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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 5 ] |
it needs some changes but it is a good invention |
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20% |
[ 2 ] |
i will post the needed changes here |
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10% |
[ 1 ] |
no good try another one |
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20% |
[ 2 ] |
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Total Votes : 10 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Oct 19, 2006 7:31 am Post subject: planet to fleet missile |
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planet to fleet missile (class 2 ship)
it is launched from your planet to an enemy fleet. however, targeting is not very good, so dont use it with any other ships
attack/life: 0/5
manpower: 15
speed: warp 5
(can only establish a warpfield for itself)
researchtime: 1 d
buildingtime: 12 h
needed research:
improved targeting
battle details:reduces LP to 0 of 25 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction
battlemessage: "p2f missile destroyed ... ships"
(battle engine syntax: destroy,enemy,25,1,all,p2f missile destroyed)
reduces LP to 0 of 5 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "p2f missile destroyed ... ships"
(battle engine syntax: destroy,enemy,5,2,all,p2f missile destroyed)
reduces LP to 0 of 99999 ships of any ship-type in your own fleet in all classes but some ships are immune against destruction
battlemessage: "p2f destroyed ... ships"
(battle engine syntax: destroy,self,99999,all,all,p2f destroyed )
self destructs!
(battle engine syntax: sd) |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Thu Oct 19, 2006 4:39 pm Post subject: |
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not bad more mp tho _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Connor McCloud Admiral


Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Thu Oct 19, 2006 5:37 pm Post subject: |
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NO GOOD ! ! ! Typical Multy ship , just create another account build full MP fleet with 1 of these in and send it to your first base BOOM nice score  _________________ Greetz Connor
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cml 2nd Lieutenant

Joined: 01 Nov 2005 Posts: 15
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Posted: Thu Oct 19, 2006 7:15 pm Post subject: |
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Quote: not bad more mp tho (mjx1)
i guessed: the calculator said 1, what would u suggest  |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Fri Oct 20, 2006 12:49 pm Post subject: |
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yeah.. just more mp and also raise the defense a little.. to 10 (this is most c2)
the mp does need to go to 40-50mp.. or maybe even higher.. cause it kills more than you think.
25 class 1 ships
x1 mp per ship
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25mp won
then the other class 2 ships which is a relatively minimum of 40 mp..
so thats 65points won with a simple ship that only has 15mp... no..
need mp.. more of it.. _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Connor McCloud Admiral


Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Fri Oct 20, 2006 1:06 pm Post subject: |
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reduces LP to 0 of 99999 ships of any ship-type in your own fleet in all classes but some ships are immune against destruction
battlemessage: "p2f destroyed ... ships"
(battle engine syntax: destroy,self,99999,all,all,p2f destroyed )
Are you all Blind  _________________ Greetz Connor
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cml 2nd Lieutenant

Joined: 01 Nov 2005 Posts: 15
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Posted: Fri Oct 20, 2006 4:06 pm Post subject: |
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how do u actualy change stuff like the mp and lp |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Fri Oct 20, 2006 8:15 pm Post subject: |
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Connor McCloud wrote: | reduces LP to 0 of 99999 ships of any ship-type in your own fleet in all classes but some ships are immune against destruction
battlemessage: "p2f destroyed ... ships"
(battle engine syntax: destroy,self,99999,all,all,p2f destroyed )
Are you all Blind  |
no not all the way.. just dont put this in your own fleet.. simple.. this has a some what the same concept of a mantis.. nobody whats to kill their own class 4, but if the mantis is sitting at your base waiting to trap someone.. then it will.. this is basically a small DA that "could" be transfered around but at a great risk..
Although this could be cheap, but it could score you a lot of points.. kinda like a DA!!  _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Renee Davis 1st Rear Admiral

Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Fri Oct 20, 2006 8:47 pm Post subject: |
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Connor McCloud wrote: | reduces LP to 0 of 99999 ships of any ship-type in your own fleet in all classes but some ships are immune against destruction
battlemessage: "p2f destroyed ... ships"
(battle engine syntax: destroy,self,99999,all,all,p2f destroyed )
Are you all Blind  |
What conner is trying to say is this ship would be abused to transfer mass points between multi's. Similar to the recent abuse of doomstars, lowrider base fleets, prophets, and etc.
NO GOOD  _________________
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Connor McCloud Admiral


Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Fri Oct 20, 2006 11:27 pm Post subject: |
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Connor McCloud wrote: | NO GOOD ! ! ! Typical Multy ship , just create another account build full MP fleet with 1 of these in and send it to your first base BOOM nice score  |
Noxus like I said in first reaction to this ship  _________________ Greetz Connor
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Scipio Africanus 1st Rear Admiral

Joined: 06 Jul 2006 Posts: 379 Location: North Cal USA
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Posted: Fri Oct 20, 2006 11:57 pm Post subject: |
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so just report the multis and you wont have to dni every ship based on the soul fact that ''they will be yoused by multis''. If you havent noticed multis youse every ships. If thats your only reason then the ship should be created. _________________ http://img402.imageshack.us/img402/883/templarknightrp9.gif |
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lilkrnboi1018 Admiral

Joined: 16 Apr 2005 Posts: 1182 Location: Pennsylvania, USA
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Posted: Sat Oct 21, 2006 3:37 am Post subject: |
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maybe u could make it so it only provides warps for missles... even if multis can use this, they can still use a dozen other ships, if u really want to prevent multis, slow the warp down 1 or 2 _________________ PWNAGE!
Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood! |
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cml 2nd Lieutenant

Joined: 01 Nov 2005 Posts: 15
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Posted: Sat Oct 21, 2006 4:37 pm Post subject: |
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(can only establish a warpfield for itself): that was in the code  |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sat Oct 21, 2006 5:36 pm Post subject: |
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Congratulations you just invented an overpowered flying saucer give yourself a pat on the back _________________ STFU N00B!!!!111!1!
Click!! |
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cml 2nd Lieutenant

Joined: 01 Nov 2005 Posts: 15
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Posted: Tue Oct 24, 2006 4:45 pm Post subject: |
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ok, how should i change it so that it isn't  |
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Reapin101 2nd Lieutenant


Joined: 21 Oct 2006 Posts: 12
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Posted: Sat Oct 28, 2006 7:19 am Post subject: |
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Connor McCloud wrote: | NO GOOD ! ! ! Typical Multy ship , just create another account build full MP fleet with 1 of these in and send it to your first base BOOM nice score  |
I agree |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Nov 22, 2006 11:10 pm Post subject: |
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@cml: if you want to change it just post it here in this topic, if you succeed then the discussion here will lead to a new balanced ship.
but as far as i can see, the idea of this ship is not exclusive enough that we should add it.
maybe jus ttry a new ship.
the main goal is to invent new ships, that have a new tactical purpose, that is not be acheaveable by other ships |
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