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beta test - The Genesis Project
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spacetrace
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 Post Posted: Tue Jul 24, 2007 9:33 am    Post subject: beta test - The Genesis Project
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soon we will begin the beta test for The Genesis Project - a colonizing game play layer for spacetrace.

This addition is made for player who like empire building games. It adds a strategic game play to spacetrace, which was missing so far and often requested (noob question #1 : how can i grow?)

the tactial game core of ST stays untouched. Noobs may decide to concentrate on the genesis project, but they will still need a basic understandig of the tactial game play of ST.

the goal of this addition is to draw more new players into spacetrace, by offering them a familiar and easy to play (but with a lot of battle action) empire-building-game-play. We hope that many new players who enjoy this, will get Tactical-ST-vets one day (because they may need to , to cover their colony operations). Furthermore the colony game is good to play in big alliances, so we hope that bigger alliances will appear.

---------------------------------------
this is how it works (in fact this shouldn't be a suprise, it is just like you would expect it):

1.
you need to be in an alliance
research the genesis project
research the colony star
(research some or all troop transporters, they carry troops to protect or attack colonies)

2.
search for pre warp worlds and colonize them with the colony star
colonies will provide reinforcements which are needed to build troops. the reinforcements will be available for all alliance members.

3.
build troops tranports and carry them to your (most valuable) colonies to protect them,
or build troops and carry them to enemy colonies to conquer them.

--------------------------------
info:

there are 3 different troops (there wont be more in the future)
defense guns (not suited for attacks, but very good against tanks and medium good against infantry)
tanks (good against infantry, bad aganist defense guns)
infantry (good against defense guns, bad against tanks)

battle is quite simple: you just need more troops to defeat the enemy (a little less if you use the better suited troops)

colonies provide reinforments (resource for troops) and have a value which is calculated from the evolution-state of the colony. colonies evolve depending on time and other things. this part must be tested most in the real game, because it is important that colonies arise that are much more valuable than others, to have some strategic hot-spots. In the future it will be possible to spend credits on your colonies to improve the evolution-state.

reinforcements are not restricted. alliances can colonize as much colonies as they want to and get that reinforcements. But the transport capabilities are restricted to the mp of the transport vessels. this should be a good balance.

--------------------------
the genesis project as simple as it may look on the first glimpse, can be a good chance for st to attract more players. the tactical detail (getting troops to colonies, batteling other fleets which carry enemy troops, batteling other fleets that convoy troop-transport-fleets...) is the good old ST. I hope this combination is fun for vets and noobs!

pls post your thoughts/suggestions


Last edited by spacetrace on Thu Aug 09, 2007 3:18 pm; edited 3 times in total
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MicroJak
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 Post Posted: Tue Jul 24, 2007 9:52 am    Post subject:
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Anything to bring more players into Spacetrace is always a good idea, and I'm sure this will. I'm gald that the balance between building new empires and still learning tactical skills of spacetrace is even. I think ths will add a great interest and change in Spacetrace, maybe whole different strategical game perhaps . Pretty cool idea, but I'fd like to see what other people think of it.
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Holy KNight
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 Post Posted: Tue Jul 24, 2007 5:33 pm    Post subject:
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dude this rocks! I luv u spacetrace!
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Noxus
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 Post Posted: Wed Jul 25, 2007 2:51 am    Post subject:
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You should get extra bonuses if you colonize the prewarp planets..

also, does the evolutionary state of the colony affect the troopers by giving more power?
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DavAlan
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 Post Posted: Wed Jul 25, 2007 3:55 am    Post subject:
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Who gets the br's and other results on this, the alliance leader, CoW, the entire alliance?
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MicroJak
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 Post Posted: Wed Jul 25, 2007 9:25 am    Post subject:
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Yeah, there should be a new guy, like a BRR a Battle Report Reporter, beucase if it was a Battle Reporter you'd get it confused with a Battle Report (BR), I think that is what should happen.
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Failtrip1
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 Post Posted: Wed Jul 25, 2007 1:09 pm    Post subject:
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DavAlan wrote:
Who gets the br's and other results on this, the alliance leader, CoW, the entire alliance?


