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Melechavic 2nd Lieutenant


Joined: 17 Sep 2006 Posts: 15 Location: Arkansas, United States
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Posted: Wed Oct 04, 2006 2:55 am Post subject: |
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What I have stated shows that I didn't have the time fresh out of protection to research the needed retailiation techniques aka probes, and a member in further evolution was prepared to attack me.
Seriously, Im tired of arguing. Good job for being unique!
No, really good job.  _________________ ~Lord Melechavic~ |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Wed Oct 04, 2006 3:33 am Post subject: |
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I think you may have just stated something that is tough for a new guy to grasp in the first few days or weeks of playing. One of the first things you do is the research to develop Deep Scan Probes. This has been recently made easier by shortening the research time.
It makes no difference what you have in your fleet if you cannot see the enemy fleets via a Deep Scan Probe or Vessel Scan. Either of these 2 probes can show you the active and non-active fleets in an area. The DSP is movable, the vessel scan is not and strictly tied to your base. You can build a Vessel scan in a couple of hours. Then you have the first thing needed when building a base defence. The ability to see how many Class 1,2 or 3 ships is in your opponents fleets. He may try to hit you with a small fleet first to see what you have in your fleets, then attempt to defeat your set-up with his remaining 2 fleets.
It is best if you only keep a couple ships of each class in your base and put your remaining ships in fleet 1 and/or fleet 2 and 3.
Attacking someone with at least 2 fleets is much harder than attacking a single fleet.
Hope this helps. I realize the concept is hard to grasp at first that if all else fails, don't give your enemy anything to score points off of. Many players run from battle when they know they cannot score positive. If you still have a Defence Array intact around your planet, nobody is fool enought to lose 200-300 points from a def array to try to gain 100 points from a basic base defence |
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Orcus 1st Lieutenant


