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major phaser
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SpaceTrace Forum Forum Index » New Technology Inventions » major phaser
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this vote will decide about the future of this invention:
this can be added to the game
22%
 22%  [ 2 ]
it needs some changes but it is a good invention
11%
 11%  [ 1 ]
i will post the needed changes here
11%
 11%  [ 1 ]
no good try another one
55%
 55%  [ 5 ]
Total Votes : 9

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tec_server
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 Post Posted: Thu Apr 20, 2006 3:32 am    Post subject: major phaser
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major phaser (class 3 ship)

[img]http://images.google.com/images?q=tbn:0dq4BCHqSeYC0M:mackers-world.com/images/spacecraft/brstarfighter.jpg[/img]
disables a major recontructor in the enemy fleet


attack/life: 0/75
manpower: 250

researchtime: 1 d 12 h
buildingtime: 12 h


human-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
disables the abilities of all major reconstructors
battlemessage: "major phaser disables"
(battle engine syntax: disable,major reconstructor,major phaser disables)
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Noxus
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 Post Posted: Thu Apr 20, 2006 3:35 am    Post subject:
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this is my first ship.. ya know i thought i would try it out
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mast3r w1nn3r
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 Post Posted: Thu Apr 20, 2006 11:28 am    Post subject:
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you could make it a bit beter its not very strong


but a nice invention
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 Post Posted: Thu Apr 20, 2006 11:56 am    Post subject:
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mast3r w1nn3r wrote:
you could make it a bit beter its not very strong


but a nice invention


what are you talking about it eliminates the use of the major reconstructor in the enemies fleet far too strong
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Rubens
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 Post Posted: Thu Apr 20, 2006 12:27 pm    Post subject:
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mjx1 wrote:
mast3r w1nn3r wrote:
you could make it a bit beter its not very strong


but a nice invention


what are you talking about it eliminates the use of the major reconstructor in the enemies fleet far too strong


Way too weak...It cost 250 when a shockwave crusero costs 65.(If the game hasnt changed LOL) And So on.

Any way even if it has less value i dont care, having a ship just to make an effect on a MR its useless and brainles, there are other ways.
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 Post Posted: Thu Apr 20, 2006 4:37 pm    Post subject:
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Really pointless.

As you start to play the game more you will discover that the Major reconstructor doesnt come that much in fleets, and when it does it is usually is swank, which are easily countered these days just ask any noob helper how and they will tell you some might even send you a battle report to show you how it really works
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Noxus
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 Post Posted: Thu Apr 20, 2006 11:33 pm    Post subject:
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but this would be in a anti-swank fleet which i see a lot of.

this is how i figure it - a major reconstructor reconstructs 7 c3 ships so..

7 x 60mp (lets just say it reconstructs 7 cruisers) = 420

so if a major phaser stops a major constructor you save 420mp.. but this ship has drawbacks which are low defence and a semi-high mp.

but if the major phaser is destroyed then its a easy 250 for your opponet..


in other words i thought this was a pretty well balanced ship and i still do
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 Post Posted: Fri Apr 21, 2006 3:50 am    Post subject:
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Anon De Mouse wrote:
Really pointless.

As you start to play the game more you will discover that the Major reconstructor doesnt come that much in fleets, and when it does it is usually is swank, which are easily countered these days just ask any noob helper how and they will tell you some might even send you a battle report to show you how it really works


Actually Major Reconstructors are in the top 10 most used ships in fleets if you look in Ship Stats...
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 Post Posted: Fri Apr 21, 2006 5:36 am    Post subject:
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i think this ship is useless, there enough ways to take out a swank, and with the second fleet u take te MS and the MR.
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 Post Posted: Fri Apr 21, 2006 11:09 am    Post subject:
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also, all u need to counter a major reconstructor is a hammer really
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 Post Posted: Fri Apr 21, 2006 1:04 pm    Post subject:
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Noxus...you have the right idea...don't let these guys rain on your parade. You show consideration when designing the ship and thought out the pros and cons with regard to Mp used vs. effect obtained.
I personally not likely would use the ship but then again, I might if it were available and I had a swank to contend with. I'm just not sure yet.

