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Mulit War Games!! ^.- **Crazy notion**
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blackmagic
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 Post Posted: Wed Aug 02, 2006 5:23 pm    Post subject: Mulit War Games!! ^.- **Crazy notion**
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I'm sure most have realized that Spacetrace is losing a lot of its "thrill" to it. I sat down for 5 secs and something hit me! I thought, why fight muli's? why not join them!!! AHHAHAHA *stop looking at me like tat!*

It seems like you have to fly 2000ly just to fight someone. so boring!! Why not set the game up where people can own more than 1 planet?

OPTION 1:
EX: For every battle that you win you win 5 credits.
Get total of 200 credits and buy a planet.
*Script must not allow players to attack themselves


OPTION 2:


Type1:At the start of the next round, have everyone start with 5 planets! Thall's increase the potential targets by.....DUH! 5 TIMES!!

Type 2: At the start of the next round, have people choose the number of planets they wish to maintain, between 1-5 planets. Tat way newbies can start with lower #'s and advanced players can use more.


Now both of theses options must have it so that a person can't attack himself. OBVIOUSLY
You might think...... OH NO! Wat about gang bangin??? Well, the admin would have two choices. For people who have more than one planet, their planet must be all close together OR All set at a minimum of 3500ly. Think about it! If everyone had like 8 fleets coming at them, you also have 8 fleets to defend youself!! HOw cool would that be! I can image the chaos! you have to depend more on luck now AHAHAH have 20 fleets coming at you and you use 8 to defend yourself! who know wat'll happen! Maybe 9 doomstars?? A person's planets should all be the same race too. Just to keep them from making crazy fleet combos.

Now that i've spilled this ABSURD idea............. WATCHA THINK!! AHAHAHAH Sound crazy?? I think it'll be fun!

Well that's all folk!

Blackmagic of Shadowball
~Making life........more crazyer!
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lilkrnboi1018
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 Post Posted: Wed Aug 02, 2006 5:27 pm    Post subject:
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woah o_0!!!! that's absurd... yet brilliant at the same time! although i think vets should be limited to 1-2 planets... and novices to 1-4... noobs pick 1-5... but i don't think this would work too well, too much chaos... although doomstars would be a lot more popular
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blackmagic
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 Post Posted: Wed Aug 02, 2006 5:29 pm    Post subject:
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AHAHAH but imagine how much more fun Spacetrace would be? there's so few players that battles become less frequent.
I like you idea of tiering the level of players. good idea that vets have fewer huh? But wat good would it be if newbies had 5?? they still get killed cause they don't know how to maintain just 1
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Robert Roy
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 Post Posted: Wed Aug 02, 2006 5:41 pm    Post subject:
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Blackmagic, in times of peace I've never had to fly more then 1600 ly. The number of players has increased by almost 100 players since last march.

Search good, launch a wide range scan probe once in a while, get in an alliance with multiple people and use TWN.
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blackmagic
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 Post Posted: Wed Aug 02, 2006 5:48 pm    Post subject:
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AHAH well lucky you! I send out a WSP about once every other week or so. Ok......... so the number increased a bit. Not the point! this is a fresh idea ^___^ Sadly, where is peace?? cause for somereason the 4 planets that started next to me all died I have to travel over 2000ly now to attack people and guess wat?! I onli log in like once everyother day or 5 mins a day!! Well tats cause i'm not realli into spacetrace rite now. Since i'm not tat involved i don't want to make or join an alliance

Well wat is you opinion? Not your opinion on wat i should do. LOL is this idea feable?
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Robert Roy
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 Post Posted: Wed Aug 02, 2006 5:52 pm    Post subject:
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I've never played in the time of multiple accounts, but what I heard of it was it is uncontrollable.

At some point a freak with way too much free time will join the game. He got 5 computers, ten 30'' flat screens, 100 mbit/s download speed and is 24 h online.
He creates around 100 accounts, makes over 100 k with each accounts, and if he finds somebody that he cant beat, he will create about 10 accounts just to keep that guy down and unable to leave his base.


Imagine some doom scenario and realise......
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lilkrnboi1018
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 Post Posted: Wed Aug 02, 2006 5:57 pm    Post subject:
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um... rob, i'm sry but the idea (from wat i see) is that 1 account can hold up to 5 planets, meaning u can hold 5 at max, only 1 account though, so no multies allowed anyway, and no farming
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promethius2
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 Post Posted: Wed Aug 02, 2006 6:05 pm    Post subject:
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PROS:

More fun.

