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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Jun 01, 2006 4:13 pm Post subject: Mother Crow |
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In the spirit of making new ships, I thought I would try something that could be fun and add a little different aspect to the game.
The Mother Crow will be a high speed mothership that will self destruct in any battle it encounters.
It's sole purpose is to pick up ships from pre-warp planets and deposit them to other prewarp planets.
Similar in design to the fleet tender, this ship has no shielding at all freeing space to install exploration probe technology enabling the ship to scan for new technologies installed on pre-warp planets.
This ship can hold a maximum of 200 ships of any class but if a battle encounter occurs, the ship is completely destroyed.
The resulting explosion propels the "captured ships" to the closest pre-warp planet where they will reside in thier new home.
This ship will display prewarp ship data superceding information transmitted by 1 regular probe but does not take the place of a probe slot. If this ship is destroyed, regular probe data will replace the Crow's transmitted information.
Ok...is it useful ? If so...
How many MP ?
How fast will it travel?
How many ships can it carry?
Should the cargo ships it carries cost you equal mp, half mp or nothing?
And finally...
Would anyone use this ship on occassion ?
Lets hear some valid reasons why this ship should or should not be invented |
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Spyder Vice Admiral


Joined: 09 Sep 2004 Posts: 565
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Posted: Thu Jun 01, 2006 11:47 pm Post subject: |
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Lets hear some valid reason why this post is in suggestions and not new ship inventions. Low on credits? _________________ Space Mercenaries Inc.
(Temporarily out of business)
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Fri Jun 02, 2006 3:27 am Post subject: |
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@Sypder--well in suggestions it is more cheaper on credits.. and also about 94% of ships invented get rejected so it is smarter to do it this way..
About the ship T2.. hmmm.... maybe useful.. like for taking some pre-warp ships from one planet to a planet closer to you.. not a bad idea, but can be very complicated
this ship would have to be higher than a warpspeed of 5, i can tell you that.. possibly 10 or 11 so it will be faster than a ms. Maybe higher/lower..
Probe thing could work like a eye-in-the sky and a pyramid device.
how many ships.. it should be able to carry as much mp as you can afford, and the cargo mp.. it could be half, but definitally not 0 mp..
you could use this ship.. here would be a senerio..
ships on a pre-warp world are to far and take a while to get to.. take this ship and collect all ships you want and take it to the closest pre-warp world to you.. meanwhile take a normal ms and put it on the pre-w world this ship will end up on.. dump off cargo and pick up with your ms, and procede to attack your target.
Now.. could i see me using it in the future?.. no, but might come in handy to others.. Why i wouldnt use it cause it would take a long time to execute all this and have it work smoothly.. plus pre-warp worlds have crappy ships.. well no i shouldnt say that but what i ment to say is their are better ways to set up a fleet..
As for mp... i think it should be from 400 to 600.
A plus about this ship would be the pre warp ship data probe.. be like a eye in the sky but finding ships on planets that can travel on its own, be redirected to different coords, and have a fast warp..
im sure that there will be some that use it and some that wont _________________ -==Frag the Weak, Hurdle the Dead.==- |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Fri Jun 02, 2006 4:13 am Post subject: |
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Spyder wrote: | Lets hear some valid reason why this post is in suggestions and not new ship inventions. Low on credits? |
Well...I won't be building any more wormholes this evo with my credit but a more valid reason is...I'm not sure it can be done.
What do you think? You been around longer than me. |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Fri Jun 02, 2006 4:25 am Post subject: |
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Quote: | how many ships.. it should be able to carry as much mp as you can afford, and the cargo mp.. it could be half, but definitally not 0 mp..
you could use this ship.. here would be a senerio..
ships on a pre-warp world are to far and take a while to get to.. take this ship and collect all ships you want and take it to the closest pre-warp world to you.. meanwhile take a normal ms and put it on the pre-w world this ship will end up on.. dump off cargo and pick up with your ms, and procede to attack your target. |
I'm really not sure about the ships carried vs the mp allowed. If this ship was attacked, no points would be gained from the carried ships...only the Crow itself. I dont think it should be faster than a Lowrider or fleet tender. It probably would be used only once or twice during an evo by people who use pre-warp ships.
Also if you encountered any size of prewarps against someone, you would have the option of "hiding" thier supply forcing them to look elsewhere for other substitutes.
If this ship is physically impossible to accomplish, just shut it down.
