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prime thunder mkii
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SpaceTrace Forum Forum Index » New Technology Inventions » prime thunder mkii
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
33%
 33%  [ 1 ]
i will post the needed changes here
33%
 33%  [ 1 ]
no good try another one
33%
 33%  [ 1 ]
Total Votes : 3

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sun Apr 09, 2006 12:02 pm    Post subject: prime thunder mkii
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prime thunder mkii (class 3 ship)


the prime thunder excels at its attack capabilities but coming from a government still new to ship-craft the technical aspects are still heavily flawed, as well as being quite a bulky ship if attacked itself it becomes a weak target


attack/life: 300/70
manpower: 130

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
shipyard

battle details:
fights
(battle engine syntax: f)
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Frandall
Ensign
Ensign


Joined: 08 Apr 2006
Posts: 6

 Post Posted: Sun Apr 09, 2006 12:06 pm    Post subject:
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before anyone comments about its unbalance, i am now aware of it

the MP is too low and the Attack power is to high, being a Noob i didn't really think about that sort of thing, sorry

but id like to know if i can change this without spending another 4 credits

thanks
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panzerfaust
Commander
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Joined: 13 Mar 2004
Posts: 85

 Post Posted: Sun Apr 09, 2006 12:53 pm    Post subject:
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It could also need another name, prime thunder mkii doesn't sound very nanite too me. The attack points could indeed be lower, it exceeds the fire power of a war cruiser.

And just off mark, i think there enough ships with almost same characteristics, new player will have trouble, i'd like some new inventions that can be said to be different of others ships.
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mast3r w1nn3r
2nd Lieutenant
2nd Lieutenant


Joined: 07 Apr 2006
Posts: 30

 Post Posted: Sun Apr 09, 2006 1:33 pm    Post subject:
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it really needs a bigger mp
and the defence is low
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Frandall
Ensign
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Joined: 08 Apr 2006
Posts: 6

 Post Posted: Sun Apr 09, 2006 8:45 pm    Post subject:

yea, the idea of the low defense was to show that it only had one purpose, that the crafts went built to last and are simply just a collection of heavy weapons on the lightest of hull to keep construction costs down, thus the best strategy to use them would be to take them apart after an assault to allow more defensive and stable ships to take its place when it isn't attacking, thinking about it, i think the DP could maybe be a little lower too
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