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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Aug 03, 2006 8:21 am Post subject: |
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i read the whole post, (20 minutes - please people, try to write shorter and don`t repeat ) and thought thoroughfully about it.
the ground idea is good: to have something for players with a "longing-for-multying"
but to add more planets to run for everyone who wishes, makes the already complicated-to-learn game even more complicated.
like rubens said: Quote: | Spacetrace is not about an empire. its STRATEGY...
...but, it helps you only with the factors of HAVING a battle NOT WINING a battle |
we could add something for these players, that "need" more stuff to do, but it should not penetrate the main aspect of spacetrace: that you can play it even with the use of not too much time.
i think most multies are newbies, that keep their way of playing from other online games, where it is ineviteabla that you need more accounts to get to the top.
so i think we would have a better learning-efect for these new players, if we find a way to show the new players in a more direct way, that they have to concentrate at their strategy, to get the maximum thrill out of the game.
we should add more newbie-help texts and let the animated professors talk more about the main aspects:
http://www.spacetrace.com/forum/viewtopic.php?t=4428 |
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Sparks Captain


Joined: 18 Jan 2006 Posts: 135 Location: UK
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Posted: Thu Aug 03, 2006 10:38 am Post subject: |
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One of the main initial thread of this topic was that it is hard to reach other players if u are on the outer rim of known space.
If u r not in an alliance and dont have transwarp that can reach the area of space u want to go it can be annoying.
Maybe use wormholes? /Have more worm hole open at the rim/known space edges.
Else admin can run transporter planets? Unattackable planets at certain areas in the game that allow travel to other transporters/wormholes connected to it.
Also transporters/wormholes can allow a higher warp than transwarp. ? Maybe also transporters combined with a transporter warpship (class 4 high mp) will allow almost instantaneous travel through transporter or wormhole??
Last edited by Sparks on Thu Aug 03, 2006 3:08 pm; edited 1 time in total |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu Aug 03, 2006 2:51 pm Post subject: |
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I understand where Rubens is coming from. Sorry Admin for the long read its the only way i can get my entire idea across.
Like i had said before, this does not need to replace the spacetrace we already have. It can be another option to spacetrace. I don't know about you guys, but i've played for over 4 years and I know the ends and out about spacetrace. I've exploited the cool bugs of the 1st years, like teh dropin-flyby tactic. I guess this game is just too easy. It just take me 10 mins or less a day to play and still score easily over 2000 in a day.
NEW STRATEGY
You may suggest an Empire, but i'm suggesting a more indepth game for someone who wants a challenge. This is all Conceptual at the moment. Fanciful wishing. BUT! Imagine the expanded strategy to the game. Creating a more Emipre based game does not take away from stratigic fighting. Perhaps a new battle syntax is needed. A Defensive position where all the defending ships gain an extra LP or Attack position where it can aim for particular- "weaker"- ships.
I have to admit myself that i'm soooooo itching to create another account just so i can spend more time on spacetrace! Its so hard. I may take 5 mins to strategize from only one account so i'm left kinda bored. I like reading BR. I want to see more of them, but its too slow with one account. =(
TESTING
Perhaps this idea can run on a BETA TESTING with the requirments of past experiance in spacetrace. That way its the newbie's own fault if he want to be more confused.
PRE-WARP
I think the idea of conquering pre-warps would go well with the Option 1 Concept. That way people can't build tons of pioneer ships. If they have to win certain number of battles to gain credits (Kinda like experiance points) then they gain more experiance themselves. So, being able to colonize a pre-warp is a reward. Maybe even have it that the new planet is randomly chosen for them at least 5000ly away
MANPOWER
The problem may arise on whether to give the new planet no extra mp, entirly new random mp, or a certain percentage. I believe new or % because these two planets should be independent in operation.
SCORE
The question also comes to how the score should be totaled. tat all depends on what option you choose.
You can have the original base score as the official score with a list below the original base's name with all the other planets and their score. <-- tat would probobably work for colonizing pre-warps
You can have all extra planets add to one total score, but this can onli work if everyone has the same # of planets to be fair <-- beta testin option
You can have people who have extra planets on a different "TOP PLAYERS" list. That way it would be fair to those who haven't been able to obtain planets
CONQUERING
If new players really want to have a planet of their own, we can create specialized ships taht take over extra planets. The sister planets of one player must be detonated by some marking so that other players know its not the original planet. then they can take a special ground troop to take it over for themself. Obvioulsy the sister planet must have greated defence because it would be targeted more often then most other planets
CONCLUSION )20
Well i typed this while i was thinking this. I didn't even think of these until i started typing! Am i a genius or wat! Well i hope this lllllooooonnnnggg read has cleared some stuff up!
I want to keep it clear!!! that this does not or will not need to replace the spacetrace we are playing now! I don't know how many times i said tat, but people keep worrying. this is all a concept. Perhaps a feasable one. _________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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Sparks Captain


Joined: 18 Jan 2006 Posts: 135 Location: UK
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Posted: Thu Aug 03, 2006 4:02 pm Post subject: |
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Hey ur Beta version sounds great!
re the bit about credits/experience points:
Why not have it so that u can only attack a person at a certain % below u in expereience/skill.
Or......
.. if u attack some one with much lower experience u only get a lower % of points for ur score?
Also add in Reputation (rep) points.
If u attack someone with much higher experience then reputation goes up.
If u attack someone with much lower repuation ur Rep points go down.
Negative rep points lower ur mp by a certain % and...
Positive rep points increase ur mp  |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu Aug 03, 2006 5:10 pm Post subject: |
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WOW! tat sounds great! It'll balance out the game a bit if you do that. Basically, you don't get as much credit or rep if you attack less experianced players! also help down cut multi accounts _________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Aug 03, 2006 5:26 pm Post subject: |
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First, what Sparks said first is the best idea ever heard bymyself in this year, but there is always an impediment, ethic or strategic.
A zone where nobody can attack each other and could use Wormholes is great, but you miss the point of a Wormhole on a defensive mode made by credits that you have to EARN and also this is a war game and anywhere you travel you should battle.
I was thinking about a free space aroudn your planet but then you lose the competivity when someone attacks your planet. The main idea could owrk, if implemented it should be carefully supervised.
The rest, i think an obvious no. Sorry
@Blackmagic, so, i supouse you are suggesting a paralell universe, which isnt a new suggestion i dont know if it was dennied the first time or just not answered. But its up to the admin i think it takes too much space at the site.
The idea is just different to a game like ST;)
@Sparks...again that has been suggested before by the admin, him-self talk about this in that time as i will in this time i reject it. It has no sense to me because it changes the wholse system of points
i wont be back in days so cya |
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