I suspect the lack of response leads it in that direction |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Fri Jun 02, 2006 7:09 am Post subject: This is not a bad idea however.... |
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I think the prewarps have so few ships now there really is not much to move about and the ships to be had just happen to be on such distant prewarps that you really need days just to gather enough to make a difference in your stack anyway. :|
admin I think you asked about ships to place on the 4 "big prewarps"...is anything happening on that??? :| _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Fri Jun 02, 2006 2:46 pm Post subject: Re: This is not a bad idea however.... |
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DavAlan wrote: | I think the prewarps have so few ships now there really is not much to move about and the ships to be had just happen to be on such distant prewarps that you really need days just to gather enough to make a difference in your stack anyway. :|
admin I think you asked about ships to place on the 4 "big prewarps"...is anything happening on that??? :| |
It is the very reasons you outlined Dave, like the small number of ships available on prewarps ( not counting the 4 big ones) that I think this ship would get some limited use. The archeology probe, despite being a good probe just does not cut it with the few ships it finds on each available scan. Not really worth the effort with using a regular mother and a probe slot for the return on investment.
A ship that could get from 1 prewarp to another fairly rapidly would help in the pre-production ship hunt. If this ship could gather pre-warp ships as well as identify where thay are located it would make a greater incentive to use pre-warps ships.
I think a limit to the number of ships this mother could carry as opposed to the actual MP of the carried ships your account would allow would make it a more balanced tool.
What I need is some way to try to achieve the desired effect rather than put out some half working ship that will not meet the initial design criteria
Doing that is a sure recipe for non-acceptance.
If the idea holds merit, perhaps Admin could consider building it as it may take some special modifiers not available in regular ship design to achieve the desired result. |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Jun 02, 2006 8:20 pm Post subject: Re: Mother Crow |
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T2 wrote: | In the spirit of making new ships, I thought I would try something that could be fun and add a little different aspect to the game.
The Mother Crow will be a high speed mothership that will self destruct in any battle it encounters.
It's sole purpose is to pick up ships from pre-warp planets and deposit them to other prewarp planets.
Similar in design to the fleet tender, this ship has no shielding at all freeing space to install exploration probe technology enabling the ship to scan for new technologies installed on pre-warp planets.
This ship can hold a maximum of 200 ships of any class but if a battle encounter occurs, the ship is completely destroyed.
The resulting explosion propels the "captured ships" to the closest pre-warp planet where they will reside in thier new home.
This ship will display prewarp ship data superceding information transmitted by 1 regular probe but does not take the place of a probe slot. If this ship is destroyed, regular probe data will replace the Crow's transmitted information.
Ok...is it useful ? If so...
How many MP ?
How fast will it travel?
How many ships can it carry?
Should the cargo ships it carries cost you equal mp, half mp or nothing?
And finally...
Would anyone use this ship on occassion ?
Lets hear some valid reasons why this ship should or should not be invented |
Quite a difficult votation, i say no...i see it this way..or it only carry himself, or can carry al the ships.
@Noxus, 94% LOL...not even a 0,1 is accepted |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Fri Jun 02, 2006 9:42 pm Post subject: |
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T2 wrote: | Quote: | how many ships.. it should be able to carry as much mp as you can afford, and the cargo mp.. it could be half, but definitally not 0 mp..
you could use this ship.. here would be a senerio..
ships on a pre-warp world are to far and take a while to get to.. take this ship and collect all ships you want and take it to the closest pre-warp world to you.. meanwhile take a normal ms and put it on the pre-w world this ship will end up on.. dump off cargo and pick up with your ms, and procede to attack your target. |
I'm really not sure about the ships carried vs the mp allowed. If this ship was attacked, no points would be gained from the carried ships...only the Crow itself. I dont think it should be faster than a Lowrider or fleet tender. It probably would be used only once or twice during an evo by people who use pre-warp ships.
Also if you encountered any size of prewarps against someone, you would have the option of "hiding" thier supply forcing them to look elsewhere for other substitutes.
If this ship is physically impossible to accomplish, just shut it down.
I suspect the lack of response leads it in that direction |
this ship has to have a higher warp that way it makes it more useful than a fleet tender or a Lowrider doing this job..
because this would be difficult to make.. i dont see admin trying to make this.. but if the admin were to get bored, maybe he would make it in his free time..
