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NeutralZone rule this game, why ?


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the Clumps
2nd Lieutenant
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Joined: 13 Jul 2006
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Location: Delta Quadrant

 Post Posted: Sat Sep 30, 2006 10:44 pm    Post subject: NeutralZone rule this game, why ?
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NeutralZone are ten times better than the next following alliance . how can they do that ?
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Dinskydude
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Joined: 18 May 2006
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Location: Nijmegen, The Netherlands, Europe, Earth

 Post Posted: Sat Sep 30, 2006 10:59 pm    Post subject:
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Well, as we have discussed earlier, in the Thoughts... topic, NZ was accused of not just killing multis' fleet, but also just using the farms. Would be kinda childish to start over it again. but anyways, those are the rumors. What is for sure, is that NZ has been holding the Black Hole etc for a long time, and with 2000 points a day, multiply that by say... 90 days of holding the things...makes 180000 points. 500000-180000=320000, which should exist from: multi killing, (accidently) farming multi farms. Minor non-mentioned wars etc etc. also you have consider that NZ has some really good players (iuz the evil, one of the topscorers!!!) and that should add themselves upto... 500000+ points!
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Connor McCloud
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Joined: 15 Jun 2004
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 Post Posted: Sun Oct 01, 2006 12:04 am    Post subject:
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Well we didn't have any alliance that was going to attack us , also high activity by all members , multiple attacks a day .
That is why so if you want to stand up against them ruling ST better make sure you have plenty of time and also some active members aswell .

But there is a new Kid in town
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Last edited by Connor McCloud on Sun Oct 01, 2006 12:19 am; edited 1 time in total
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mjx1
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Joined: 07 Mar 2004
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 Post Posted: Sun Oct 01, 2006 12:07 am    Post subject:
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NeutralZone is exactly what it says on the tin neutral theyve been around for a very long time sittin at the scoreplanet collecting points while everyone around them destroys each other into oblivion thats why there still here today and that is why there so high because they denied the war factor of this game...cleaver
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Knight of Truth
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Joined: 12 Jan 2006
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 Post Posted: Sun Oct 01, 2006 8:24 am    Post subject:
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cleaver? their axes?
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iuztheevil
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Joined: 02 Jun 2006
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 Post Posted: Sun Oct 01, 2006 1:03 pm    Post subject:
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It can be boiled down to 2 things, and really only the first is important....

1. activity. I may not spend endless hours in front of the computer, but I plan my day around my attacks and fleet flights or ship build times...

2. intelligence sharing. We constantly share what we know about fleets, fleet movements, new ship combo's, etc....When we are all online you are not just facing one incoming fleet, but the combined wisdom of the entire gang. It gives some edge.

Mainly, #1 is important. #2 just helps a potentially stinky situation turn out nicely.....
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the Clumps
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 Post Posted: Sun Oct 01, 2006 1:43 pm    Post subject:
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Yeah !

Congratulations to your impressive victory !

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imperial wizzard
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Joined: 08 Sep 2005
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 Post Posted: Sun Oct 01, 2006 2:26 pm    Post subject:

Iuz is totaly right, we were as much online as we can be. After each battle we sending the BR's round. And i also plan my ST-activity, when i go to work i will make shore my fleet will arrive at the enemy's base 30 min after i got home, using fly-over is also an option.

When a NZ-member has incomings then he gets defence from his members, so most of the time the attackers fleet will be destroyed.

NZ also is using score planets, NZ keeps a score planet wit a single class 2, and there is no one in the hole universe who will attack that single ship.keeping those score planets brings 1600 points each day plus the battle score they make every day, thats the garantee of a nice score.

NZ-members THNX for the nice time, Till We Meet Again!!!!!



greetz

Imperial
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