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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Jul 03, 2006 12:28 pm Post subject: spacetrace finances |
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at the moment we are now earning any money for spacetrace
we think about how to earn a little money, and thought about special feature, we offer. it would be interesting, if you tell us, how much you would be willing to donate for us, to get more special features?
for example the idea about choosing the battleorder:
http://www.spacetrace.com/forum/viewtopic.php?p=62865#62865
Last edited by admin on Fri Aug 11, 2006 6:36 pm; edited 1 time in total |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Mon Jul 03, 2006 1:19 pm Post subject: |
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well im only 15 so i dont have any money to donate if i did i would because i know how hard working you admins really are
intresting concept though special features perhaps so but you have to work out a resonable price unlike those runescape member account ripoffs _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Bloodmagic Commander


Joined: 12 May 2006 Posts: 80
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Posted: Mon Jul 03, 2006 2:56 pm Post subject: |
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hmm
you could make a game asset sellable
say for instance
$10 gets you all technologys, as you become a 5th race...(suggest name..what they are, etc)
this could allow more tech, and more invetions to be released.
or
the old V2005 rocket, whatever it was, you can buy 100 for $5
etc
or $15 you can have the choice of co-ords every round, rebuild all buildings, a special top 10 leader boardbfor those who pay, after each battle...you make the score you scored +20%...no effect if you lose points, maybe all tech research time decreased by 50%??
all open to debate...think of it as an add-on or upgrade
see what im getting at
although it may kil lgame fun...dunno |
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TogiraIkonoka 2nd Lieutenant

Joined: 10 Jun 2006 Posts: 15
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Posted: Mon Jul 03, 2006 3:49 pm Post subject: |
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bloodmagic, most of those ideas are way to unbalanacing..But rebuilding buildings might be good..for like 10$ all buildings rebuilt without wating a few days.. _________________ You dont have to eat the whole turd to know its not a crab cake. |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Mon Jul 03, 2006 4:10 pm Post subject: |
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I am going to re-post in this thread idea's i posted in another thread.
Reduced research times is also a good idea for paid suscribers.
Something that could also be explored is the purchase of an additional probe slot from start of evolution rather than having to wait untill final exploration can be researched.
It gives an advantage to the paying customers but will not affect gameplay too drastically.
It is not easy to find sources of revenue that will give value for the cash but not affect the overall game too much.
Perhaps even a 4th fleet slot could be explored but that also would involve considerable programming I think.
Extra MP purchased ? Certainly a thought you have considered I'm sure.
How about purchasing "high octane" ship fuel that boosts your speed evenly across the board by X % for a certain length of time ?
Perhaps you could consider selling a "high performance" package that gives an extra probe slot and faster travel times for a specific amount of time ...say 3 months for a basic fee of $5.00 US.
Something should be done to generate revenue for you so the game at least can support itself.
You should not have to pay so I can enjoy the game.
Other games I have played used similar concepts to enhance thier revenue stream and when a really important war broke out, the coffers would also get a boost from the participants looking to find an "edge".
T2 in the other thread wrote: | Interesting concept admin with choice of battle order. I hope it wouldn't ruin or change the game though.
Something that could also be explored is the purchase of an additional probe slot from start of evolution rather than having to wait untill final exploration can be researched.
It gives an advantage to the paying customers but will not affect gameplay too drastically.
It is not easy to find sources of revenue that will give value for the cash but not affect the overall game too much.
Perhaps even a 4th fleet slot could be explored but that also would involve considerable programming I think.
Extra MP purchased ? Certainly a thought you have considered I'm sure.
How about purchasing "high octane" ship fuel that boosts your speed evenly across the board by X % for a certain length of time ?
Perhaps you could consider selling a "high performance" package that gives an extra probe slot and faster travel times for a specific amount of time ...say 3 months for a basic fee of $5.00 US.
Something should be done to generate revenue for you so the game at least can support itself.
You should not have to pay so I can enjoy the game.
Other games I have played used similar concepts to enhance thier revenue stream and when a really important war broke out, the coffers would also get a boost from the participants looking to find an "edge". |
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Bloodmagic Commander


