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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 6 ] |
it needs some changes but it is a good invention |
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8% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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41% |
[ 5 ] |
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Total Votes : 12 |
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Author |
Message |
tec_server Technology Bot
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Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Jul 26, 2006 6:18 am Post subject: kamikaze carrier |
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kamikaze carrier (class 3 ship)
a ship that creates 100 kamikaze ships.
attack/life: 0/100
manpower: 105
researchtime: 1 d 12 h
buildingtime: 12 h
technology: humans, nanites
needed research:
fanatic warfare
battle details:
creates 100 kamikaze in your own fleet in class 1
(battle engine syntax: create,self,100,1,kamikaze) |
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Scipio Africanus 1st Rear Admiral
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Joined: 06 Jul 2006 Posts: 379 Location: North Cal USA
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Rubens Admiral
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Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jul 26, 2006 4:53 pm Post subject: |
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Is not usefull...you dont need to create kamis you can make iton your own and cheaper |
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mongol 1st Lieutenant
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Joined: 27 Jul 2006 Posts: 32
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Posted: Fri Jul 28, 2006 4:15 am Post subject: |
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but couldnt the ship be like the flamingo after its droped the kamikazes |
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Rubens Admiral
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Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Jul 28, 2006 7:55 pm Post subject: |
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No it would keep creating kamikazes each battle then it would become usefull if used in a good way and then too powerfull.
Plz learn a little about ships |
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Vrictus Admiral
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Joined: 01 Aug 2005 Posts: 662
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Posted: Fri Jul 28, 2006 9:00 pm Post subject: |
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meh
basically
on a dsp it would hide the kamikaze count
but to be honest
id rather just have normal kami's
cheaper
good idea though
so its not all bad rubens |
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mongol 1st Lieutenant
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Joined: 27 Jul 2006 Posts: 32
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Posted: Fri Jul 28, 2006 9:01 pm Post subject: |
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wat the hell are you talking about.thats not what i said!!It drops the kamikazes then its empty so a ship would attack it later!! |
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mongol 1st Lieutenant
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Joined: 27 Jul 2006 Posts: 32
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Posted: Fri Jul 28, 2006 9:01 pm Post subject: |
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that was to rubens |
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lilkrnboi1018 Admiral
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Joined: 16 Apr 2005 Posts: 1182 Location: Pennsylvania, USA
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Posted: Fri Jul 28, 2006 9:46 pm Post subject: |
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problem mongol... the syntax is made so that it doesn't just do it once, it can keep doing it again and again, and u can have an alliance member send scout fleets so that u can have over the max population limit... creating a loophole in the game... woah that'd be reeally weird _________________ PWNAGE!
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Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood! |
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mongol 1st Lieutenant
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Joined: 27 Jul 2006 Posts: 32
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Posted: Fri Jul 28, 2006 11:12 pm Post subject: |
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ok,thanks for clearing that up. ![](images/smiles/icon20.gif) |
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BaffyOfDaffy 2nd Lieutenant
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Joined: 15 Nov 2006 Posts: 15
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Posted: Sun Dec 17, 2006 11:10 pm Post subject: |
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This would give any race kamikazes
Great Idea
It should like recycle after it creates kamikazes |
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Noxus Vice Admiral
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Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Mon Dec 18, 2006 12:05 am Post subject: |
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only humans and nanites... and some others with longer research time... you dont want all races with kamies... it would take power away from Humans and there might be a chaotic affect if other races had the kamie... _________________ -==Frag the Weak, Hurdle the Dead.==- |
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