More realistic. Why have 1 planet when we can take over another 4.

Possible Capture other planets...

More activity... you now have to watch over 4 or 5 planets...


CONS:

Spacetrace no longer becomes a game about absolute strategy. Now, the person who has the most planets will be the most powerful (once again, this is more realsitic)


it seems good to me.

A new, fresh start.
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blackmagic
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 Post Posted: Wed Aug 02, 2006 6:06 pm    Post subject:
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AHAH yes yes. Well heres the thing. the mentality of a multi is jux wanting to have another planet to use to attack other people....or themselves. so if we give them that extra planet, the want for multiple accounts cease because.....well everyone has multiple planets. The thing is, it would be easier to spot someone with multiple accounts because tat player would send 30 fleets or something at one person, all logged on the same time and all just happen to attack you. Also, the idea of implementing a IP database is more doable.

The admin can make a database for players and thier most frequent IP addresses. if there are 2 or more accounts with the same IP we can spot that they are cheating because past multi's now have multiple planets legally so they don't need multiple accounts. I know that there are certain circumstances such as, "My brother plays spacetrace too". Well thats 2 accounts with the same IP. I severly doubt 3 or 5 brothers all playing spacetrace. Anyways wat good would another account do them if they already have 5 or less planets to deal with? Maybe i'm being too optomistic about spacetrace players, but i don't see too much of a problem. The attempt at attack one player with all you fleets from different planets may not be wise if the admin used the

Quote:
Well, the admin would have two choices. For people who have more than one planet, their planet must be all close together OR All set at a minimum of 3500ly.


tat would require almost a day of travel for most the accounts. tat would be a waste of time. at least would be the key because some of the planets could be 6 or 7000ly away. Not too feasble to attack someone then huh?

--------------edit-----
AH and they can't attack himself! cause they are his planets! besides if he did he will lost ptx from his total score. All pts earned from each planet will add to your total score! neat! Planet ruler may be the same name, but it would be neat for there to be a "Commendore" or "Subruler" names for each planet Like Blackmagic of Shadowball..... Blackmagic of Blackhole.........Blackmagic of your mom
OR

Blackmagic of Shadowball- Tarsus (subruler name)
Blackmagic of Shadowball- Dick(subruler name)
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From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
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Robert Roy
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 Post Posted: Wed Aug 02, 2006 6:30 pm    Post subject:
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Ok now I am gonna imagine a crazy bold fantasy. Even if this idea would ever be implemented, the total score of all planets kinda disturbs me.
That would mean that somebody who has got 200 k with one planet can be beaten by somebody with 5 planets of 50 k each.
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lilkrnboi1018
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 Post Posted: Wed Aug 02, 2006 6:37 pm    Post subject:
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well, i think 5 may be too much, let's make it 4, and let's have vets limit 2, novices 3, and noobs 4, and make it hard to capture a planet, but not using the credits system, we cna't all donate money ya know... but the problem is, how would this work? how can the admin put it in? we don't want him to go through sleepless nights for the next few weeks
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blackmagic
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 Post Posted: Wed Aug 02, 2006 6:38 pm    Post subject:
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AHAHA true. Then i guess that score system will only work with type 1
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From the deepest depths of the Galaxy, a new
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Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
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DavAlan
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 Post Posted: Wed Aug 02, 2006 6:45 pm    Post subject:
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While a radical change like this may seem a good idea given the pro and cons note: we all can control only 3 fleets and any changes as radical as this is going to require ST be shut down for an indeterminate amount of time in order to implement this.
Doubt admin has the time to rip the code down to the core and build it back up with all changes implemented.
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blackmagic
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 Post Posted: Wed Aug 02, 2006 6:53 pm    Post subject:
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I know, but it makes for good discussion! The admin can even add this as a 2nd game. the admin said that they have no problems with bandwidth or serverspace rite now. If they can't host it i'll host it as an affiliate of spacetrace ^^P off course on a free host ^.- i know some good ones. 200mb free with 5 gb traffic
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From the deepest depths of the Galaxy, a new
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Trained assassins ....Who strike down all who
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iuztheevil
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 Post Posted: Wed Aug 02, 2006 7:28 pm    Post subject:
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This idea has merits, but a radical change like this would alter ther very nature of spacetrace. No longer would the playing field be level, with everyone having about the same MP, and access to resources. Noobs would have an even harder time trying to learn the game as vets used them as gigantic point farms. The game is complicated enough without adding another layer of "stuff" to manage. Also, this change would make multi point farming EASIER.