Joined: 04 Oct 2006 Posts: 31
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Posted: Wed Oct 04, 2006 3:46 am Post subject: |
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I think Melechavic is angry i attacked him.. first off i didnt know you were a noob, and i also am a noob..
secondly i not that far into my evo either.. i only have basic ships still with a couple of startup ships from the beginning of my evo...
thirdly my last evo i was in the negatives for the longest time.. :S -12000 to be exact... and thats why i joined Fools Gold, to better myself... and learn a few things from Connor, Imperial, adn Death Killer..
i think you should join if your having a rough time cause these guys are helpful and kind...
Greets,
Orcus _________________
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Wed Oct 04, 2006 3:57 am Post subject: |
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LOL...I think he should join with us so I can help him develop the concepts needed to be successful on occassion in battle. Conner & gang are certainly good guys to train with.
You see Malechavic, with just some basic coaching, you will be tearing up the scoreboards in no time. There are a number of little things you can do that increase your chances of a win . All these little things add up to a better chance of a win in battle.
Oh...and do not put more than 1 MotherShip in a fleet. Even if you chance to lose your Mother in battle, by sending 2 motherships in 1 fleet, you will just give your enemy an additional 320 mp if he is successful in fighting his way to your MS. |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Wed Oct 04, 2006 4:02 am Post subject: |
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Melechavic wrote: | For example. a member of NZ named victor of the immortal overlords hit my planet 3 times within a few days. NZ is supposed to be hitting multis then instead hits noobs (me) I was about 4 days out of protection before getting hammered and my planning starting over. this is just one story of the abuse potential.
Quote: | Spacetrace said "The era system is perfect and will not be changed. it's innovative. We had rounds in the beginning with a full reset, like all other games. But the era system is much better. If you wish to play a game with rounds ... there are thousends of games..." |
Those thousands of games do have balance, and claiming the game is PERFECT is also impossible. What the other games do by resetting is making everyone on an even playing field, so that the noobs starting later can't complain, since it all will start over again. The largest difference I see in this game is that your overall strength or manpower does not change, and the only thing that does change is the research, and you can only build up research the more you play. Also since state of evo and researches made are kept secret, there isn't a good way to successfully beat an opponent, especially when you are on the defensive. as admin, you must always be aware that changes may occur, or need to occur so you mustn't state it is perfect. In your own tests this use of era's may be good, but you must respond to reasonable debate.
Btw, thanks for clearing up the whole name of the era thing, that I can understand. Who then is the leader of NZ? |
OK starting from the bottom up
1) The leader of NZ is my fiancee ReneeADavis of LautemTL (for 15 months now)
2) On my 1st evo I got pounded out of a base and fleets for 4k total lost points by the #1 (at the time) player from the #1 (again..at the time) alliance. Then I wiped his out in retaliation using all basics....lmao Although he hit me again for more losses I had no more problems with him or his alliance and actually became allies with them early on.
You are correct here, there is no good way to beat a good player in "defensive tactic mode" there are instead great and numerous ways to do that (been there...done that...and I am sure there are many out there who can also state that)
3) You can approximate the evo of a player in the charts by ratio of score to relative score. I can give you a algebraic formula for exact determination as well
4) NZ now numbers 4 members with Fools Gold leading and a few major and former NZ over there now.
5) I have played many online games (or tried to)....all are severly unbalanced in comparison to ST.
6) If mp or etc went up with evo...what bloody chance would you noobs have then???
7) Change your fleets (or "stacks" we at NZ calls them) esp after you lose 1000's of points to an attack.
8 ) And do not try to use a huge base fleet by itself as defense esp from multiple incomings (even if they are from one player)
I got one question. In my first few battles I quit considering myself a noob (about 1 week into it). Renee took 2 days. How much time and experience is required for one to break the noob phase??? Not counting the "perma-noobs"..... _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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https://www.facebook.com/david.brass.524 |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Oct 04, 2006 9:05 am Post subject: |
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DavAlan wrote: | 3) You can approximate the evo of a player in the charts by ratio of score to relative score. I can give you a algebraic formula for exact determination as well | pls don`t tell anyone  |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Oct 04, 2006 10:02 am Post subject: |
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admin wrote: | DavAlan wrote: | 3) You can approximate the evo of a player in the charts by ratio of score to relative score. I can give you a algebraic formula for exact determination as well | pls don`t tell anyone  |
but only the top ten... the risk of being famous... |
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Failtrip_1 2nd Lieutenant

Joined: 26 Mar 2006 Posts: 16
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Posted: Wed Oct 04, 2006 3:54 pm Post subject: |
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Well this kind of thinking is why ST doesnt have more players than it does...Its just not one of those clickme1zilliontimeandbeNo1player or collect 1zillionarmy games...its rather you have to think...er...use your brains...uhm...good luck being unique...blah,blah,blah...had this convo once before....bah...not worth it any more...I rather go to STW and collect another 100k and then ill be 99 million man short from No.1 player ingame...yep thats ballanced game...
Greetz Marlito |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Wed Oct 04, 2006 4:24 pm Post subject: |
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ST is very difficult to define. I have tried many times to explain to myself the "attitude of the battle" & "the mindset of the opponent".
It is hard to put into words how the attitude must change from other on-line games. Achillies said it best when he remarked that it is like chess or poker. How do you define "poker face" and really impart the attitude req'd to be successful ? I think I call it "battle sense". The ability to guess accurately what is in your opponents hand. Knowledge of how you can foil his attempt of attack by giving up as few points as you can. It's not the ships but how you use them.
Some people naturally have no trouble in achieving the "new" awareness and others take some time.
I was having a 1 on 1 war with Tea cup when I first recognised how skill in fleet manipulation was so critical. I thought I had him dead to rights and attacked while I was off line. To my complete and utter amazement, he had manipulated his fleets around and defeated me with a much smaller fleet. I think I was in my 2nd or 3rd evo and still had not made the "shift" towards this different way of thinking required. When I was finally able to recognise skill, I was able to re-adjust my way of viewing how the game actually works. |
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