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this vote will decide about the future of this invention: |
this can be added to the game |
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36% |
[ 4 ] |
it needs some changes but it is a good invention |
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9% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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54% |
[ 6 ] |
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Total Votes : 11 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Feb 04, 2004 7:29 pm Post subject: |
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heron (class 2 ship)
this ship is a class 2 version of the flamingo. it has no firepower, but strong e-ray shielding.
attack/life: 0/50
manpower: 14
researchtime: 1 d
buildingtime: 12 h
e-ray-technology
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Nemesis Vice Admiral


Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Wed Feb 04, 2004 8:50 pm Post subject: |
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Now that is class 2 flamingo!
Well done.
_________________ Duke Lou
MoC of 9 |
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darkwolf Captain

Joined: 13 Dec 2003 Posts: 114 Location: Venezuela
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Posted: Wed Feb 04, 2004 9:39 pm Post subject: |
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u r telling me that because u are e-ray u need shielding ships in all the classes...
i can tell you that becuase i am a kazuuula i need interceptors class 2 n 3
and the humans could tell that they want a kami class 2 to destroy buildings
it doesnt have any sense, does it?
just my opinion...
_________________ 50 characters are not enough to tell the world... what i have to say |
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Wed Feb 04, 2004 10:01 pm Post subject: |
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lol, search Lou, and check. I'm nanite, and can NOT build it.
Unlike special wepon, like interceptors, that prof. Zarkpof hardly can ajust for large ships, maintainig energy porportion, flamingo exist.
And mosquito with human would-be armor.
e-ray sheilding tehnology was easyly adapted for smaller class ship, like heron. Again energy porportion was maintained, and this is quite balanced ship. I belive extra mp are needed to maintain sheilding genarator.
_________________ Duke Lou
MoC of 9 |
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Nemesis Vice Admiral


Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Wed Feb 04, 2004 10:50 pm Post subject: |
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Well I suppose the manpower could be higher, I just calculated it from the flamingo:
100/60 = 1,667 (Flamingo/cruiser)
8*1,667 = 13,33 (destroyer*last result)
Rounding up to get a little more = 14 mp
But I guess it could be between 16-20
@darkwolf, both races you mention can build this ship, so you shouldn't really complain, should you
@Lou
Quote: |
On 2004-02-04 20:50, Lou of East from West wrote:
Now that is class 2 flamingo!
Well done.
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Thank you very much
[ This Message was edited by: Nemesis on 2004-02-04 22:53 ] |
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The Stalker Captain

Joined: 04 Feb 2004 Posts: 101
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Posted: Wed Feb 04, 2004 11:18 pm Post subject: |
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I dont think its needed really, eagles serve pretty much the same function.
[ This Message was edited by: The Stalker on 2004-02-04 23:19 ] |
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Wed Feb 04, 2004 11:24 pm Post subject: |
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LoL, Met, deal him!
_________________ Duke Lou
MoC of 9 |
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Ransack Commander

Joined: 30 Dec 2002 Posts: 86 Location: venezuela
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Posted: Thu Feb 05, 2004 3:26 am Post subject: |
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nice ship but i little bit powerfull, maybe a little more expensive could be nice like a 16 mp or maybe more because class 2 ships have great combos
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Feb 05, 2004 3:27 am Post subject: |
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the tank and this ships are goods, but the only problem is the race let it to the admin, i still thinking the mp has to be 13! 13,3 isnt like 13,5 or 14!! well i really dont care it a lot, !this is the important for me(the life points!! i think is better if them are 42 or 49, the enemy still needing 5 destroyes, but if he has eagles and wasp the heron can be reconstrcuted by a minor, if the heron has been atack by 7 eagles and 1 wasp also can be reconstrcut, but for 8 eagles dont! but this ships is like the flamingo so i am looking good and is useless for the class 2 battle, i mean my original idea was create a flamingo class 2 but that is useless, if we'll do that maybe we can do a mosquito class 2 so i think that ships i created in the energy absorber forum is best... anybody try to create a ship like the my, and put a pol so the player can decide but the last word will be by the admin, maybe a stronger shield in class 2 is a bad idea
¿?.... we dont know the admins know all the structure of the game so.... |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Thu Feb 05, 2004 4:24 am Post subject: |
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nice. i agree with ransack though. 16 mp would be better. |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Tue Feb 17, 2004 5:42 am Post subject: |
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Costing 16, a Troika is better
It can hold up 4 ships (2 Eagles each Module and 5 Eagles the Main ship) [1 Destroyer each Module and 1 Destroyer the Main Ship]
Or try the Graze Reactor
It can hold 1 Destroyers or 4 Eagle each Grazer
The Troika Module and Grazer have AP so if this ship cost 16, it are too expensive. 14 MP
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ir4s Captain

Joined: 10 Nov 2003 Posts: 125
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Posted: Wed Feb 18, 2004 4:54 am Post subject: |
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Grazers and troikas are not made to hold anything you think about it
_________________ Fragger by nature, planet ruler by choice, Linux user, of course! |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sat Feb 21, 2004 2:48 pm Post subject: |
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An Eagle Fleet (without Wasp) can't attack the base if you have a Troika or Graze Reactor Fleet
_________________ The Spam Master of the Spam Alliance |
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