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heron
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SpaceTrace Forum Forum Index » New Technology Inventions » heron
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this vote will decide about the future of this invention:
this can be added to the game
36%
 36%  [ 4 ]
it needs some changes but it is a good invention
9%
 9%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
54%
 54%  [ 6 ]
Total Votes : 11

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tec_server
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 Post Posted: Wed Feb 04, 2004 7:29 pm    Post subject:
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heron (class 2 ship)


this ship is a class 2 version of the flamingo. it has no firepower, but strong e-ray shielding.


attack/life: 0/50
manpower: 14

researchtime: 1 d
buildingtime: 12 h


e-ray-technology
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Nemesis
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 Post Posted: Wed Feb 04, 2004 7:34 pm    Post subject:
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I think this is the way it should be, although it looks alot like the suggested tank:
http://forum.spacetrace.com/viewtopic.php?topic=2354&forum=26

btw, the needed research should be the Shield Generator.

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Lou of East from West
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 Post Posted: Wed Feb 04, 2004 8:50 pm    Post subject:
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Now that is class 2 flamingo!
Well done.

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darkwolf
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 Post Posted: Wed Feb 04, 2004 9:39 pm    Post subject:
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u r telling me that because u are e-ray u need shielding ships in all the classes...
i can tell you that becuase i am a kazuuula i need interceptors class 2 n 3
and the humans could tell that they want a kami class 2 to destroy buildings

it doesnt have any sense, does it?
just my opinion...

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Lou of East from West
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 Post Posted: Wed Feb 04, 2004 10:01 pm    Post subject:
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lol, search Lou, and check. I'm nanite, and can NOT build it.

Unlike special wepon, like interceptors, that prof. Zarkpof hardly can ajust for large ships, maintainig energy porportion, flamingo exist.
And mosquito with human would-be armor.
e-ray sheilding tehnology was easyly adapted for smaller class ship, like heron. Again energy porportion was maintained, and this is quite balanced ship. I belive extra mp are needed to maintain sheilding genarator.



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Nemesis
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 Post Posted: Wed Feb 04, 2004 10:50 pm    Post subject:
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Well I suppose the manpower could be higher, I just calculated it from the flamingo:

100/60 = 1,667 (Flamingo/cruiser)
8*1,667 = 13,33 (destroyer*last result)
Rounding up to get a little more = 14 mp

But I guess it could be between 16-20

@darkwolf, both races you mention can build this ship, so you shouldn't really complain, should you

@Lou
Quote:

On 2004-02-04 20:50, Lou of East from West wrote:
Now that is class 2 flamingo!
Well done.



Thank you very much

[ This Message was edited by: Nemesis on 2004-02-04 22:53 ]
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The Stalker
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 Post Posted: Wed Feb 04, 2004 11:18 pm    Post subject:
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I dont think its needed really, eagles serve pretty much the same function.

[ This Message was edited by: The Stalker on 2004-02-04 23:19 ]
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Lou of East from West
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 Post Posted: Wed Feb 04, 2004 11:24 pm    Post subject:
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LoL, Met, deal him!

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Ransack
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 Post Posted: Thu Feb 05, 2004 3:26 am    Post subject:
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nice ship but i little bit powerfull, maybe a little more expensive could be nice like a 16 mp or maybe more because class 2 ships have great combos




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Rubens
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 Post Posted: Thu Feb 05, 2004 3:27 am    Post subject:
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the tank and this ships are goods, but the only problem is the race let it to the admin, i still thinking the mp has to be 13! 13,3 isnt like 13,5 or 14!! well i really dont care it a lot, !this is the important for me(the life points!! i think is better if them are 42 or 49, the enemy still needing 5 destroyes, but if he has eagles and wasp the heron can be reconstrcuted by a minor, if the heron has been atack by 7 eagles and 1 wasp also can be reconstrcut, but for 8 eagles dont! but this ships is like the flamingo so i am looking good and is useless for the class 2 battle, i mean my original idea was create a flamingo class 2 but that is useless, if we'll do that maybe we can do a mosquito class 2 so i think that ships i created in the energy absorber forum is best... anybody try to create a ship like the my, and put a pol so the player can decide but the last word will be by the admin, maybe a stronger shield in class 2 is a bad idea
¿?.... we dont know the admins know all the structure of the game so....
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BladeTech
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 Post Posted: Thu Feb 05, 2004 4:24 am    Post subject:
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nice. i agree with ransack though. 16 mp would be better.
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darklim
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 Post Posted: Tue Feb 17, 2004 5:42 am    Post subject:
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Costing 16, a Troika is better
It can hold up 4 ships (2 Eagles each Module and 5 Eagles the Main ship) [1 Destroyer each Module and 1 Destroyer the Main Ship]
Or try the Graze Reactor
It can hold 1 Destroyers or 4 Eagle each Grazer

The Troika Module and Grazer have AP so if this ship cost 16, it are too expensive. 14 MP

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ir4s
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 Post Posted: Wed Feb 18, 2004 4:54 am    Post subject:
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Grazers and troikas are not made to hold anything you think about it

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darklim
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 Post Posted: Sat Feb 21, 2004 2:48 pm    Post subject:

An Eagle Fleet (without Wasp) can't attack the base if you have a Troika or Graze Reactor Fleet

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