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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Feb 17, 2009 1:47 am Post subject: protector |
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protector (class 2 ship)
this vessel is needed to escort class2 convois. it is immune against distance fire.
attack/life: 10/10
manpower: 10
researchtime: 1 d
buildingtime: 12 h
e-ray-technology
needed research:
improved field theories
battle details:fights
(battle engine syntax: f)
battle engine syntax: trigger_0_destroy@
battle engine syntax: trigger_0_kill@
battle engine syntax: trigger_0_plus@
battle engine syntax: trigger_0_multiply@ |
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Inatic Commander
Joined: 18 Jan 2009 Posts: 82 Location: California
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Posted: Tue Feb 17, 2009 6:36 am Post subject: |
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i don't understand this ship,
what is distance fire? |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Tue Feb 17, 2009 6:52 am Post subject: |
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Basically anything that isn't a fight command.
Look at the syntax of the ship, it sets to 0 anything that tries to hurt it with something other than just a straight fight.
So for ships that target c2 from a different class, most notibly the Apollo cruiser, which sits in class 3 and kills class 2 ships, this one will still be standing when the dust clears. _________________ "On tue un homme, on est un assassin. On en tue des millions, on est un conquérant. On les tue tous, on est Dieu"
~
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all, you're a god"
Jean Rostand 1894-1977 |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Tue Feb 17, 2009 7:08 am Post subject: |
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Well than is this the problem solver to the apollo cruiser? _________________ 11/11/11 |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Tue Feb 17, 2009 7:32 am Post subject: |
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Perhaps not 'problem solver', but having some of these in your fleet against an Apollo may even things up. Apollo might just kill everything else, but at least you'd still have c2 cover, in the event of a follow up fleet. _________________ "On tue un homme, on est un assassin. On en tue des millions, on est un conquérant. On les tue tous, on est Dieu"
~
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all, you're a god"
Jean Rostand 1894-1977 |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Tue Feb 17, 2009 10:32 am Post subject: |
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maybe it would need some drawback against normal ship. Like AP/LP : 10/8 |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Tue Feb 17, 2009 10:48 am Post subject: |
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I can't figure out if these can be reconstructed, or not. If the reconstruct does not work on this ship, than I'd say it's fine, as a destroyer will take it out, and it's gone. And it's 2 MP more than a regular destroyer.
<BR/>
If it will be reconstructed, then yes, make it 10/8, so it'll be gone for good, if shot by a destroyer.
<BR/>
Perhaps also lower AP. This isn't so much a combat ship, as it is a strategic ship. It's not there to shoot the enemy. It's there to survive the enemy attack. So probably doesn't need that big of a weapon. _________________ "On tue un homme, on est un assassin. On en tue des millions, on est un conquérant. On les tue tous, on est Dieu"
~
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all, you're a god"
Jean Rostand 1894-1977 |
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Inatic Commander
Joined: 18 Jan 2009 Posts: 82 Location: California
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Posted: Tue Feb 17, 2009 6:44 pm Post subject: |
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ow okay,
sounds good |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Tue Feb 17, 2009 7:45 pm Post subject: |
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Make it
5/10
10MP
It will be somewhat like a blockade runner.
I wonder if it is immune to sabotage fighters, mines, shock-wave cruisers etc? The MP needs to be considered carefully. If it is immune to the above+apollos, then 5/10 definately, not 10/10. Also, 10MP? 11MP? 12MP?
Needs to be discussed, then we bring it in.
Next is a c2 evap, 10/10? _________________ Running the P since 2007 |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Posted: Sun Jan 31, 2010 11:59 pm Post subject: |
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ilofuyci wrote: | Apollo might just kill everything else, but at least you'd still have c2 cover, in the event of a follow up fleet. |
Im just going to hit a swank fleet with this protectors and here is how I see it should work.
In theory if let say 30 Apollo's would hit your 30 protectors and 100 destroyers and first hit from those Apollo's would be your protector then all 30 Apollo's would hit that first protector.You wouldnt lose even one destroyer in the fight.
But ST proved to be tricky so Ill just hit that swank and see what happens.
Edit:
I was wrong about number of ships that Apollo destroys.Right goes like this:
If first what Apollo hits are your 10 protectors then nothing will be destroyed.But since in ST ships are very well shuffled you BR will look like this:
your class 2 vs enemy class 3:
you:
78 eagles
73 multi-emp-vessels
7 holo-clone-ships
24 shield generators
41 wasps
29 escort
40 protector
1 fairchild
enemy:
16 cruisers
2 cyclopses
5 apollo cruiser
1 apollo cruiser destroys 6 ships
1 apollo cruiser destroys 3 ships
8 cruisers vs 8 protector
If BR is to much just delete it admin. |
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