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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Mar 11, 2002 8:36 pm Post subject: |
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what about a 180/200 warcruiser??? |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Mar 11, 2002 8:38 pm Post subject: |
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what about a smaller holo-carrier:
0/1 ;5mp ;generates 2 fighters-,one destroyer- and one cruiser-holography
( onr only 2 fighters-,one destroyer-holography) |
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peace of love 1st Rear Admiral

Joined: 13 Jan 2002 Posts: 306
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Posted: Tue Mar 12, 2002 1:05 am Post subject: |
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the warcruiser is better- but leave it (180) /120 as alse there are other ships then cruiser having a drawback against the warcruiser...
the new holoclone will not work: or i ll tell wizard how his new defence fleet will look like: 1/0/0 for 5 mp very good
maybe make it 500 mp instead of 640 mp...?
peace
_________________
guruu... ruuu ... guuruuu
[ This Message was edited by: peace of love on 2002-03-12 01:06 ] |
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Frederik 2nd Rear Admiral

Joined: 10 Jan 2002 Posts: 186
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Posted: Tue Mar 12, 2002 8:27 pm Post subject: |
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As a former mycelloid, I am not so fond of ships with a non-stadard defence. (As they are non-repairable).
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Frederik 2nd Rear Admiral

Joined: 10 Jan 2002 Posts: 186
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Posted: Tue Mar 12, 2002 8:32 pm Post subject: |
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What about an upgraded troika?
The ship remains the same, but on enemy probe data each troika is seen as a dozen of ships.
So a fleet with 10 destroyers and 5 troika's detected by a probe :
0/70/0/1
Is this programmable?
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peace of love 1st Rear Admiral

Joined: 13 Jan 2002 Posts: 306
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Posted: Tue Mar 12, 2002 8:41 pm Post subject: |
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1)well i though of ships changing the probe data before...
but this makes combat to a gamble...
--> maybe it works if only one race has such a ship???
-> but such a ship should be rather expensive if available for all players...
2) bout the warcruiser:
i just thought about missiles which are not so very good allready but if the warcruiser has mopre armor they become even worse...
--> so warcruiser (180)/200 but missles have 18/1 or have 14/2 ( i like the second best - but maybe the nanites would like that )
peace
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guruu... ruuu ... guuruuu |
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revenge 2nd Rear Admiral

Joined: 28 Feb 2002 Posts: 160
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Posted: Wed Mar 13, 2002 10:55 am Post subject: |
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i 'd like to have a 0/200 warcruiser.
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Frederik 2nd Rear Admiral

Joined: 10 Jan 2002 Posts: 186
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Posted: Wed Mar 13, 2002 6:48 pm Post subject: |
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1) Sorry, didnt wanted to steal your idea.
But I never read it anywhere.
-> It would make more 'poker play' possible.
-> I think the troika is rather expensive.
2)Maybe warcruisers will become to good in combination with disable ship.
Isnt a missle already more a decoy then an attack 'ship' ?
I dont like 14/2 missles. |
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peace of love 1st Rear Admiral

Joined: 13 Jan 2002 Posts: 306
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Posted: Thu Mar 14, 2002 12:00 am Post subject: |
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1)dr. merlin has so much inventions but he allways forgets to present them to the scientific journals...
2)yes good combination - but not worth the disable ship yet...
yes the m-l is no attack ship - but i think in the first it was meant to be one - no one saw that its no good for attack ... luckily dr. zyklop found out another use for it
--> but i like the m-l to become a senseful attack ship again...
> but i though that nanites dont like a 14/2 missle...
but s.t. should be done about the m.-l.
peace
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revenge 2nd Rear Admiral

Joined: 28 Feb 2002 Posts: 160
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Posted: Thu Mar 14, 2002 12:11 am Post subject: |
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wow, dr.merlin lost his proffessor-rank!!!!
wasn't he prof. merlin before???
(seems the oz'ian university-politics is quite rigorous )
by the way, i think the 200 armor solution is ok.
and the 17/1 missile is ok.
( the defensive fleet with 2 ml is easy to beat with the disabler)
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[ This Message was edited by: revenge on 2002-03-14 00:14 ] |
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SpACIcO Midshipman

Joined: 26 Feb 2007 Posts: 1
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Posted: Tue Feb 27, 2007 1:44 am Post subject: |
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Quote: |
1) Sorry, didnt wanted to steal your idea.
But I never read it anywhere.
-> It would make more 'poker play' possible.
-> I think the troika is rather expensive.
2)Maybe warcruisers will become to good in combination with disable ship.
Isnt a missle already more a decoy then an attack 'ship' ?
I dont like 14/2 missles.
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yes, but i think he only will learn it with ps.de
but what's your problem with 14/2 missles ^^ |
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Spyder Vice Admiral


Joined: 09 Sep 2004 Posts: 565
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Posted: Tue Feb 27, 2007 2:12 am Post subject: |
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What about opening ancient topics, this is from the very first round.
Missiles have to be 1 lp so they can be killed by shockcruisers. _________________ Space Mercenaries Inc.
(Temporarily out of business)
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