)

this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2

attack/life: 5/10
manpower: 8

researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
leadership

battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n)


Excelent ship or at least idea...I like the syntax at least....Maybe if it can modifies de AP of any of your c2 and with a cost of 10-12mp...I want this ship:P
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T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Sat Jun 17, 2006 2:20 pm    Post subject:
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This ship says it adds 5 mp to a destroyer if modified.
Why not make it any C2 ship in your fleet?
Also the mp should be considerably higher...about double it's current proposed mp.

Other than these 2 above mentioned things...I like it
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spacetrace
Board Admin
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sat Jun 17, 2006 4:09 pm    Post subject:
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T2 wrote:
This ship says it adds 5 mp to a destroyer if modified.
Why not make it any C2 ship in your fleet?
Also the mp should be considerably higher...about double it's current proposed mp.

Other than these 2 above mentioned things...I like it


if it would add lp to any ship, then there would be a resonance problem with itself:
trigger_plus -> 10 ships plus -> trigger plus ... etc.

it also balances the ship
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DavAlan
Admiral
Admiral


Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Sat Jun 17, 2006 5:27 pm    Post subject: Re: energy converter
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tec_server wrote:
energy converter (class 2 ship)

this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2

attack/life: 5/10
manpower: 8

researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
leadership

battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n)


I like this too but, think it should be eray as they have the greater problems with apollo's esp. being more c2 based.
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Jun 17, 2006 5:33 pm    Post subject: Re: energy converter

DavAlan wrote:
tec_server wrote:
energy converter (class 2 ship)

this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2

attack/life: 5/10
manpower: 8

researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
leadership

battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n)


I like this too but, think it should be eray as they have the greater problems with apollo's esp. being more c2 based.


Yep yep it should be e-ray or maybe kazuula but they have eagles...

E-ray or mycioloyd, i am so excited about this that i will say my secret...Sporator and hammer with this rules. Now taking this ship objectivly it cant modify all c2 ship...or at least himself because it would be too powerfull with the combination. Maybe all c2 without himself and a cost of 12.
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