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this vote will decide about the future of this invention: |
this can be added to the game |
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66% |
[ 4 ] |
it needs some changes but it is a good invention |
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16% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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16% |
[ 1 ] |
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Total Votes : 6 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Mar 13, 2008 7:14 pm Post subject: panic gun |
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panic gun (class 1 ship)
this ship fires 2 bolts of energie to the enemy. becouse of the bolts the enemy ships get 0/1, but 1 of your ships also get 0,1. (use it with care)
attack/life: 0/10
manpower: 20
researchtime: 1 d
buildingtime: 12 h
technology: kazuuula, nanites
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
multiplies AP/LP by 0/1 of 2 ships of any ship-type in the enemy fleet in all classes
(battle engine syntax: mod,enemy,2,all,all,*,0,1)
multiplies AP/LP by 0/1 of 1 ship of any ship-type in your own fleet in all classes
(battle engine syntax: mod,self,1,all,all,*,0,1) |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Thu Mar 13, 2008 7:27 pm Post subject: |
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Nice combo with destroyers against class 3, that's for sure. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Thu Mar 13, 2008 11:05 pm Post subject: |
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OT -> slowly i begin to hate all these new ships, especially the eternity device and if this ship comes i will hate it too... ---- > end ot
now you should change the syntax:
battle details:fights
(battle engine syntax: f)
multiplies AP/LP by 0/1 of 2 ships of any ship-type in the enemy fleet in all classes
(battle engine syntax: mod,enemy,2,all,all,*,0,1)
multiplies AP/LP by 0/1 of 1 ship of any ship-type in your own fleet in all classes
(battle engine syntax: mod,self,1,all,all,*,0,1)
make it "the class its fighting with _________________ Captured Guest acc ...
Inter Arma Enim Silent Leges |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Mar 15, 2008 6:34 am Post subject: |
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The idea is ok, the syntax too, and what guest said has also sense...
Could be added in both way, but at the end not a really useful ship...(by "end" i mean common game tactics) but it may be needed.
Greetings, Rubens. _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Sat Mar 15, 2008 2:06 pm Post subject: |
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If I look at the syntax, this ship simply removes the AP of two enemy ships, at the cost of one of its own ships AP.
The LP remains the same, and no ship loses its turn. So some nice effect on ships with fight command and big AP, in that they don't get to fire. Useless vs swank-type ships, interceptors, etc. _________________ Running the P since 2007 |
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