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Training alliance loophole???
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DavAlan
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 Post Posted: Tue Apr 10, 2007 12:27 am    Post subject: Training alliance loophole???
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I notice that the "tiny and minute" 46 member (!!!) training allliance TF has taken the flag of the " very large" 5 member Sonic Reign.
Seems a "little" out of balance IMHO and I thought the training alliances were not to engage in normal warfare except between themselves?
KOT? ....what brought that down on you?
And while you obviously require assistance I should not ask but...??? do you?

Now I now why I thought those 2 alliances were an extremely bad idea in the long run
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T2
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 Post Posted: Tue Apr 10, 2007 12:38 am    Post subject:
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You are quite right Renee. Either training alliance should not be taking any flags including each others. That should be left to independent alliances and something for the new alliances that spawn to learn on their own.
At worst case, the Flag should be kept at the Leaders base and as he has no ships, it would be a question of just going to pick it up again.
However, it remains that a training alliance with 40+ members should not actively engage in flag napping. At worst case if it happened, the leadership should return it immediately.

This is why responsible leadership was chosen initially to avoid any descrepencies or abuses that would be possible.

If Admin would "clean up " the potential places for abuse within these training alliances, then anybody could take a turn at "administering" them...answering noob questions etc. Also... If 1 person administered both alliances, it would be much easier to "arrange" battles between the 2 alliances and then a flag capture between them could also be arranged.
This helps keep the brand new players in their "own world" of ST making less impact on the overall competetive galaxy.
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Alkvist
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 Post Posted: Tue Apr 10, 2007 12:46 am    Post subject: sonic's own fault
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its there own fault if they can't hold on to there flag. it a training alliance and they should be able to try new things that is after all how one learns this game by trying things out. and if sonic left there flag that open they should have it taken those training alliances are good thing gives people a chance at the game. Now maybe T-O wants sonics flag they just have to get the person who took it on there side its like a way TO GET into some alliances, someone sees to alliances at war and wants to join one of them what better way to get there attention then taken there enemys flag.people need to keep better eye on the training alliances because there are people in them who can help them out.

HAHAHAHA to Sonic you lost your flag the a starter alliance HAHAHAHAHAHA
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DavAlan
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 Post Posted: Tue Apr 10, 2007 12:53 am    Post subject: Re: sonic's own fault
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Alkvist wrote:
its there own fault if they can't hold on to there flag. it a training alliance and they should be able to try new things that is after all how one learns this game by trying things out. and if sonic left there flag that open they should have it taken those training alliances are good thing gives people a chance at the game. Now maybe T-O wants sonics flag they just have to get the person who took it on there side its like a way TO GET into some alliances, someone sees to alliances at war and wants to join one of them what better way to get there attention then taken there enemys flag.people need to keep better eye on the training alliances because there are people in them who can help them out.

HAHAHAHA to Sonic you lost your flag the a starter alliance HAHAHAHAHAHA


Actually they seem to have lost it to a rat-pack of noob cheater (and probably)multi's...

I recommend admin ban those asap ....Alkvist you are a maggot
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And earthquakes are to a girl's guitar
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Renee Davis
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 Post Posted: Tue Apr 10, 2007 1:02 am    Post subject: Re: sonic's own fault
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T2 wrote:
You are quite right Renee.....


DavAlan wrote:
Actually they seem to have lost it to a rat-pack of noob cheater (and probably)multi's...

I recommend admin ban those asap ....Alkvist you are a maggot


LOL t2 DavAlan is not me or vice versa but, np, back to the topic.

However I second DavAlan last statement (put into red) without hesitation but multiply that by 46

How about it vets? These are definate multis (at least a very large portion) We got a real challenge

1/4 of thier number and they fall like hard rain
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T2
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 Post Posted: Tue Apr 10, 2007 1:31 am    Post subject: Re: sonic's own fault
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Renee Davis wrote:
T2 wrote:
You are quite right Renee.....

LOL t2 DavAlan is not me or vice versa but, np, back to the topic.


So Sorry...my mistake... Not sure WHY I thought it was Renee's post initially... I'm sure I read Renee's name but...obviously not.

Scans really should be done rather than paint the whole aliance with 1 brush.
Yes...i do know multi'ing goes on but on the other hand, there are many genuine new players who do not deserve to be pounded out.
Besides, pounding the multi's does not work. It just encourages more rogue accounts to be spawned until it spirals out of control.
Yea...the 100,000+ personal scores look good in the stats but it is a false representation of a true honest score as well.

