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this vote will decide about the future of this invention: |
this can be added to the game |
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33% |
[ 4 ] |
it needs some changes but it is a good invention |
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8% |
[ 1 ] |
i will post the needed changes here |
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25% |
[ 3 ] |
no good try another one |
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33% |
[ 4 ] |
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Total Votes : 12 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu May 06, 2004 6:20 pm Post subject: |
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quantum frigate (class 2 ship)
has a powerfull quantumn generator emiting waves at the exact frequency of the your class 2 ships hull giving them 1 more life point
attack/life: 1/10
manpower: 16
researchtime: 1 d
buildingtime: 12 h
e-ray-technology
needed research:
emp technology
battle details:fights
(battle engine syntax: f)
modifies AP/LP by +1/+1 of all ships of any ship-type in your own fleet in the same class
(battle engine syntax: mod,self,all,this,all,+,1,1)
fights
(battle engine syntax: f)
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Zamprano Lieutenant Commander

Joined: 07 Mar 2003 Posts: 68 Location: Caracas, Venezuela
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Posted: Thu May 06, 2004 7:06 pm Post subject: |
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the description adds 1 lp, but the battle details adds 1 lp and 1 ap. you should correct that |
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steven1982 Admiral


Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Thu May 06, 2004 11:37 pm Post subject: |
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Way to low on MP, sorry but that should be changed anyway!!!
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Fri May 07, 2004 10:51 am Post subject: |
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To many mp. This means to destroy 1 destroyer or an other class 2 ship you need at least 2 class 2 ships. This is much to low
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doomstar Vice Admiral


Joined: 06 May 2004 Posts: 408
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Posted: Fri May 07, 2004 8:29 pm Post subject: |
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The mp for the ship is about right.
Consider the senario with both side have the same amount of mp.
You
4 destroyers
Enemy
2 destroyers
1 quantum frigate
Assuming the enemy go first, your score still come out 0 pt or 8 pt. |
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Tofu Commander

Joined: 07 Sep 2003 Posts: 78
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Posted: Fri May 07, 2004 9:27 pm Post subject: |
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Take 100+ quantum frigates and they will get really powerful for 16 points each.
[ This Message was edited by: Tofu on 2004-05-07 22:28 ] |
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tiemen 2nd Lieutenant

Joined: 07 May 2004 Posts: 28 Location: The Netherlands
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Posted: Fri May 07, 2004 9:56 pm Post subject: |
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Quote: |
On 2004-05-07 21:29, doomstar wrote:
The mp for the ship is about right.
Consider the senario with both side have the same amount of mp.
You
4 destroyers
Enemy
2 destroyers
1 quantum frigate
Assuming the enemy go first, your score still come out 0 pt or 8 pt.
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I'm still new to this game... so I'll prolly be wrong. But wouldn't this only be the case when one-third of the enemy fleet consists of quantum frigates? Only then it'll be a fair fight, and it would still make the quantum frigate useless...
According to the description however, this quantum frigate will add one LP to all class 2 ships, so the enemy would only need one quantum frigate to add that LP.
Given an average sized class 2 fleet of 100 destroyers, the use of a quantum frigate would have a huge effect:
about two-third of your fleet will have the chance to fire before being destroyed... when the quantum frigate has come into battle, it would take two of your destroyers to take out one of your enemy's. So every second turn your fleet destroys one of the enemy's ships... i.e one-third = 33
This way you'd not only waste 45 per cent of your firepower ( 11 damage out of a possible 20 ) but your enemy will also have more destroyers left to blow your own fleet to smithereens...
Of the enemy's ships, about three quarters will have the chance to fire. (because it takes a lot longer to destroy them)... Roughly two-third of your class 2 fleet will be destroyed, and rough;y one-third of your enemy's class 2 fleet.
In order to NOT render the Quantum Frigate useless on the battlefield, the MP invested in it should make up for NEARLY the difference in losses. That would be about 35 destroyers = 280 MP.
Of course the Quantum Frigate most of the time won't be the first out of a hundred to attack, so the ammount of MP should compensate for about 20 destroyers = 160 MP. This way the element of chance will be preserved:
Either you're lucky and you get to kill more than 20 destroyers because your Quantum Frigate was one of the first to attack
Or you're unlucky because it was one of the last to attack, and you lose more points than you gain.
I hope this makes any sense, because I had to retype this post...I accidentally deleted the message by exiting the window 
PS The description just sounds a bit off to me: "has a powerful quantum generator emitting waves at the exact frequency of your class 2 ships' hull giving them 1 more life point"
This phenomenon is called resonance, which will cause the targeted ship's hull to vibrate more violently. I.E Adding momentum to the molecules causing the hull to melt or evaporate, hence NOT adding to the ships LP
Would do great as a new weapon though an 80 KRK heatray Weylyn8-)... wouldn't that be fun?
NEway, that's it for now... I'm sure you lot have enough points to criticize:)18
Tiemen
_________________
"Once upon a midnight dreary, there he pondered, weak and weary, over many a quaint and curious volume of forgotten lore. And his eyes had all the seeming of a student's that is reading, reading through one too many bindings of long-outdated bore.”
[ This Message was edited by: tiemen on 2004-05-07 23:01 ] |
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Weylyn Admiral