Joined: 12 May 2006 Posts: 80
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Posted: Mon Jul 03, 2006 5:45 pm Post subject: |
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TogiraIkonoka wrote: | bloodmagic, most of those ideas are way to unbalanacing..But rebuilding buildings might be good..for like 10$ all buildings rebuilt without wating a few days.. |
no shit sherlock
i did say they may remove fun
and
admin did ask for ideas |
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al12 Admiral


Joined: 17 Apr 2006 Posts: 844
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Posted: Mon Jul 03, 2006 8:40 pm Post subject: |
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i remember that a while ago you put someting new in the game. i think it was the creature lab, i'm not sure. now you could think of something new to put in the game that won't affect the game play to much. and then if someone wants to be able to play it they will need to pay some mony. |
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Grolsch Commander

Joined: 06 Dec 2004 Posts: 94 Location: Enschede
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Posted: Mon Jul 03, 2006 9:38 pm Post subject: |
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It is my humble opinion that the extras for money must not give people game advantages, only experience advantages. _________________ Vakmanschap is Meesterschap |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Jul 03, 2006 11:06 pm Post subject: |
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Rubens wrote: | Are we going to spoil our own game by paying for advantages on it? Does everyone wants that?I said it before, i say it again if we wuin the game in that way i will leave the game. Lets propose some solutions.
Make it payed game.
For each account created you have to pay 1 dollar to recieve your password etc. Name a GameMaster who will supervise this and if you want to change the account in the first X days(no more than 5 i think) it would be free.
Lets be organizated people.
First of all, how many googleclicks do you recieve for day admin? We can calcule how many do we need to get those 30 bucks. We are enough people at the forum i think besides talking about a war and not playing we can use that time in googles click.
The other way is that we all decide how to give 30 to the admin. Uning forces jeje or something like that but its really difficult to people nder 18 to even help with 5 bucks, and thats really bad because we all know the mayority of the players are under 18. I have 16 and in a difference of mxj1 i do have money to donate, i mean who hasnt some coins to donate 1€? the problem is how to pay? And more here, in Venezuela.
To the players, remember you are not progamating the game, thats why we have to do something for it...lets at least give 25€ so that could be enough.
Admin my proposition goes for the enough 30 and not more.
DO NOT LET THE GAME BE S.C.REWED BY MONEY ADVANTAGES
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mjx1 wrote: | no dont make this a paygame i would be more than willing to pay if i had money or a credit card for that matter i am only 15 and i know of players who are younger than i |
first:
spacetrace will stay a free game for ever
we would only add features, that don't give an advantage to the paying players |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Jul 03, 2006 11:11 pm Post subject: |
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T2 wrote: | Quote: | Rubens wrote- For each account created you have to pay 1 dollar to recieve your password etc. Name a GameMaster who will supervise this and if you want to change the account in the first X days(no more than 5 i think) it would be free.
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Certainly a worthy idea Rubens however, I would have not even tried this game if I would have to pay beforeehand. Even 6 months into the game I would not have been willing to contribute.
A delicate line exists between new players and experienced ST'ers. Experienced ST'ers would contribute if they could but until you become VERY familiar with the game, I would be afraid the membership would drop and make new membership all but non-existant. Good players like you would still have no problem defeating a new player who has a bought some advantage but competing against someone of similar skill level who has bought some enhancments would be a different story.
It really is a tough call to make. |
thats why we will not add advantages for money, that's for sure |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Jul 03, 2006 11:16 pm Post subject: |
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bad enough that people can buy advantages in life
but not in spacetrace  |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Jul 03, 2006 11:16 pm Post subject: |
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i collect the ideashere, so:
Noxus wrote: | If you make this a paying game i garentee not as much people would play..
although here is another idea..
>what you could do is make another race, possibly a superior race to them all, this race will be a paying race, that you pay for in order to play it..
-now what is so superior about this race you ask? well it could be anything... they could have new ships that no other race can have, it could be this superior race can research any technology without a time penalty for not being the research's original race, it could be anything that would give this race a little bit upper hand..
-so this superior race would be just like the travelers, but public accessable.. you could make this 10dollars to use this race and you would only need 3 people to do it.. 10 dollars is not that much for 100 days of the superior race..
>another idea could be the extended time for one of your evos with a little fee.. you could extend your evo for a week for a flat fee of 5-7 dollars..
-but you are only limited 3 or so extensions.. so you could add on 3 weeks of points for roughly 15-21dollars.. it doesnt have to be this expensive though..
there are more idea out there you just need to be creative  |
and: it will not be a paying game. just some small features, that give you more fun and options to the game |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Jul 03, 2006 11:23 pm Post subject: |
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if you want to donate you can do it on the contact page (link on the startpage) http://www.spacetrace.org/contact.php
you only need a free paypal account, it even works without creditcard in most countries
Last edited by admin on Fri Aug 11, 2006 6:51 pm; edited 1 time in total |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Jul 03, 2006 11:26 pm Post subject: |
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Also we are agree about NOT giving advantages by paying money. So we should suggest some other things(there arent more coming to my mind) just some intern pubilicity on the forum that i will do. But reading all the posts the suggestions are about advantadges, except of course the battle order...but even so i will split the players in "supporters" and "not supporters" and also the battleorder sometime has no meaning. I mean think about using it with a spectre it depends, as all the admins have said, on the battle situation and we realy know how important is this. So an unexpected attack could destroy you even if you have made the battleorder.
Plz tell us about the adds clicking. Everyone! just a few second you will wait clicking on them ! Plx click! |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Jul 03, 2006 11:28 pm Post subject: |
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buy credits to build wormholes  |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Jul 03, 2006 11:35 pm Post subject: |
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spacetrace wrote: | buy credits to build wormholes  |
There you are wrong again...If you ae a noob helper you can already make a WH and who needs more than 1 WH?...So the rest are just not noobhelpers, why would them buy somecredits when they can invite friends?
Its a drastic solution, but, i just see it as a suggerence not aprobed or rejected by myself...Eliminate the credis earned by inviting friends next time:S But seriously i think it would be stupid because if we have more people we can get more forum users then more adds what about rising the credits price of WH and new inventions? |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Jul 03, 2006 11:40 pm Post subject: |
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more people playing, more fun for everybody
the wormhole thing was just a little joke, because it is already possible. for a donation you will get credits :
so lets get 1.5 million of spacetrace players and make some money
so i suggest you start a inviting avalanche, and every player invites 10 players 240 *10 =2400 *10 =24000 *10 =240000*10=2.4 million
then every single planetary system of our beloved galaxy is inhabited and we get 2.4million clicks per day lol |
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iuztheevil Commander