The only way is to enforce the multi rule via warning letters and IP bans.
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DavAlan
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 Post Posted: Tue Apr 10, 2007 1:58 am    Post subject: Re: sonic's own fault
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T2 wrote:
Renee Davis wrote:
T2 wrote:
You are quite right Renee.....

LOL t2 DavAlan is not me or vice versa but, np, back to the topic.


So Sorry...my mistake... Not sure WHY I thought it was Renee's post initially... I'm sure I read Renee's name but...obviously not.

Scans really should be done rather than paint the whole aliance with 1 brush.
Yes...i do know multi'ing goes on but on the other hand, there are many genuine new players who do not deserve to be pounded out.
Besides, pounding the multi's does not work. It just encourages more rogue accounts to be spawned until it spirals out of control.
Yea...the 100,000+ personal scores look good in the stats but it is a false representation of a true honest score as well.

The only way is to enforce the multi rule via warning letters and IP bans.


That probably wont work either...I doubt all are multi's and lol...thier large number and fact that noobs enter by default is how we crack the SOB's ...just get thier info via other noobs
The above, asinine, childish, and boringly redundant response from Alkvist above IMHO is your answer to any "compliance" to the original intentions of those starter alliances though. And worse even the leaders probably cant control or be always be aware of it either.
IMHO if this kind of mess, stands for a week or more then we dont need to question where the hell ST gameplay went to
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"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
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https://www.youtube.com/watch?v=YlUKcNNmywk
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T2
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 Post Posted: Tue Apr 10, 2007 2:43 am    Post subject:
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Quote:
And worse even the leaders probably cant control or be always be aware of it either.


This is true as well. What should happen is, IMHO, as soon as a new arrival spawns in either starter alliance, an IP scan should be done. Offenders should be sent a warning letter RIGHT AWAY to set precident and show the whole population that this 1 account rule is being monitored and enforced on a REGULAR basis. Not sparadically as it currently is or whenever an official complaint is made.

This would be a 3-4 hour job each day for someone however. A little too much for volunteer work.
With the proper "starter alliance"set-up, probably much of this stuff could be automated however.

If the starter alliance concept could be advanced to this level of monitor and control, it would be extremely effective in discouraging multiple accounts.
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Phoenix
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 Post Posted: Tue Apr 10, 2007 8:28 am    Post subject:
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KoT if you need your flag back, 3words

Hire us .... now
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Knight of Truth
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 Post Posted: Tue Apr 10, 2007 9:24 am    Post subject:
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I was hoping to launch a crusade against Twilight Force. But Sparks said he was going to ''talk''.

And if it doesnt work wel just launch a crusade. I hope.

Holding the pulsar is boring.


P.S: Sparks, I told you it was a good idea to rotate the flag.
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Mighty
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 Post Posted: Tue Apr 10, 2007 5:56 pm    Post subject:
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said this before.. we'll say it again!

you need a script to teach the new players not an alliance!

a professionally done script taking the new players through the basics of the game will be much more useful than a huge alliance supposed to teach em something.
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Last edited by Mighty on Wed Apr 11, 2007 3:32 am; edited 2 times in total
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T2
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 Post Posted: Tue Apr 10, 2007 6:06 pm    Post subject:
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Mighty wrote:
said this before.. we'll say it again!

you need a script to teach the new players not an alliance!

a professionally done script taking the new players through the basics of the game will be much more useful than a huge alliance supposed to teach em something.


Also a very valid approach.
Currently the training alliances are somewhat scripted with the instructions wrote down in the alliance msg page. It is easy to tell who reads it and who ignores it by the fleet set-ups new players use.
You know the old saying about leading a horse to water........

If you mean a scripted tutorial somewhat seperated from the regular playing field that would be even better. A short, well thought out battle scenario that easily shows new players how to beat someone and how they in turn can be beaten.

The work to compile such an endeavour is certainly beyond my capabilities.
Like Failtrip points out somewhere, the fact that a real person is there to welcome players into the game and point out deficiencies when asked means a whole lot to a new player in my opinion.
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Connor McCloud
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 Post Posted: Tue Apr 10, 2007 10:25 pm    Post subject: Re: sonic's own fault
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Alkvist wrote:
Now maybe T-O wants sonics flag they just have to get the person who took it on there side its like a way TO GET into some alliances,


Wrong , you don't keep the flagg when you stole it it goes to your alliance leader and it can't be seen who took it . also if you switch alliance the stolen flagg will stay at the alliance who took the flagg .