Joined: 19 Jan 2004 Posts: 691 Location: The Netherlands
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Posted: Fri May 07, 2004 10:34 pm Post subject: |
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I am WAY too tired to read all of that tiemen, pick some more decent time of day.
Anyway, you would not lose points. You are correst that you would need 2 destroyers to take out one of the enemy, but the enemy also needs two to take out one of yours, that would ba a draw.
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Weylyn Admiral


Joined: 19 Jan 2004 Posts: 691 Location: The Netherlands
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Posted: Fri May 07, 2004 10:37 pm Post subject: |
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hmm, that would be incorrect aswell, the enemy gets no lp, so this will effectively make any class-2 fleet a LOT tougher.
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doomstar Vice Admiral


Joined: 06 May 2004 Posts: 408
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Posted: Fri May 07, 2004 10:46 pm Post subject: |
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The thing is as soon as the quantum frigate perform its effect, you should able to kill the thing immediately.
Let consider your senario with 33 Qu and 66 De for the enemy and 132 De for you, assuming that 1 Qu follow by 2 De.
E1 - Qu[A1] effect 2 De with 11 lp
Y1 - De[B1] destroy Qu[A1] (+16)
E2 - De[A2] destroy De[B1]
Y2 - De[B2] damage De[A2] (+
E3 - De[A3] destroy De[B2]
Y3 - De[B3] destroy De[A2] (+
E4 - Qu[A4] effect 2 De with 11 lp
Y4 - De[B4] damage De[A3] (+
E5 - De[A5] destroy De[B3]
Y5 - De[B5] destroy De[A3] (+
E6 - De[A6] destroy De[B4]
Y6 - De[B6] destroy Qu[A4] (+16)
E7 - Nothing
Y7 - De[B7] damage De[A5] (+16)
E8 - Nothing
Y8 - De[B8] destroy De[A5] (+24)
I only select the scenario with (2Qu & 4De vs 8De). The reason is after every enemy ship has attack, the rest of your fleet that haven't attack will kill the enemy ships, and should overtake the enemy points.
Please point out my possible flaw is/are.
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doomstar Vice Admiral


Joined: 06 May 2004 Posts: 408
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Posted: Fri May 07, 2004 10:51 pm Post subject: |
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Sorry for the long post.
The point is that with Qu in your fleet, the enemy will have 2 extra De. The 2 extra De will compensate for the extra turn to kill your De with extra life.
Hope that shorten the point.
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tiemen 2nd Lieutenant

Joined: 07 May 2004 Posts: 28 Location: The Netherlands
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Posted: Fri May 07, 2004 10:59 pm Post subject: |
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Yup you're right...Darn, I guess I just overlooked that bit, srry for my post, which is even longer than yours:P
_________________ "Once upon a midnight dreary, there he pondered, weak and weary, over many a quaint and curious volume of forgotten lore. And his eyes had all the seeming of a student's that is reading, reading through one too many bindings of long-outdated bore.” |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun May 09, 2004 2:08 am Post subject: |
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take it easy, i only say we already have the sporator amd the eternity device. But if it is only for your own fleet, i think it should cost 65.
1) No everybody has a destroyer, there are eagles and troikas
2) but vs destroyer is that usefull like interceptors vs fighters
3) i have an explaination a little bit more simple, because sine ones dosnt understand the turns stuff. But it is good to know some noob inderstand that, anyway i ownt say my explanaition coz it is too large too |
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tiemen 2nd Lieutenant

Joined: 07 May 2004 Posts: 28 Location: The Netherlands
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Posted: Mon May 10, 2004 10:21 pm Post subject: |
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Should I take that as a compliment or an insult
_________________ "Once upon a midnight dreary, there he pondered, weak and weary, over many a quaint and curious volume of forgotten lore. And his eyes had all the seeming of a student's that is reading, reading through one too many bindings of long-outdated bore.” |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue May 11, 2004 5:53 am Post subject: |
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i said that as a compliment, because when i start ST, to understand the turn stuff and the battle modifies took me more than 1 month, almost finishing the round V |
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tiemen 2nd Lieutenant

Joined: 07 May 2004 Posts: 28 Location: The Netherlands
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Posted: Tue May 11, 2004 8:35 pm Post subject: |
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Those are nice words... thank you:) I hope I'll learn a lot more about ST. Until now (the week I've been playing ST) it's very interesting!
_________________ "Once upon a midnight dreary, there he pondered, weak and weary, over many a quaint and curious volume of forgotten lore. And his eyes had all the seeming of a student's that is reading, reading through one too many bindings of long-outdated bore.” |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Tue May 11, 2004 10:51 pm Post subject: |
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so is this ship similar to the sporator except that it only affects your fleet? |
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garron Captain

Joined: 05 May 2004 Posts: 97 Location: The Great Void
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Posted: Mon May 24, 2004 2:17 pm Post subject: |
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Tis will be a good ship but may be a class 3 and tis will be fine
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