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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Sat Sep 29, 2007 5:22 pm Post subject: |
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ah... shit happens but maybe you can show us a "real" battle config later
Look like grazers are a good fleet config against bases when you don´t have Kamis and blockad runners... thanks for show us (me)
but one think you must explain me, what is wrong with the swank? ... sure you can stop them easily but how often have you the chance to reconfig when you are confrontate with this config? |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Sep 29, 2007 5:36 pm Post subject: |
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guest wrote: | ah... shit happens but maybe you can show us a "real" battle config later
Look like grazers are a good fleet config against bases when you don´t have Kamis and blockad runners... thanks for show us (me)
but one think you must explain me, what is wrong with the swank? ... sure you can stop them easily but how often have you the chance to reconfig when you are confrontate with this config? |
With just sporators you can put the balance on the graze reactor's side...The point is having 2 fleets with sporators of emergency or you could use soporogenerators .
The is nothing wrong with the swank, greetings _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sat Jun 21, 2008 10:58 pm Post subject: |
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If you leave out class 4 the grazereactors dont self destruct much like the penguins non recycle if you leave out class 4 and grazers become quite powerful and even more so if you toss in sporators and sheild generators or bots. _________________ SBR A former -TO- empire member. |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Sun Jun 22, 2008 11:56 am Post subject: |
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Graze reactors don't have anything to do with the class 4 battle like penguins do.
Syntax of the penguins:
fights
(battle engine syntax: f)
after the fight of each subbattle of your class 4, but only once (if there are more ships doing the same effect) it recycles all penguins in your own fleet in class 1, the targets are removed from the fight, but no points are won or lost.
(battle engine syntax: event,4,recycle,self,all,1,penguin)
Here is the syntax of grazer reactors:
fights until it is shot
(battle engine syntax: beserk)
creates 1 grazer in your own fleet in class 2
battlemessage: "grazers breeded"
(battle engine syntax: create,self,1,2,grazer,grazers breeded,n)
modifies AP/LP by 0/-1.5 of itself in your own fleet in class 2
(battle engine syntax: mod,self,1,2,itself,+,0,-1.5)
Each time the grazor 'breeds' it looses 1.5 lp, so after 7 'breeds' it self destructs, nothing will happen in the class 4 battle to graze reacotors. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Tue Jun 24, 2008 9:05 pm Post subject: |
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never mind I see the problem I had a sporator and thats what keep them from dieing. _________________ SBR A former -TO- empire member. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu Oct 08, 2020 10:16 am Post subject: |
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After this battle I had 0 graze reactors left in my fleet. What happened to them?
.......................................................................................................
your fleet 2 fights against fleet 2 from B of B at 511/500/50
08.10 09:02:08 - your fleet arrived
07.10 03:12:37 - the enemy fleet arrived
yours: 116 ships
[sporator] class 1:
3 sporators (0/1, 5 MP)
[missile-launcher] class 2:
91 graze reactors (0/10, 20 MP)
15 missile-launchers (0/10, 10 MP)
1 sporogenator (4/5, 25 MP)
[cruiser] class 3:
5 cruisers (100/100, 60 MP)
[mothership] class 4:
1 mothership (0/1000, 320 MP)
enemy: 97 ships
[fighter] class 1:
96 fighters (1/1, 1 MP)
[mothership] class 4:
1 mothership (0/1000, 320 MP)
your class 1 vs enemy class 1: V ^
you:
3 sporators
enemy:
96 fighters
1 sporator is modifying all class 2 ships: 107 ships
1 sporator is modifying all class 1 ships: 98 ships
losses:
you :
3 sporators
enemy :
-
battle experience in this subbattle:
-15
your class 2 vs enemy class 4: V ^
you:
15 missile-launchers
91 graze reactors
1 sporogenator
enemy:
1 mothership
147 grazerss breededs
143 grazers vs 1 mothership
4 missiles launcheds
losses:
you :
-
enemy :
1 mothership
battle experience in this subbattle:
+320
summary:
your losses:
class 1:
3 sporators
enemy losses:
class 4:
1 mothership |
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