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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Sep 25, 2006 1:33 pm Post subject: spacetrace tutorial video |
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we are planing a video tutorial for spacetrace
We will show a captured screen, that shows how to build a fleet, find targets, and start an attack... with a voice, explaining what he`s doing
Any ideas which parts need special explanations? |
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imperial wizzard 2nd Rear Admiral


Joined: 08 Sep 2005 Posts: 199 Location: Kerkrade (nl)
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Posted: Mon Sep 25, 2006 6:10 pm Post subject: |
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Explain also why st is using a EVO and a ERA. _________________ !! TOTAL OWNAGE !! |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Mon Sep 25, 2006 7:55 pm Post subject: |
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Explain in detail, conflict timers, attack and defense attitudes, newbie protection, and thier significance...as well as all the above  _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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https://www.facebook.com/david.brass.524 |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Mon Sep 25, 2006 9:46 pm Post subject: |
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I know it is in the manual but the comcept of why a 1/1/1 fleet will save your base during a single fleet attack. Provide numerous examples.
The concept of 1000 fighters vs. 10 fighters and nobody wins is completely foreign to most people who first start. I don't mean the finer points of who shoots first, wins 1 point but the overall concept of when all ships in 1 class of either side fights the battle is over for that sub- class.
Another thing to highlight is why 7 fighters and 3 mosquitoes wins against 10 fighters despite the fact mosquitoes have no firepower. |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Mon Sep 25, 2006 10:33 pm Post subject: |
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Emphasis on battlling while online and the falacy of offline eta's on targets.
Actually 90% of ST still needs this lesson, I have not battled an online player in over 4 months now  _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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lilkrnboi1018 Admiral

Joined: 16 Apr 2005 Posts: 1182 Location: Pennsylvania, USA
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Posted: Mon Sep 25, 2006 11:31 pm Post subject: |
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? i'm online most the time, only time i'm not, is wen i send a flying saucer, i dun think bein online for that is kinda make a big difference _________________ PWNAGE!
Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood! |
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Renee Davis 1st Rear Admiral

Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Mon Sep 25, 2006 11:40 pm Post subject: |
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lilkrnboi1018 wrote: | ? i'm online most the time, only time i'm not, is wen i send a flying saucer, i dun think bein online for that is kinda make a big difference |
Probably not if the target is also offlline (also > 90% of the time even if you give a 1 day incoming warning). Although anyone trying that on me hits a single cruiser and finds out that *doh* there is a cruiser somewhere in my fleets
On the emphasis of not multiing....probably too lengthy and redundant to explain that you should not cheat in a game (is one reason why we go, or went at one time, to elementary shcool unless morals have been completely abandoned and they just dont teach that anymore--->*possible* )
DavAlan wrote: | Actually 90% of ST still needs this lesson, I have not battled an online player in over 4 months now  |
You forgot the hit on me yesterday with your attack code typo  _________________
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Sep 26, 2006 7:19 am Post subject: |
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so this is a conclusion so far. we need to make a plot out of it for the video:
fleet movement and organisation:
-how to build a fleet
-what not to build ( like 18 MS )
start an attack:
-Explain in detail, conflict timers, attack and defense attitudes, newbie protection, and thier significance...as well as all the above
-battlling while online/offline
-eta's on targets give an incoming warning
battle system explanation:
-why a 1/1/1 fleet will save your base during a single fleet attack.
-The concept of 1000 fighters vs. 10 fighters and nobody wins
-why 7 fighters and 3 mosquitoes wins against 10 fighters despite the fact mosquitoes have no firepower
-teach that 50 cruisers do not beat 4000 fighters
-one player shoots first
research:
-show what to research first
finding targets:
-DSP use
-alliances, scoreplanets, and 'IT'
why you SHOULDNT be a multi (or share acounts)
evolution and a eras
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Connor McCloud Admiral


Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Tue Sep 26, 2006 9:48 am Post subject: |
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Yes that would be a very good start to show all new players what to do .
I hope to see this video soon , so our new players would stay and enjoy the game . I like the Idea of having 300+ members again  _________________ Greetz Connor
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Failtrip1 Vice Admiral

Joined: 31 May 2005 Posts: 437
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imperial wizzard 2nd Rear Admiral


Joined: 08 Sep 2005 Posts: 199 Location: Kerkrade (nl)
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Posted: Tue Sep 26, 2006 3:10 pm Post subject: |
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those example video's look nice. Nice work.
greetz Imperial _________________ !! TOTAL OWNAGE !! |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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