Joined: 02 Jun 2006 Posts: 86
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Posted: Tue Jul 04, 2006 12:41 am Post subject: |
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Well, I would pay somewhere around 3 to 5 USD for an extra probe slot at the beginning of the evo (I'm sure most would). I would not pay for extra EVO (think it's not such a great idea) and I'm on the fence about "hyperfuel" for the ships. Maybe a new ship research like this:
Advanced MotherShip:
This more advanced mothership has increased warp core shielding, a small cannon, and a faster, stable warp core, but requires more technicians to keep it from blowing up. It can not be used with any reconstructors, as the resonance of the warp field would destroy the reconstructive ships. Also, when travelling through any Trans Warp Networks, there is a 15% chance that 10 random ships (of ANY class) will be lost while in transit due to hyperspeed instability.
50/1000
Warp 8
475 MP
So, you can move faster with a small amount of attack, but no reconstruction, and using TWN could really screw you up....available to donated members with a few drawbacks....
What do you guys think? |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Tue Jul 04, 2006 1:00 am Post subject: |
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Not bad Iuz...not bad at all. I like the extra probe slot as well. I also like the reduced research times. The research times have extremely little impact on the game itself as you compete against other players with varying researches all the time.
The MS also is a nice touch...not too powerful but a nice ship to have if you want to pay for it. |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Jul 04, 2006 1:05 am Post subject: |
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Guys, why cant you understand the topic?
There is a rule: NO ADVANTAGES by paying, you are all making ideas of advatadges and it has to be just for fun...an extra feature ok?
I usggest the battle simulator. |
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