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Individual Defensive Arrays


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SkyFire
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 Post Posted: Wed Apr 04, 2007 11:09 pm    Post subject: Individual Defensive Arrays
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How about if each race had it's individual defensive array?
Don't be shy to share your thoughts

Human - defensive array (mp=0 ap/lp=0/500 class=4) a defense system that destroys up to 200 class 1, 40 class 2 and 4 class 3 ships. in each class fight it gets one attack, so it varies in the damage depending on the number of class battles
Eray - holo array (mp=0 ap/lp=0/500 class=4) a defense system that materializes up to 8 class 2, 8 class 3 and 8 class 4 holo-gemini ships. in each class fight it gets one attack, so it varies depending on the number of class battles
Mycilloid - reconstructor array (mp=0 ap/lp=0/500 class=4) a defense system that collects scattered pieces of fallen mycelloid ships and reconstructs up to 4 class 2 and 4 class 3 ships. in each class fight it gets one attack, so the number of reconstructed ships is depending on the number of class battles
Kazuuula - behead array (mp=0 ap/lp=0/500 class=4) a defense system that destroys up to 4 class 4 ships. in each class fight it gets one attack, so it varies depending on the number of class battles.
Nanite - plague array (mp=0 ap/lp=0/500 class=4) a defense system that transmits up to 800 class 1, 160 class 2 and 16 class 3 nano viruses into the enemy fleet which cause the infected ships to self destruct in the next battle.

Well i think that this initial design is pretty ballanced. For most attacks it won't matter if the array jams, kills, projects or adds lifepoints - at least not point-wise, for others it might. So it is another reason to check your targets race before attacking.

The Human,Eray,Mycilloid & Kazuuula arrays are pretty straight forward.. well so is the Nanite one, but it brings some new strategies into attention. First i thought of it as an annoyance and possible reason why to scrap this whole idea.. but then i thought about it more. A nanite base could be used by allies to load up on nano-viruses for recon or diversion purposes. Imagine you could have 3 fleets that read 800-160-16-1 worth 320mp or less Having a Nanite in your alliance could suddenly become quite important. Well this one almost seems like a sepperate suggestion.. you can treat it that way.

So what do you guys think about an individual DA for every race?
Sounds, funky, doesn't it?
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Last edited by SkyFire on Thu Apr 05, 2007 1:50 pm; edited 5 times in total
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Silent Killer
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 Post Posted: Wed Apr 04, 2007 11:23 pm    Post subject:
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sounds interesting. but won't the Kazuuula Emp array have to worry about the fleet coming back agian? i mean, it only jams them, not destory them.
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SkyFire
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 Post Posted: Wed Apr 04, 2007 11:25 pm    Post subject:
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Jams them so they don't kill your own ships - which in return kill them
It's a good way to save some manpower.. and anyway.. even if you don't have ships and survive simply by jamming your opponent - you have a 24 battle pause to build a decent fleet.
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Silent Killer
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 Post Posted: Wed Apr 04, 2007 11:26 pm    Post subject:
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hmm....nvr thought of it that way. cool
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 Post Posted: Thu Apr 05, 2007 12:37 am    Post subject:
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would make the game more difficult for newbies.
bad idea.
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Vrictus
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 Post Posted: Thu Apr 05, 2007 7:31 am    Post subject:
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the defensiay almost definitly means points for the defender.

to make it more complicated this way would, as senor said, make it difficult for new players.

and humans have a clear advantage in the *array race*
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SkyFire
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 Post Posted: Thu Apr 05, 2007 9:09 am    Post subject:
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Vrictus: I wouldn't say that any array has a big advantage over another.. i may have missed one or two combos they create, but in the raw situation they just require different strategies for defense. Sure - the human array gives you points - but if you ask me, it's the worst array of all. The mycilloid array won't give you any points.. but can withstand unending attacks from a dumb attacker. The kazuuula array can give you a great deal of points, if you have a good deal of ships assigned to your base.. but it can also defend on its own and stop many foolish attacks - the eray array works simmilar. The nanite on the other hand is more like the human.. it can give you a big deal of points, but isn't able to defend on it's own.. it can also be used for many purposes

But Senor definately has a point there.
But i think a well written manual would solve many problems - not knowing how the arrays work is just one of them
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Knight of Truth
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 Post Posted: Thu Apr 05, 2007 9:23 am    Post subject:
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The Defensive Array is, if am not mistaken, for the sole purpose of protecting newbies that are learning the game.

Thats why you cant rebuild it.

Im happy with the current DA's.
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 Post Posted: Thu Apr 05, 2007 9:36 am    Post subject:
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from what i presume these won't be rebuildable too

and current DA's?? there's only one you know

i assume that's not a a typo since ...

i dunno about this idea on one side i think this could work but on the other side it would s*ck for the new people who play ST but as you say a good manual topic about this would help indeed
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 Post Posted: Thu Apr 05, 2007 10:09 am    Post subject:
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Maybe to stop the disadvantage to newbies:

Once you reach a certain evo, and you still have an original DA (the current type) available you can have the option for the DA to evolve into the specific race DA...after a research is done.

Therefore:

1. To make race specific DA research available both original DA + certain level of evo needed.

2. When this research is complete original DA replace with race specific DA

PS...I think the DA works after all the class battles so for Eray & Kazzulu this wont work because the DA must fight in each sub-battle to be effective.
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 Post Posted: Thu Apr 05, 2007 10:32 am    Post subject:
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nope Sparks DA fights in every subbatle not at the end

in every subbatle it gets one chance to attack and doe his damage so they would work
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 Post Posted: Thu Apr 05, 2007 10:42 am    Post subject:
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Sparks: It's an interesting idea.. but I do think it would overcomplicate the situation.
Are you sure it fights AFTER each subbattle? ..and is not actually involved in one and triggered like any other ship? What is that good for?

