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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Aug 09, 2011 7:07 am Post subject: chrono pod |
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chrono pod (class 3 ship)
this special prepared tanker that locks itself to the warp capable ship with a tractor beam. it is capable of transporting chrono-matter, which is used to speed up space travel.
it is very fragile.
chrono-matter is harvested from the chrono mine wich can be placed by any player who has a colony score of 10 or above (conquest + foundation).
the chrono pod can be evacuated only by the player who build the chrono mine.
if a colony is conquered all chrono pods and mines are destroyed.
if a chrono pod in a fleet gets shot it will be capture by the player who shot it .
you are free to trade chrono pods. just let them be shot by someone else.
attack/life: 0/10
buildingtime: 12 h
battle details:fights
(battle engine syntax: f)
if this ship gets destroyed it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
trigger_destroy it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
trigger_kill it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
trigger_obli it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
battle engine syntax: trigger_0_multiply@
battle engine syntax: trigger_0_rec@ |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Aug 09, 2011 7:15 am Post subject: |
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please only add information about how they work here.
this page is transfered into the manual
other discussions about changes or new features here:
chrono pod suggestions |
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Cloudgatherer 2nd Rear Admiral


Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Sat Dec 31, 2011 9:18 am Post subject: |
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Exactly how and by how much does "Chrono Matter" speed up space travel? Also, can it attach itself to ANY warp-capable ship including those outside of Class 4? Is this applicable for a ship that only create a warp feild for itself?
Last edited by Cloudgatherer on Sat Dec 31, 2011 5:32 pm; edited 1 time in total |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Dec 31, 2011 1:55 pm Post subject: |
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it doubles the speed.
it works with all warp types, not tested with single-warp-ships though. |
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Cloudgatherer 2nd Rear Admiral


Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Sat Dec 31, 2011 5:31 pm Post subject: |
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Ah.. Is it possible to stack them?
I will have to test a single-warp ship  |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Dec 31, 2011 6:11 pm Post subject: |
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no,
you have to change course to start a crono boosted hyerjump, and each time, you change course you loose transwarp speed |
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Thromen 1st Lieutenant


Joined: 18 Oct 2008 Posts: 41 Location: U.S.A
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Posted: Sun Mar 04, 2012 6:58 pm Post subject: |
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If I am using a TWG or a MTWG or a Wormhole will the pod still boost my speed? |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Mar 05, 2012 8:21 am Post subject: |
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yes,
they multiply up |
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Cloudgatherer 2nd Rear Admiral


Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Mon Apr 09, 2012 6:44 am Post subject: |
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Myself wrote: | Is this applicable for a ship that only create a warp feild for itself? |
Does any one know the answer to this question yet? I have no way of testing it right now, otherwise I would. Like, can you use a Chrono Pod to boost the speed of a Flying Saucer, and other ships of the like?
I feel that you should atleast be able to chronoboost a single-warp ship upon TAKEOFF. _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Apr 09, 2012 8:14 am Post subject: |
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at the moment it is not possible for loner-warp-ships, but i think it should, we will change it |
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