You will get BR as you normal do,just BR itself will look slightly diffirent IMHO much better thou
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 Post Posted: Wed Jul 25, 2007 2:06 pm    Post subject:
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I might be thinking of a different design... I'l have to create it first though, but i got better at interfaces

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Rubens
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 Post Posted: Wed Jul 25, 2007 5:19 pm    Post subject:
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MicroJak wrote:
I think ths will add a great interest and change in Spacetrace, maybe whole different strategical game perhaps .

A more new player could note that too...
It's obvious we are trying to keep the essence..but, what for?
If we need drastic methods than lets assume it...SpaceTrace as the project of 4 years ago has failed...and we need to adapt the game to the request of the mass.
We will soon play SpaceTrace II.
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spacetrace
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 Post Posted: Wed Jul 25, 2007 5:48 pm    Post subject:
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Rubens wrote:

A more new player could note that too...
It's obvious we are trying to keep the essence..but, what for?
If we need drastic methods than lets assume it...SpaceTrace as the project of 4 years ago has failed...and we need to adapt the game to the request of the mass.
We will soon play SpaceTrace II.


i think it will be st II ... it is just another game-play extension... it is more like that there are more options...
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 Post Posted: Wed Jul 25, 2007 7:29 pm    Post subject:
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It's plain evolution i guess...
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Failtrip1
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 Post Posted: Wed Jul 25, 2007 7:39 pm    Post subject:
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Rubens wrote:
MicroJak wrote:
I think ths will add a great interest and change in Spacetrace, maybe whole different strategical game perhaps .

A more new player could note that too...
It's obvious we are trying to keep the essence..but, what for?
If we need drastic methods than lets assume it...SpaceTrace as the project of 4 years ago has failed...and we need to adapt the game to the request of the mass.
We will soon play SpaceTrace II.


ST II was allready disscoused with CTF upgrade.So what started 4 years ago isnt the same what we have today and it will not be the same what we will have in 2 days time.Everything evolve so does Spacetrace,its not SP II its improved Spacetrace.
Why should we keep the essence?Couse of its unique style of playing,there is no other mmporg text based or video that has such strategical potential like Spacetrace and IMHO it will be good to add mass style of play to it(it will be something like Total war style of game).

We just need good reason to hold colonies spacetrace !!!
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 Post Posted: Wed Jul 25, 2007 9:14 pm    Post subject:
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Good idea Microjack, possibly a GoC (Governor of Colonies) position within the alliance. GoC could have a screen similiar to the CoW screen showing the pertinent information for the colonies of the alliance as well as colonial battle info.
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 Post Posted: Thu Jul 26, 2007 4:15 am    Post subject: Admin thanks for the complement pm sent ;)
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Regarding my naming of prewarps TLS goal was to leave a "mark" in ST as well as a little historical and geographical education.

TLS opens up: Guadalcanal, Rendova, Rennel, Tarawa, Midway, Wake, Kavieng, Rabual, Port Moresby, Luzon, Mindanao, and dozens of other pacific rim locations, islands and WW2 landmark battles

To get info on any prewarp without having the coords.

1) Go to pre-warp ("planets") list.
2) RIGHT CLICK on any name in your list
3) Do "open in new window"
4) In the URL replace the prewarp name with the name you are inquiring into and hit enter
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Rubens
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 Post Posted: Thu Jul 26, 2007 7:12 am    Post subject:
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Failtrip1 wrote:
Rubens wrote:
MicroJak wrote:
I think ths will add a great interest and change in Spacetrace, maybe whole different strategical game perhaps .

A more new player could note that too...
It's obvious we are trying to keep the essence..but, what for?
If we need drastic methods than lets assume it...SpaceTrace as the project of 4 years ago has failed...and we need to adapt the game to the request of the mass.
We will soon play SpaceTrace II.


ST II was allready disscoused with CTF upgrade.So what started 4 years ago isnt the same what we have today and it will not be the same what we will have in 2 days time.Everything evolve so does Spacetrace,its not SP II its improved Spacetrace.
Why should we keep the essence?Couse of its unique style of playing,there is no other mmporg text based or video that has such strategical potential like Spacetrace and IMHO it will be good to add mass style of play to it(it will be something like Total war style of game).

We just need good reason to hold colonies spacetrace !!!


