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this vote will decide about the future of this invention: |
this can be added to the game |
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0% |
[ 0 ] |
it needs some changes but it is a good invention |
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50% |
[ 3 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 3 ] |
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Total Votes : 6 |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Jun 17, 2006 12:14 pm Post subject: energy converter |
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energy converter (class 2 ship)
this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2
attack/life: 5/10
manpower: 8
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
leadership
battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n) |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Sat Jun 17, 2006 12:16 pm Post subject: |
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someones made a ship for the sole purpose to fight against a appolo cruiser
is this another swank buster fleet?
no good _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz
Last edited by mjx1 on Sat Jun 17, 2006 2:46 pm; edited 1 time in total |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Jun 17, 2006 1:37 pm Post subject: Re: energy converter |
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tec_server wrote: | energy converter (class 2 ship)
this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2
attack/life: 5/10
manpower: 8
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
leadership
battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n) |
Excelent ship or at least idea...I like the syntax at least....Maybe if it can modifies de AP of any of your c2 and with a cost of 10-12mp...I want this ship:P |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Sat Jun 17, 2006 2:20 pm Post subject: |
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This ship says it adds 5 mp to a destroyer if modified.
Why not make it any C2 ship in your fleet?
Also the mp should be considerably higher...about double it's current proposed mp.
Other than these 2 above mentioned things...I like it |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Jun 17, 2006 4:09 pm Post subject: |
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T2 wrote: | This ship says it adds 5 mp to a destroyer if modified.
Why not make it any C2 ship in your fleet?
Also the mp should be considerably higher...about double it's current proposed mp.
Other than these 2 above mentioned things...I like it |
if it would add lp to any ship, then there would be a resonance problem with itself:
trigger_plus -> 10 ships plus -> trigger plus ... etc.
it also balances the ship |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Sat Jun 17, 2006 5:27 pm Post subject: Re: energy converter |
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tec_server wrote: | energy converter (class 2 ship)
this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2
attack/life: 5/10
manpower: 8
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
leadership
battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n) |
I like this too but, think it should be eray as they have the greater problems with apollo's esp. being more c2 based. _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Jun 17, 2006 5:33 pm Post subject: Re: energy converter |
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DavAlan wrote: | tec_server wrote: | energy converter (class 2 ship)
this high tec vessel can convert the energy of an attacking apollo cruiser to shield the own ships in class 2. triggerd by an enemy shot it spends 5 lp for the following 10 ships in class 2
attack/life: 5/10
manpower: 8
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
leadership
battle details:fights
(battle engine syntax: f)
if this ships LP or AP are increased or decreased it modifies AP/LP by 0/+5 of 10 destroyers in your own fleet in the same class
battlemessage: "energy converted"
(battle engine syntax: trigger_plus@mod,self,10,this,destroyer,+,0,5,energy converted,n) |
I like this too but, think it should be eray as they have the greater problems with apollo's esp. being more c2 based. |
Yep yep it should be e-ray or maybe kazuula but they have eagles...
E-ray or mycioloyd, i am so excited about this that i will say my secret...Sporator and hammer with this rules. Now taking this ship objectivly it cant modify all c2 ship...or at least himself because it would be too powerfull with the combination. Maybe all c2 without himself and a cost of 12. |
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