Just imagine vet "SuperDude" deciding he will start an account, noobie "Supernoobie". SuperDude could access this multi account totally separate from his normal account, build large noobie fleets, and then totally take them out for very large + point gains. It would be VERY hard to track, because the amt of points gained would be large, and there would be only one multi account which would yield mega benefit for SuperDude....

Just one scenario.... Any opinions?

Mine is we have enough multi'ing already....
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 Post Posted: Wed Aug 02, 2006 7:49 pm    Post subject:
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ROFL...reminds me of something like the "steroid Olympics" I think should be hosted. Imagine if any contestant could enhance thier abilities artifically....
lol...6 second 100 meter dashs... and 1000 kg snatch and jerk's.


Actually....perhaps a moveable shipyard for more planets would help aleveiate the distance problems between players without suffering the drawbacks that the pioneer ship causes. You are assigned 2 extra planets you can move your shipyard to that already contain everything needed to start production and monitoring capabilities form your new planet. MP remains the same for now and your job is to defend your existing "extra "bases and try to increase your mobility by capturing other secondary bases of other players.
These extra planets may be conquerable to enable more places to put a shipyard but your main base remains not conquerable ?

The pioneer ship would still keep it's existing use of extablishing a shipyard only on any pre-warp of your choice
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blackmagic
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 Post Posted: Wed Aug 02, 2006 11:17 pm    Post subject:
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@iuztheevil: you must not have read my last post about farming! This does not need to replace spacetrace. It could be more like a 2nd version you could play. A 2nd world in sense.
I'm dealing with psychology here. If multi's just wanted a extra planet to play with, then why don't we give them one. That why its at least a controlled multi experiance. Everyone is technically a multi. And if that want is fullfilled, the # of mutiple account users will, or should, decrease
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From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
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promethius2
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 Post Posted: Thu Aug 03, 2006 1:06 am    Post subject:
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I just realised an excellent pro to this!


This idea could possibly make a use for all of the pre-warp worlds, it will also mean that we will have to make new Ground units.
Think about it.


Player A's homeworld is called Bunja
He sends a ship to a pre warp world near him and colonises the pre-warp world. It is Bunja's first colony.

However, Player B decides that he wants the planet, so he travels to the world, destroys all of the buildings and then a ground battle begins.
If Player B wins, then the planet is his. But if Player A wins, then the planet reamins in his power.

I do say Blackmagic that this has so many possibilities this idea!
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Rubens
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 Post Posted: Thu Aug 03, 2006 2:01 am    Post subject:
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Yes i am always denying the ideas, but what can i do...people makes freak things.


Spacetrace is not about an empire. its STRATEGY...if we have just a few people of community is because the game is complex...but having 1000 players wont help either. Remember is just an universe and each planets has coords...I say no to radical change...is not about the posibility of owning planets to own players/alliances is about owning the mind of the enemy and beating him at battles. Maybe something is wrong ST, you have to travel to much hours, the wormholes are confuse for noobs, alliance members can travel faster between then etc...but, it helps you only with the factors of HAVING a battle NOT WINING a battle. Focus on new ships or new things that could affect the BR's more interest, reducing the confrontation time whatever...but dont change ST...in my OPINION it has no sense.
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 Post Posted: Thu Aug 03, 2006 7:01 am    Post subject:

I think im going to have to agree with Rubens on this one.. there would soooo many things you would need to work out and change.

I like some of the ideas.. but i do believe that most of this is feasibly improbable.. first off admin i dont think would be able to do some of this stuff and make what you want done happen.. Secondly there would be too many problems with this that you would have to fix and more problems would come up that you would have to fix. thirdly its hard mantianing one planet and defending your own planet, let alone 3!!! fourthly there is a lot to figure out about this game already.. i have been playing for about an evo and three quarters of one and i think i might have 25% of the game down...
you shouldnt mess the game up intirely.. only change small things if you want to make it interesting

Noxus
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