@Rubens--> i was only guesstimating the percentage.. maybe instead of 94% it should be like 99.75% of inventions made dont make it into the game.. so thats 25 out of 10000 inventions make it into the game.. _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Jun 03, 2006 5:33 am Post subject: |
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Do you want to calculate the ships accepted? Well you cant because there are other ships that were invented and didnt get through the forum...Welll just aprox it to 99% dont give hopes to noobs |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Sat Jun 03, 2006 6:04 am Post subject: |
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Quote: | Quite a difficult votation, i say no...i see it this way..or it only carry himself, or can carry al the ships. |
Yes Rubens..I believe it is beyond the engineering capability of anyone's run-of-the-mill shipyard.
I'm not really clear on what you mean carry itself or carry all ships.
The only reason someone would build this ship is to "go shopping" for some new or different ships. Yes...it would cost a fleet slot and be capable of being destroyed but, we don't want to destroy all the ships admin worked to place on the prewarps and they never even get so see battle stored in the containment field of some cargo ship.
With that thought in mind, putting a capacity on the limit via ship numbers might be the best thing to do rather than put the limit via mp available.
Perhaps a limit of 100 c1's 50 c2's and 10 c3 ships would be reasonable but that part could still be open for discussion.
I would definitely use this ship if available and still be able to hunt with a full mp. This ship could carry NO fighting ships at all and if caught, could be a very easy victory for approx. 350 to 650 points (depending on what is reasonable) via some guy with a scout ship or flying saucer.
It's not the type of ship you would leave laying around for a rainy day.
You would not be able to load ships from your base or fleet into it and shuttle that way...that would make it too powerful. Only pick up and deliver from/to prewarps.
I never thought about using it in conjunction with remote shipyards. Now that would be really hard to program out if the ship was limited to pre-warp pick-up and delivers only. |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Jun 03, 2006 6:30 am Post subject: |
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T2 wrote: | Quote: | Quite a difficult votation, i say no...i see it this way..or it only carry himself, or can carry al the ships. |
Yes Rubens..I believe it is beyond the engineering capability of anyone's run-of-the-mill shipyard.
I'm not really clear on what you mean carry itself or carry all ships.
The only reason someone would build this ship is to "go shopping" for some new or different ships. Yes...it would cost a fleet slot and be capable of being destroyed but, we don't want to destroy all the ships admin worked to place on the prewarps and they never even get so see battle stored in the containment field of some cargo ship.
With that thought in mind, putting a capacity on the limit via ship numbers might be the best thing to do rather than put the limit via mp available.
Perhaps a limit of 100 c1's 50 c2's and 10 c3 ships would be reasonable but that part could still be open for discussion.
I would definitely use this ship if available and still be able to hunt with a full mp. This ship could carry NO fighting ships at all and if caught, could be a very easy victory for approx. 350 to 650 points (depending on what is reasonable) via some guy with a scout ship or flying saucer.
It's not the type of ship you would leave laying around for a rainy day.
You would not be able to load ships from your base or fleet into it and shuttle that way...that would make it too powerful. Only pick up and deliver from/to prewarps.
I never thought about using it in conjunction with remote shipyards. Now that would be really hard to program out if the ship was limited to pre-warp pick-up and delivers only. |
When i say carry i mean the ships it cant take with it...
Anyway i see that in an easier way..Time slipper, lowrider, fleet tender or even a MS...take a Wormhole or just TWG and go to a prewarp planet...dont see this so needed
PD:Greetings:P |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Sat Jun 03, 2006 7:17 am Post subject: |
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Well...I have gone shopping before with a regular mother and it was painful slow. Next time I used a low Rider. A little bit better but still to slow by the time you re-deploy a probe and wait for it, all be it ...the arch probes have good scan radius.
It was something that could make pre-warp stuff more interesting to the players if it was easier to recover. The depletion of available ships may indicate if the supply remains consistant, this ship would not be needed.
As it is doubtful this ship will ever be available, so spending too much time talking about it is just spam.
Actually, when I first visited a pre-warp and saw a production center, I thouhg the pre-warps continued to produce ships and automatically replentished over a 24 hr period. Much to my dismay I found this is not the case. |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Sun Jun 04, 2006 4:22 am Post subject: |
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T2 wrote: |
Actually, when I first visited a pre-warp and saw a production center, I thouhg the pre-warps continued to produce ships and automatically replentished over a 24 hr period. Much to my dismay I found this is not the case. |
Do you think that pre-warps that restock themselves would be acceptable solution to the scattered ragtag ships that currently exist ?
Of course there would be stocking limits and build times may have to be extended to 24-48 hours . Admin could go in on occassion (semi-annually) and add, delete, replace the production and add or change new approved inventions from thier pile of already somewhat approved ships that has yet to see gameplay? |
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