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					| tec_server Technology Bot
 
  
 
 Joined: 04 Nov 2002
 Posts: 1746
 
 
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							|  Posted: Mon Nov 04, 2002 2:00 am    Post subject: flamingo |  |  
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							| flamingo (class 3 ship) 
 
   
 this sleek beautiful cruiser has no firepower, but excellent eray shielding
 
 
 attack/life: 0/500
 manpower: 100
 
 researchtime: 1 d
 buildingtime: 12 h
 
 
 
  e-ray-technology needed research:
 Shield Generator
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					| limsky 1st Rear Admiral
 
  
 
 Joined: 21 Aug 2002
 Posts: 275
 
 
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							|  Posted: Tue Nov 26, 2002 11:30 am    Post subject: |  |  
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							| What is the function of the ship in a battle? |  | 
				
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					| Metody I The Evil Admiral
 
  
  
 Joined: 26 Dec 2002
 Posts: 1243
 Location: Bulgaria
 
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							|  Posted: Fri Feb 14, 2003 3:51 pm    Post subject: |  |  
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							| Like a mosquito in class3... Hope somebody makes a similar ship for class2  |  | 
				
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					| man_mod Board Admin
 
  
 
 Joined: 25 Mar 2005
 Posts: 6
 
 
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							|  Posted: Sat Mar 26, 2005 3:31 pm    Post subject: |  |  
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							| The flamingo is a very useful defensive ship. Although it has no fire power, it has great defence.
 The main function of the ship is to draw away the fire power from the rest of your class 3.
 
 for example :
 
 your class 3 vs enemy class 3:
 
 you:
 20 cruisers (100/100, 60 MP)
 4 Flamingos (0/500, 100 MP)
 
 enemy:
 20 Cruisers (100/100, 60 MP)
 
 From this class battle example, you could score anywhere between 0-800 points.
 Remember that the battle order, and order that the ships fire in is completly randomized.
 
 Best case scenario : all 20 of the enemy cruisers fire upon only your flamingos. in which case you would lose all 4 flamingos (-400 points)
 But as the Flamingos have taken all the hits, your cruisers would have then in turn shot down all 20 of the enemy cruisers (+1200 points)
 resulting in a +800 for you.
 
 Worst case scenario : All 20 of the enemy cruisers fire upon your 20 cruisers, and in turn yours fire back.
 this would result in a score of -60.
 
 Of course normally the result will be somewhere inbetween these 2 scenarios.
 
 keep in mind, that this is just an example and that there are many other class 3 ships and ships of other classes that could change the course of such a battle.
 
 
 the Flamingo is best countered by such ships as the  Plasma gun ship or by a superior amount of other high fire power ships.
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					| MicroJak Admiral
 
  
  
 Joined: 27 Jun 2006
 Posts: 2315
 Location: London, UK
 
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							|  Posted: Tue Jun 17, 2008 6:02 pm    Post subject: |  |  
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							| So, a flamingo is like a c3 mosquito. 
 
 But is there any type of c2 flamingo/mosquito?
 _________________
 
  	  | Quote: |  	  | When you're good you're very good, but when you're bad you're better.  | 
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					| guest 1st Rear Admiral
 
  
 
 Joined: 26 Oct 2004
 Posts: 206
 Location: Hamburg, Germany
 
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							|  Posted: Tue Jun 17, 2008 6:36 pm    Post subject: |  |  
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							|  	  | MicroJak wrote: |  	  | So, a flamingo is like a c3 mosquito. 
 
 But is there any type of c2 flamingo/mosquito?
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 not realy.
 
 You can mix in some Eagels which take fire for low MP or/and modifie your ships with sporators or maybe holo ships
 
 but not the same like flamingo/mosquito
 _________________
 Captured Guest acc ...
 
 Inter Arma Enim Silent Leges
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					| linux666 1st Rear Admiral
 
  
  
 Joined: 09 Dec 2007
 Posts: 278
 Location: Portugal
 
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							|  Posted: Tue Jun 17, 2008 6:44 pm    Post subject: |  |  
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							|  	  | guest wrote: |  	  |  	  | MicroJak wrote: |  	  | So, a flamingo is like a c3 mosquito. 
 