True my friend...Many changes has suffered ST..then yes we have been playing ST 1.1, ST 1.2 or maybe ST II but at least for the big mass of players that ARE playing the game since CTF we are playing ST 2.0 and now...now it would be ST 3.0 or maybe ST 5.0 for those who believes that everything is a drastic change...
But before we kept the essence of strategy and modified the style of aplying it. Now...ehm...not to me at least...we will modify the strategy of the game (as many times the admin and players tried) adn we will play another Spacetrace without essence...why is that? It could contain the essance of real time...for free...battlespace etc...But we will no longer be a MULTIPLAYER ONLINE GAME...WE WILL BE AS YOU SAID AND IT WAS FALSE...A MASSSIVE MULTIPLAYER GAME!

And just if we atract the "mass" people without graphics etc...let's say we won 500 players more...mmm nice...but we didn't do it modifying the game engine of the atractiveness of battles, we did it modifying the game's strategy...


Oh and BTW it would be never that massive...ST has a limit of players...we will never have 100.000 player...forget it:)

Oh and yeah...i will stillplaying(when i can) to show the noobs that the veterans of the real ST have died and it is the turns of them to become a veteran of the new ST style.

Greetings...and lets play the new game.

It could be more realistic but it would never be real...It is just like mario bros...the old game is unic and that's all.
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Last edited by Rubens on Thu Jul 26, 2007 7:51 am; edited 1 time in total
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DavAlan
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 Post Posted: Thu Jul 26, 2007 7:33 am    Post subject:
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I too had alot of misgivings about these "mini-games" coming out but, is neccessary to do "beta development" (we do it in programming as a standard) the 1st stages will be problematic but, not in an overwhelming way.
As far as pre-warps go, we were hopeful enough that that massive number of pre-warps would one day be useful for more than just a few ships....thus the massive colony counts of TLS and our former NZ as well and the 100 or so names Renee and I have assigned to many of them.
Time will tell but, changes were needed for a long time. Current ST is IMHO a year 2002 game in a year 2007 world and ST must catch up with other online games out there asap if it is to last.
In the long run the vets who insist on remaining single focused on battles will probably not like the new ST when it is done. New gameplay will require "multi-tasking" (not with multi's lmao ) as in using mp to battle (much more skill required as you will have to use mp for the other tasks), while other mp, probes, intel, etc will be used in colony development.
ST will be more realistic in these terms just like real war is
I myself like this intensified challege, successfully taking on larger alliances with less fighting mp that most single players use is one hell of an acomplishment assuming it remains possible

* hopes one day he will not find this:

Player Search
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and 4 logged on :S :

The Ghost of The West Coast
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The_Order_ of _Chaos_
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and make that the latter two in 5 m as it is 12:30am pdt now
* waves goodnight to the other two
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Failtrip1
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 Post Posted: Fri Jul 27, 2007 12:53 am    Post subject:
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Rubens wrote:
.WE WILL BE AS YOU SAID AND IT WAS FALSE...A MASSSIVE MULTIPLAYER GAME!


Nope wasnt wrong what I had in mind was those "mass" games,not player massive but rather resources massive.More you have better you are,no strategy just collecting stuff,mass gaming.

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If your in space flying around and dont have a home but looking for one PM me so we can kick some rear ends
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 Post Posted: Fri Jul 27, 2007 6:46 pm    Post subject:
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the upload will be delayed some days...
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 Post Posted: Sat Jul 28, 2007 5:15 am    Post subject:
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DavAlan wrote:
New gameplay will require "multi-tasking" ... as in using mp to battle (much more skill required as you will have to use mp for the other tasks), while other mp, probes, intel, etc will be used in colony development.
the mp needed for the colony support will not be too high. just about a few hundred max, in the beginning, and later it will only be much if you are on a raid
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 Post Posted: Sat Jul 28, 2007 11:59 am    Post subject:

admin wrote:
DavAlan wrote:
New gameplay will require "multi-tasking" ... as in using mp to battle (much more skill required as you will have to use mp for the other tasks), while other mp, probes, intel, etc will be used in colony development.
the mp needed for the colony support will not be too high. just about a few hundred max, in the beginning, and later it will only be much if you are on a raid


alliances need to coordinate their operations and assign tasks to their players: player who transport troops to colonies, and players who wipe out enemy fleets (the troop transports have no combat value in fleets). in many cases this wont be able with the mp of one player (depending on the mass of troops the enemy has staioned on the desired colony). in fact this needs a good organization.
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