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this vote will decide about the future of this invention: |
this can be added to the game |
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66% |
[ 2 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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33% |
[ 1 ] |
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Total Votes : 3 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Aug 23, 2011 12:41 pm Post subject: frigate mkiv |
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frigate mkiv (class 2 ship)
this is the fighter defense frigate which can destroy 10 fighters with its graviton rail gun.
attack/life: 2/10
manpower: 12
researchtime: 1 d
buildingtime: 12 h
e-ray-technology
needed research:
gravity
battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-1 of 10 ships of any ship-type in the enemy fleet in class 1
battlemessage: "frigate mkiv destroyed ... ships"
(battle engine syntax: mod,enemy,10,1,all,+,0,-1,frigate mkiv destroyed) |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Tue Aug 23, 2011 6:18 pm Post subject: |
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interceptor...this is not needed |
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ncaries 1st Rear Admiral
Joined: 05 Jan 2007 Posts: 252
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Posted: Wed Aug 24, 2011 9:31 am Post subject: |
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more a sort of c2 apollo...
i like the ship, hesitate if it should be eray. using other setups eray already have excellent defence against c1. nanite, in line with the apollo? _________________ “All war is deception.” |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Aug 24, 2011 12:27 pm Post subject: |
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i invented it and it is meant as an replacement for the spectre
but noone will approve it , i guess
ok .. let's make a deal: you can wish for a cool power/funky/extra-feature and i implement it, then we drop the spectre for this ship (balanced if needed, maybe it could be more powerful - we could overpower it by 20% - the spectre is 250% overpowerd )
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ncaries 1st Rear Admiral
Joined: 05 Jan 2007 Posts: 252
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Posted: Wed Aug 24, 2011 1:11 pm Post subject: |
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as a replacement of the spectre,- i hate that- i consider to support this ship but i cant make up my mind, the next thoughts are blocking it.....
some time ago i suggested that someone (or all members) in the alliance should have the opportunity to see all the probe-readings of the alliancemembers. main advantage is that even if members aren'n on line you have an overview and it isnt neccessary to post the readings.
However this excellent idea was rejected.(unbalanced or so)
With the colonies now, there is something like this, using the pyr. dev. .
i still like it.
second thougt:
possible air attack on colonies
third tought:
autopilot for travell using several wormholes _________________ “All war is deception.” |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Aug 24, 2011 1:17 pm Post subject: |
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Quote: | as a replacement of the spectre,- i hate that- i consider to support this ship but i cant make up my mind, the next thoughts are blocking it.....
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yeah i know it's the "insane rampaging newbie bashing machine" - everybody loves that
Quote: | some time ago i suggested that someone (or all members) in the alliance should have the opportunity to see all the probe-readings of the alliancemembers. main advantage is that even if members aren'n on line you have an overview and it isnt neccessary to post the readings.
However this excellent idea was rejected.(unbalanced or so)
With the colonies now, there is something like this, using the pyr. dev. .
i still like it. |
that is performance problem too, i think we cannot implement it. the pyramid device is not a problem for the performance.
Quote: | second thougt:
possible air attack on colonies |
this is a great idea - we can do that
Quote: | third tought:
autopilot for travell using several wormholes |
this is technically not really possible (maybe but would take great effort)
i pick number 2
but if the community doesn't agree we will not slay the "holy cow" |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Wed Aug 24, 2011 1:56 pm Post subject: |
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I like the Ncaries ide anr 2 also.
There could be a special "tactical nuke" ship that destroys lets say 50 troops on a colonie. |
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ncaries 1st Rear Admiral
Joined: 05 Jan 2007 Posts: 252
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Posted: Wed Aug 24, 2011 2:30 pm Post subject: |
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nice!
_________________ “All war is deception.” |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Wed Aug 24, 2011 2:32 pm Post subject: |
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OHHHHH!!! Your replacing something with this ship. This could open up allot of new tactics. Most colonies don't have 50 troops on them. How about aireal(stupid spell checker) bombardment that kills 25-50% of the troops. Those unlucky guys not in the bunker. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Aug 24, 2011 2:35 pm Post subject: |
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indeed vyor.
there gotta be a lot of balancing:
like : it needs to be more mp intensive to bombard than with units and it should be impossible to clear it completely just by bombing.
thinking.... |
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ncaries 1st Rear Admiral
Joined: 05 Jan 2007 Posts: 252
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Posted: Wed Aug 24, 2011 2:49 pm Post subject: |
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just as in real wars, it should be made in a way that you cant get control of an area only by bombing it (groundtroops are needed), but bombing should really help weakening the enemy.
In my opinion it isnt that bad to allow the air attack to make substantial damage, the colony-owner can counterattack the bomber by using regular fleets. So it should be relatively vulnarable against fighters, destroyers etc.
A % reductio for a certain number/stack of reinforcements would be nice. To make in even better we could introduce airdefencetroops, useless against infanterie etc but reducing the influence of a bombardement. _________________ “All war is deception.” |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Wed Aug 24, 2011 2:51 pm Post subject: |
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A special class 4 ship that costs around 2500 mp with warp 5-8(for balance) called the bombardier(bomb-bra-deer). Very MP intensive and can be quite useful. You may even be able to blow it up.
edit: DARN YOU ncaries!!!!!! YOU POSTED BEFORE ME!!!!!! |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Aug 24, 2011 2:56 pm Post subject: |
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thx that sounds serious
i thought also that infantry shouldn't be that vulvenarable...
we will find a balance.
my suggestion for the ship would be:
class 3
pls remember the mp cost for a normal unit is 4, so 100 mp ~ 25 units!
discussion continues here: http://www.spacetrace.com/forum/viewtopic.php?t=7151 |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Wed Aug 24, 2011 3:38 pm Post subject: |
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i agree that troops should be somewhat safe against bombing. because they can dig trenches and busy their cannons underground. so it would be impossible to clear all "rats" with bombing.
i think the % idea is good so the returns are diminishing with the number of bombs used. |
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