 But is there any type of c2 flamingo/mosquito?
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 not realy.
 
 You can mix in some Eagels which take fire for low MP or/and modifie your ships with sporators or maybe holo ships
 
 but not the same like flamingo/mosquito
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 well...actually, there is!...not in production, but in the special planets, THE BLOB
  ...it takes 3 destroyers to kill it...one of my favourite ships, that i think it should be made available for production... _________________
 Don't look back...Think ahead!
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					| al12 Admiral
 
  
  
 Joined: 17 Apr 2006
 Posts: 844
 
 
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							|  Posted: Tue Jun 17, 2008 8:08 pm    Post subject: |  |  
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							| There is a real class 2 'flamingo', it's eray and been on pre warp planets. No attack, only higher defence like the flamingo. Can take more shots then a blob I think then a blob. _________________
 
     X: The "Warriors of the Fallen Star" era
 
 4. SpaceTrooper of Upenix score	16239 relative 16226
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					| linux666 1st Rear Admiral
 
  
  
 Joined: 09 Dec 2007
 Posts: 278
 Location: Portugal
 
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							|  Posted: Tue Jun 17, 2008 10:15 pm    Post subject: |  |  
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							| al, dunno wich ship you mean...but if you try this one, i'm sure you'll like...it's specially efective against eagles, every time it's hit, it's lp increases 1point...eagles have 2 ap's...i really do like this ship...ADMIN!!!! hey, ADMIN...are you there? can you say something about putting this ship into production? the era is almost over...it would be a great time to do it!!! scrap the prophet!! 
 the blob (class 2 ship)
 a special defensive class 2 ship, its shields deflect one point of the attackers ap to its own lp.
 
 it can only add lp when fighting in its own class. T
 
 attack/life: 1/20
 manpower: 20
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					| mackman Vice Admiral
 
  
 
 Joined: 15 Jan 2003
 Posts: 597
 Location: Orlando, Florida
 
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							|  Posted: Tue Jun 17, 2008 10:20 pm    Post subject: |  |  
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							| The blob is too powerful I say it needs to be toned down a bit if it was to be put in the game but I do like the idea of the ship and should be implemented into the game. _________________
 SBR   A former -TO- empire member.
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					| linux666 1st Rear Admiral
 
  
  
 Joined: 09 Dec 2007
 Posts: 278
 Location: Portugal
 
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							|  Posted: Tue Jun 17, 2008 10:47 pm    Post subject: |  |  
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							| allow me to disagree...it's not too powerfull, sabotage fighters, apollos...will destroy it, easy...it won't increase lp when attacked by ships other than class 2, so 20 fighters will destroy it ( if you consider that it has 20 mp, it's fair..) if we think of the flamingo, do you say it's too powerfull? it takes 5 cruisers to destroy it, and costs 100 mp...just think that this ship could be used in some set ups with some success, but if you go against flts that don't suit your's you'll loose big...it's the way of ST
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					| al12 Admiral
 
  
  
 Joined: 17 Apr 2006
 Posts: 844
 
 
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							|  Posted: Wed Jun 18, 2008 8:15 am    Post subject: |  |  
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							| Right, appolo's. I'm going be looking real real hard over as many pre warps as I can to find the ship I am talking about as appolo's aren't it's weakness. I'm just not sure it is on a pre warp anymore, but it's going to take long to find out. If I find it, I will stay talking this way that you don't know what ship I mean  If I don't find it you will all get to hear about i and hopefully some could make it to a pre warp, unless they are to strong. _________________
 
     X: The "Warriors of the Fallen Star" era
 
 4. SpaceTrooper of Upenix score	16239 relative 16226
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					| Senor Admiral
 
  
  
 Joined: 12 Nov 2003
 Posts: 1114
 Location: estonia
 
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							|  Posted: Wed Jun 18, 2008 1:44 pm    Post subject: |  |  
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							| you don't have to scan prewarps for it. just check old topics under all existing technologies. all accepted inventions are stuffed there. it's a good read for anyone. |  | 
				
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