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Isn't this 2 much MP??


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Kirby
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 Post Posted: Wed Aug 31, 2005 4:14 pm    Post subject: Isn't this 2 much MP??
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Kinda weird, my friend attacked a player, he had ''a bit'' too much MP

enemy: 299 ships
class 1:
11 fighters (1/1, 1 MP)
48 blockade runners (1/2, 2 MP)
class 2:
170 destroyers (10/10, 8 MP)
class 3:
70 cruisers (100/100, 60 MP)
class 4:
buildings:
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

This is almost 5700 mp, isn't that way 2 much??
Even when you have a normal amount of 5200 mp and reserached the clone thingy you cannot have so many ships with so many MP.

So please explain
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lilkrnboi1018
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 Post Posted: Wed Aug 31, 2005 4:16 pm    Post subject:
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wth????? wats with the overdose of mp!
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O-siris
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 Post Posted: Wed Aug 31, 2005 5:47 pm    Post subject: Re: Isn't this 2 much MP??
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Kirby wrote:
Kinda weird, my friend attacked a player, he had ''a bit'' too much MP

enemy: 299 ships
class 1:
11 fighters (1/1, 1 MP)
48 blockade runners (1/2, 2 MP)
class 2:
170 destroyers (10/10, 8 MP)
class 3:
70 cruisers (100/100, 60 MP)
class 4:
buildings:
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

This is almost 5700 mp, isn't that way 2 much??
Even when you have a normal amount of 5200 mp and reserached the clone thingy you cannot have so many ships with so many MP.

So please explain


of you have something like 5200 mp and you research clone labs (10% of your actual mp) you come to 5200+520=5720 so what are you complaining about
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Jort
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 Post Posted: Wed Aug 31, 2005 5:49 pm    Post subject:
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i was about to say that.

i got 5198 mp myself ^^
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O-siris
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 Post Posted: Wed Aug 31, 2005 5:51 pm    Post subject:
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Jort wrote:
i was about to say that.

i got 5198 mp myself ^^
wow that's much i've only got 5074 and a friend of my only has 4956
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rider
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Joined: 31 Aug 2005
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 Post Posted: Wed Aug 31, 2005 6:19 pm    Post subject:
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well lets justs count it right than if you used the clony thing

than every ship in what class at all need 1 MP extra and if you count the mp it gives int otal than you come to 5966 MP
but well ST is just buggy but this sound evil
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Star Commander
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 Post Posted: Wed Aug 31, 2005 6:27 pm    Post subject:
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That is alot of MP though, even if he was arace like E-Ray Mycloid that is alot alot alot of MP
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kamekaze6
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 Post Posted: Wed Aug 31, 2005 6:34 pm    Post subject:
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it s still not right even if he does have clone labs! cuz then every ship costs an extra 1 mp so if he had clone labs it would tot up to 5966 so he must have started with 5418. thats already too much isn t it??.

anyway kirby u should be happy he s not using the mp properly, go get him. or give me his co ords
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O-siris
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 Post Posted: Wed Aug 31, 2005 6:42 pm    Post subject:
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kamekaze6 wrote:
it s still not right even if he does have clone labs! cuz then every ship costs an extra 1 mp so if he had clone labs it would tot up to 5966 so he must have started with 5418. thats already too much isn t it??.

anyway kirby u should be happy he s not using the mp properly, go get him. or give me his co ords
lol and if say it like that i think your right that's a little to much mp but it's like kame says he doesn't use them well
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WilliamWallace
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 Post Posted: Wed Aug 31, 2005 7:51 pm    Post subject:
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kamekaze6 wrote:
it s still not right even if he does have clone labs! cuz then every ship costs an extra 1 mp so if he had clone labs it would tot up to 5966 so he must have started with 5418. thats already too much isn t it??.

anyway kirby u should be happy he s not using the mp properly, go get him. or give me his co ords


Yeah, more mp is more points for us.
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Kirby
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 Post Posted: Wed Aug 31, 2005 8:06 pm    Post subject:
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I am a busy man, making evil plans
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admin
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 Post Posted: Mon Jul 24, 2006 7:27 am    Post subject:
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is it possible, that there is a bug in the mpcount in production whith clonelabs?

i think the production stops you from building too many ships when you try to, but after they are in production , the free allowed mp is recalculated wrong
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admin
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 Post Posted: Mon Jul 24, 2006 8:16 am    Post subject:

indeed it was like that.

fixed now
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