OHH And BTW -TO- doesn't take in such losers who needs to gang up an empty base to steal the flagg
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Vrictus
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 Post Posted: Tue Apr 10, 2007 11:03 pm    Post subject:
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hmmmm

i still dont see how a training alliance could catch a flag.....some veteran input must be present
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ilofuyci
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 Post Posted: Wed Apr 11, 2007 2:20 am    Post subject:
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Is there any way to put a time limit on being in the starting alliance?

When you start, you're protected for 2 days, but can it be set that once you've been playing for a month, or so, you get kicked out of the starting alliance, and you have to join a combat alliance?

That way, veterans couldn't hide out in the starter groups. And the New players wouldn't get punished when this kind of thing happens.
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Mighty
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 Post Posted: Wed Apr 11, 2007 3:33 am    Post subject:
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Yes T2 that is exactly what i mean! a scripted tutorial with set missions and with some kind of bonus points awarded (say them credits they use to invent ships) so they are motivated to go though it

ie.. mission 1 .. adding a comm
2.. making a ms
n.. making a basic fleet
m.. Attacking a simulated enemy with the basic fleet
m+1.. studying the simulated battle report with the help of the scrip section by section
m+2 making a new fleet based on what was learned to attack the exact same enemy and make more points
M+n scrip show the optimized fleet for the case and why it is optimized

M+K .....

you can go on forever based on how much you wanna teach them before you let them into the dog hole

It works much better than an alliance

check this out
www.urban-rpg.com

they have a similar training style of a scripted training..
I know that cuz i was the one that came up with it ..
I also happen to know they used to have a noob alliance before they had this and it didn't work to well.. i was one of that alliances leaders..

trust me a script works alot better.
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T2
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 Post Posted: Wed Apr 11, 2007 6:08 am    Post subject:
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Vrictus wrote:
hmmmm

i still dont see how a training alliance could catch a flag.....some veteran input must be present


No Vrictus...I respectfully beg to differ. The HQ Invader is 1 of the 1st ships available in research as you know and, my buddy stole a flag in his 1st evo
against a non-defended base. It is really very simple thing to do that does not take days of planning.
I would be impressed if the Flag Napper knew that the base he was attacking held the Sonic flag. I will go out on a limb and say it was a lucky shot in the dark as it was in my buddy's case.
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Vrictus
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 Post Posted: Wed Apr 11, 2007 10:06 am    Post subject:
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either colossal luck

or

some planning
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Sparks
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 Post Posted: Wed Apr 11, 2007 10:12 am    Post subject:
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Hey all, lets put some clarity on the situation.

Since I am the leader of Sonic-Reign and had the flag at the time it's my fault that it got stolen!

However in my defense I was on vacation for a couple of days visiting my parents for easter then got the damn flu and was mothered for a further couple of days. No internet now at parents home since I am at uni so no way to get onto ST. Otherwise I would have seen the incoming.

The guy from Twighlight force sent in a scout first then hit me with some HQ invaders. I had an all round fleets defending my planet but unfortunately the guy had enough HQ invaders to steal the flag.

I have no problem with flag capture and all BUT as the above thread has underlined >>How does a 5 man alliance go up against 40+ people???


I spoke to Mare who is supposed to be in charge of the Twilight Force newbie guild and unfortunately since he evoed out he is no longer leader of Twighlight force. Some noob is, who has the flag at the moment.
Mare isnt even CoW so cant give me co-ords of the flag bearer so we can get it back!

So now Sonic has to search through 40+ players just to find the co-ords of the noob flag commander (joehughes of caladon). If any one knows his co-ords SR would really appreciate it (just pm me).

So to re-iterate the point:

Should the newbie guilds participate in alliance warfare ?? NO
The only way would be for a vet leader to control it and release the flag if a noob decide to use a HQ invader.

Unfortunately Twilight Force is leaderless and has gone renegade.

One of the dire consequences of these newbie guilds (other than multying).

PS in addition... if 5+ noobs get together and start bashing one player they must be released (banned) from the newbie guild so they can start playing as a proper alliance. Similar for players who seem to be doing well.
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 Post Posted: Wed Apr 11, 2007 11:16 am    Post subject:

PPS

B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS B*LL*KS

B LL KS

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