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I-Recon
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Is this a good invention?
Yes
50%
 50%  [ 4 ]
Yes but changes are needed
37%
 37%  [ 3 ]
No, heres what needs changed
12%
 12%  [ 1 ]
Heck no.. im stubborn and dont like other peoples inventions...
0%
 0%  [ 0 ]
Total Votes : 8

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Noxus
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 Post Posted: Wed May 31, 2006 3:38 am    Post subject: I-Recon
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I-recon (class 1 ship)


intelligence recon ship goes out and locates enemy ships and jams them while also jamming some of your own ship by mistake from cheap funding.

attack/life: 0/1
manpower: 7

researchtime: 1 d
buildingtime: 12 h


e-ray-technology
needed research:
emp technology

battle details:
fights
(battle engine syntax: f)
jams 2 ships in both fleets in class 1 and you get back the initiative
battlemessage: "recon ship jams jams ... ships"
(battle engine syntax: jam,both,2,1,recon ship jams)
jams 2 ships in both fleets in class 2 and you get back the initiative
battlemessage: "recon ship jams jams ... ships"
(battle engine syntax: jam,both,2,2,recon ship jams)
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Noxus
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 Post Posted: Wed May 31, 2006 3:42 am    Post subject:
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i think this could be a nifty little thing to have around

whats your guys input?
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mjx1
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 Post Posted: Wed May 31, 2006 12:49 pm    Post subject:
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lol so cheap funding its in black & white

more mp afterall people can just find ships that are immune against jamming and use it with them
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al12
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 Post Posted: Wed May 31, 2006 3:28 pm    Post subject:
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i think this ship could come in handy.
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Rubens
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 Post Posted: Wed May 31, 2006 7:16 pm    Post subject:
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Huh? jams 2 ships in both fleets but it has a mp of 7?
LOL hell no...

Sorry try again
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Noxus
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 Post Posted: Wed May 31, 2006 8:42 pm    Post subject:
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@Rubens - whats the problem with this invention? it jams each fleet evenly and is a expensive c1.. i dont get whats wrong with it.. plz explian your reasoning
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Noxus
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 Post Posted: Wed May 31, 2006 8:45 pm    Post subject:
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mjx1 wrote:
lol so cheap funding its in black & white

more mp afterall people can just find ships that are immune against jamming and use it with them


theres not that many ships that are immune to jamming, but granted there are a select few.. you could also make a couple of ships that are immune and have a whole new fleet setup for the e-rays...

hmmm.. not a bad idea
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Rubens
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 Post Posted: Wed May 31, 2006 11:50 pm    Post subject:
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Noxus wrote:
@Rubens - whats the problem with this invention? it jams each fleet evenly and is a expensive c1.. i dont get whats wrong with it.. plz explian your reasoning


What the hell do you want me to explain?
It is expensive, too much mp it does nothing...it just could be usefull in like 3 battle situations and you need to be online, there already too much useless ships on the game to add this.

How long have you been here? how many ships have you seen added? how many have you invented?...reflex
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Noxus
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 Post Posted: Thu Jun 01, 2006 2:04 am    Post subject:
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Rubens.... how many inventions have you made? this is possibly not evpensive enough.. if you could only see the "whole" picture..

you can use this ship with another ship called "retraitor"... yeah this ship is barely used as the Ships Stat says..

retraitor <5 20

The retraitor destroys two enemy vessels if jammed... this would be a nice fleet setup here, just like a bounty hunter/hammer combo..

this "useless" ship would not be so useless and would make a previous ship not "useless"


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 Post Posted: Thu Jun 01, 2006 3:59 am    Post subject:
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Noxus wrote:
Rubens.... how many inventions have you made? this is possibly not evpensive enough.. if you could only see the "whole" picture..

you can use this ship with another ship called "retraitor"... yeah this ship is barely used as the Ships Stat says..

retraitor <5 20

The retraitor destroys two enemy vessels if jammed... this would be a nice fleet setup here, just like a bounty hunter/hammer combo..

this "useless" ship would not be so useless and would make a previous ship not "useless"




Ok seems that even you cant understand your own ship
It cost 7 mp which could be destroyed with a single fighter...it jams just ships in class 2 which means 2 retraitors which destroy 4 c2. In theory you win pts in this situation but.