..and yeah, those DAs act like the original DA.
You start with one and once dead it cannot be rebuild.

Edit: haha.. that's what i get for taking my time.. Phoenix already answered my question.. so I don't see a problem. I just wanna point out that when it says "jams up to 400 C1s" it means that it jams 100C1s everytime it gets triggered in a subbattle(up to four times).
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 Post Posted: Thu Apr 05, 2007 11:13 am    Post subject:
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Phoenix wrote:
nope Sparks DA fights in every subbatle not at the end

in every subbatle it gets one chance to attack and doe his damage so they would work


Sorry dead right Phoenix...but what I was trying to get at is that to do full effect of DA, you cannot have any class1/2/3 and enemy must have all the classes i.e.:

It has 1 shot only (as you can see in the syntax). If you don´t have class1,2&3, but your opponent has, the DA shoots 4 times (like cyclopses, apollos & dreads can shoot 3 times, if you don´t use class1&2).
Example:
class1 vs. DA: kills 50/10/1
class2 vs. DA: kills 50/10/1
class3 vs. DA: kills 50/10/1
class4 vs. DA: kills 50/10/1
---------------------------------
In total, the DA kills: 200/40/4

>>However if u have any of the classes 1,2,3, E-ray/kazzulu DA is pretty much ineffective

.....and to be effective E-ray/Kazzulu DA you must have ships in these classes.....a catch 22 situation.
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 Post Posted: Thu Apr 05, 2007 11:51 am    Post subject:
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Sparks: I'm aware of this downside.. but you're only looking at it from one perspective. The Eray and Kazuuula arrays have an advantage that the others don't - they can defend pretty well on their own. Yeah - you leave your base defenseless to make the best use out of them - or you put on lots of ships to make an even better use Some combos also apply.
Get out of the 1-1-1 box and start thinking creatively


*for nanites: by heavy defense i mean having a secondary 1-1-1. Sure, it costs a fleet slot, but it has a 50% chance of totaly annihilating your opponent.
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 Post Posted: Thu Apr 05, 2007 12:25 pm    Post subject:
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i see where you are coming from now.
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 Post Posted: Thu Apr 05, 2007 12:53 pm    Post subject:
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SkyFire: I wrote:

Sparks wrote:

>>However if u have any of the classes 1,2,3, E-ray/kazzulu DA is pretty much ineffective

.....and to be effective E-ray/Kazzulu DA you must have ships in these classes.....a catch 22 situation.


Even if you think outside the "1-1-1 box" it still a catch 22. This is because of how the battle engine works:

Battle Engine
-Each class fights each other. 1 with 1, 2 with 2 and so on....but..
-If a class is missing it will move on to next class: so if your class 1 is missing enemy class 1 will move on to enemy class 2
-...and so...it makes class 1v class1 battle obsolete.
-Also any effect from jamming does not transmit to next battle.
-Keep this last bit in mid for next bit.

Kazzulu - with no class 1,2,3 ships
(since this is the ONLY way it can be slightly effective- therefore must use empty fleet slot for cover...but if fleets not at home...>>)

1. Enemy sees on DSP that no ships in base. If enemy has a stack with a large single class e.g. class 1, 1000+ ships (or worse large class 2), it can still do serious damage against lone base fleet with no ships only buildings.

2. It's a dead man against retraitors.

3. Incidently if u have fleets at home and nothing in ur base. Usually best to go after the fleets alone first then go after base with large class 1 etc..

Enemy will check DSP then check ur race & outfit/re-stack fleets to meet attack.

E-ray - with no class 1,2,3 ships

1. Again this is the only way to use the Eray DA. Remember even if DA creates holo defense. These holo ships arnt going to 'save' anything since the previous sub-classs battles (i.e. 1v1, 2v2, 3v3) are already obsolete from the battle engine. Only 1v4, 2v4, 3v4, 4v4 are available as battles and since there are no holo class 4 your base buildings are hit with no defense.

1. Also these holoships have to get recycled at the end of the battle otherwise you disrupt and make a mockary of everyone having relatively similar amounts of manpower. So again making Eray DA useless.


PS The human, Myc and Nanite DA are all usefull in there ways, but to have a level playing field both Kazzulu and Eray must have more effective DAs.
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 Post Posted: Thu Apr 05, 2007 1:41 pm    Post subject:
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Holly crap, you're rite. I totaly missed that part
So we have two broken arrays.. what now?

Hmm..

The Kazuuula array could be modified so it destroys up to 4 class 4 ships.. leaving your enemy stranded at your base.

The Eray array could project 0/1 ships into your class2, class3 and class4 that remain there - like nano viruses. Opens a lot of doors tho

Lets go with that for now till we tear it apart

I edited my first post.
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 Post Posted: Fri Apr 06, 2007 10:09 am    Post subject:

Phoenix wrote:
from what i presume these won't be rebuildable too

and current DA's?? there's only one you know

i assume that's not a a typo since ...

i dunno about this idea on one side i think this could work but on the other side it would s*ck for the new people who play ST but as you say a good manual topic about this would help indeed




It wasnt a typo. There is only one type of DA, but there are multiple DA's. For example, two noobs both have a DA, so there are in total two DA's. I was talking about DA's, not types of DA's. Kindof like saying: ''Im happy with the current guns'' if there is only one type of gun.
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