You need a battle situation in which the enemy has c2...because low c2 means no points...But if he has a lot of c2 he would has enough mp to kill all your retraitors and with just fighters he destroy this ship.

So the ship is "USELESS" there is just 1 thing that could make it usefull...i will say it now cuz i want more reputation as an expert LOL...but i dont really want this ship added there is too much bullshit in the game.

You should get back the inative with this ship and this shouldnt fight...But i wont explain it more...hope nobody does it either you should know it by your self


I have proposed 3 ships in 4 years...2 when i was a noob and 1 more while being a veteran obviosuly the first 2 rejected and the other one half aprobed but just by the comunity...At least i understand that i should learn about the game to proposal a ship that could change the whole strategy
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Noxus
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 Post Posted: Thu Jun 01, 2006 4:36 am    Post subject:
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Rubens wrote:
Noxus wrote:
Rubens.... how many inventions have you made? this is possibly not evpensive enough.. if you could only see the "whole" picture..

you can use this ship with another ship called "retraitor"... yeah this ship is barely used as the Ships Stat says..

retraitor <5 20

The retraitor destroys two enemy vessels if jammed... this would be a nice fleet setup here, just like a bounty hunter/hammer combo..

this "useless" ship would not be so useless and would make a previous ship not "useless"




Ok seems that even you cant understand your own ship
It cost 7 mp which could be destroyed with a single fighter...it jams just ships in class 2 which means 2 retraitors which destroy 4 c2. In theory you win pts in this situation but.

You need a battle situation in which the enemy has c2...because low c2 means no points...But if he has a lot of c2 he would has enough mp to kill all your retraitors and with just fighters he destroy this ship.

So the ship is "USELESS" there is just 1 thing that could make it usefull...i will say it now cuz i want more reputation as an expert LOL...but i dont really want this ship added there is too much bullshit in the game.

You should get back the inative with this ship and this shouldnt fight...But i wont explain it more...hope nobody does it either you should know it by your self


I have proposed 3 ships in 4 years...2 when i was a noob and 1 more while being a veteran obviosuly the first 2 rejected and the other one half aprobed but just by the comunity...At least i understand that i should learn about the game to proposal a ship that could change the whole strategy


So Rubens.. what do you think should be changed on this ship to make it better, thinking logically of course.

also theres not a lot of "bullshit" in this game.. this is a complex game that requires a lot of strategy, and there is a lot of things that make stuff useful.. like the apollo and the cyclop are useful for one thing.. they only target one class, making it good for one thing.. dont get me wrong, i do like them both and they work with a major. a lot of things are only good for one thing.. and this ship is good for other things too, its just you wish not to see them cause "theres is too much bullshit in the game"
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 Post Posted: Thu Jun 01, 2006 8:16 pm    Post subject:
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Noxus wrote:
Rubens wrote:
Noxus wrote:
Rubens.... how many inventions have you made? this is possibly not evpensive enough.. if you could only see the "whole" picture..

you can use this ship with another ship called "retraitor"... yeah this ship is barely used as the Ships Stat says..

retraitor <5 20

The retraitor destroys two enemy vessels if jammed... this would be a nice fleet setup here, just like a bounty hunter/hammer combo..

this "useless" ship would not be so useless and would make a previous ship not "useless"




Ok seems that even you cant understand your own ship
It cost 7 mp which could be destroyed with a single fighter...it jams just ships in class 2 which means 2 retraitors which destroy 4 c2. In theory you win pts in this situation but.

You need a battle situation in which the enemy has c2...because low c2 means no points...But if he has a lot of c2 he would has enough mp to kill all your retraitors and with just fighters he destroy this ship.

So the ship is "USELESS" there is just 1 thing that could make it usefull...i will say it now cuz i want more reputation as an expert LOL...but i dont really want this ship added there is too much bullshit in the game.

You should get back the inative with this ship and this shouldnt fight...But i wont explain it more...hope nobody does it either you should know it by your self


I have proposed 3 ships in 4 years...2 when i was a noob and 1 more while being a veteran obviosuly the first 2 rejected and the other one half aprobed but just by the comunity...At least i understand that i should learn about the game to proposal a ship that could change the whole strategy


So Rubens.. what do you think should be changed on this ship to make it better, thinking logically of course.

also theres not a lot of "bullshit" in this game.. this is a complex game that requires a lot of strategy, and there is a lot of things that make stuff useful.. like the apollo and the cyclop are useful for one thing.. they only target one class, making it good for one thing.. dont get me wrong, i do like them both and they work with a major. a lot of things are only good for one thing.. and this ship is good for other things too, its just you wish not to see them cause "theres is too much bullshit in the game"



First of all learn to read and then do it with my post, i already gave youadvices with which you can modify your ship.

Second, its false the apollo hasnt just an unic use and its totally different at soem ships cuz it attack in mass, anyway i wont tell you how does the ship or another one works because you should learn but you own experiencie or reading in the important topics...


When i am reffering to bullshit i am talking about idiot ships that still in the game that nobody use...And i am not talkiing just about the ships on the planets...
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 Post Posted: Thu Jun 01, 2006 11:50 pm    Post subject:
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Hey rubens, I am interested in which ships you think are useless, I wonder if we agree on them.
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 Post Posted: Fri Jun 02, 2006 1:15 am    Post subject:
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Spyder wrote:
Hey rubens, I am interested in which ships you think are useless, I wonder if we agree on them.


I dont really remember the name...but just because of you i will try to find them...just give me 1 day so i can join in the acces account and look them...right now i will sleep:P
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 Post Posted: Fri Jun 02, 2006 8:16 pm    Post subject:
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The comando carrier...not that useless but if exist a ship that relases comando i want another that relases hammers

Kinetic deflector ship
Winged beater...i dont really like it

Those are the new ships...In the old i find the prophet and some others...

Try to keep this topic alive till i get back:P
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Noxus
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 Post Posted: Fri Jun 02, 2006 10:01 pm    Post subject:
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commando carriers are not that useless.. you would know if you used one, it has a very nice effect... try it sometime Rubens

but the Kinetic deflector ship and the Winged beater i hate... i've made better inventions than these...

theres not that many without a perpose otherwise admin wouldnt of allowed them in the game period
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 Post Posted: Sat Jun 03, 2006 5:36 am    Post subject:
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Noxus wrote:
commando carriers are not that useless.. you would know if you used one, it has a very nice effect... try it sometime Rubens

but the Kinetic deflector ship and the Winged beater i hate... i've made better inventions than these...

theres not that many without a perpose otherwise admin wouldnt of allowed them in the game period


I have played continually since the comando carrier existed and believe me i have use it...and it is quite a difference between a sporator a commando carrier and a hammar...
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 Post Posted: Sat Jun 03, 2006 5:47 pm    Post subject:
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So anyways.. if i were to make this ship what should the mp be?? i think the ap/lp are good but i hear Rubens commplaints that the mp is to low..

what should it be to make it better? Also anyother changes i should make?
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 Post Posted: Sat Jun 03, 2006 7:34 pm    Post subject:
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Noxus wrote:
So anyways.. if i were to make this ship what should the mp be?? i think the ap/lp are good but i hear Rubens commplaints that the mp is to low..

what should it be to make it better? Also anyother changes i should make?


Wrong, i never said it was to low i said it was to high.
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 Post Posted: Sat Jun 03, 2006 8:47 pm    Post subject:

i was the one who said it was low
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