It has a different effect than any other ship developed and it will not give a big edge or detriment to anyone who uses it . I would have to look it over in more detail and dwell on the implications of using it but all in all...a pretty good try I think.
It certainly has more promise than some of these ships that I have seen that can be produced for 10 mp and kill 1000 mp with
I actually think you could lower the mp req'd to build or consider making all reconstructor/deconstructor type ships vulernable to it.
Once again though, I repeat, I am not a ship designer. Maybe when I understand all the currently available ships I'll try again
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Rubens
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 Post Posted: Fri Apr 21, 2006 7:54 pm    Post subject:
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T2 wrote:
Noxus...you have the right idea...don't let these guys rain on your parade. You show consideration when designing the ship and thought out the pros and cons with regard to Mp used vs. effect obtained.
I personally not likely would use the ship but then again, I might if it were available and I had a swank to contend with. I'm just not sure yet.

It has a different effect than any other ship developed and it will not give a big edge or detriment to anyone who uses it . I would have to look it over in more detail and dwell on the implications of using it but all in all...a pretty good try I think.
It certainly has more promise than some of these ships that I have seen that can be produced for 10 mp and kill 1000 mp with
I actually think you could lower the mp req'd to build or consider making all reconstructor/deconstructor type ships vulernable to it.
Once again though, I repeat, I am not a ship designer. Maybe when I understand all the currently available ships I'll try again


Cute words but not true at all...I wont say a thing about the "trying" of making a ship but the point is that is useless everywhere

There are already 2 ships that could make this effect, Hammer and shocwave crusero(and other mores) but just with those 2 is enough for all razes..
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 Post Posted: Fri Apr 21, 2006 8:19 pm    Post subject:
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i agree with rubens... topic closed i say
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 Post Posted: Sat Apr 22, 2006 12:56 am    Post subject:
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Rubens wrote:
T2 wrote:
Noxus...you have the right idea...don't let these guys rain on your parade. You show consideration when designing the ship and thought out the pros and cons with regard to Mp used vs. effect obtained.
I personally not likely would use the ship but then again, I might if it were available and I had a swank to contend with. I'm just not sure yet.

It has a different effect than any other ship developed and it will not give a big edge or detriment to anyone who uses it . I would have to look it over in more detail and dwell on the implications of using it but all in all...a pretty good try I think.
It certainly has more promise than some of these ships that I have seen that can be produced for 10 mp and kill 1000 mp with
I actually think you could lower the mp req'd to build or consider making all reconstructor/deconstructor type ships vulernable to it.
Once again though, I repeat, I am not a ship designer. Maybe when I understand all the currently available ships I'll try again


Cute words but not true at all...I wont say a thing about the "trying" of making a ship but the point is that is useless everywhere

There are already 2 ships that could make this effect, Hammer and shocwave crusero(and other mores) but just with those 2 is enough for all razes..



hammer nanite-technology
(1/1) 16 – improved field theories


with a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. only one hammer can be active, all additional hammers will be destroyed.

Nowhere do I see disable all major reconstructors in the syntax... It only effects class 2 & 3 and is a C1 ship.
If you want to compare, pls provide a more detail description of what you mean so the inventor knows what you are talking about



Let's check Shockwave cruiser...........

shock-wave-cruiser (class 3 ship)
generates a shock wave that deals 1 damage to 30 enemy ships. an important ship to counter missile attacks.

attack/life: 0/100
manpower: 65
Same thing in this example you give. No direct attack on any C4 ships.

Please explain for the benefit of everyone who don't know, what you are talking about.
This would be for the benefit of the players who have never used a Hammer or shock wave cruiser before or do not know how to use them to get the same effect
You could also ask Lolkrnboi to lay out how it works and then I will be satisfied to close the topic.
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 Post Posted: Sat Apr 22, 2006 1:36 am    Post subject:
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T2 wrote:
Rubens wrote:
T2 wrote:
Noxus...you have the right idea...don't let these guys rain on your parade. You show consideration when designing the ship and thought out the pros and cons with regard to Mp used vs. effect obtained.
I personally not likely would use the ship but then again, I might if it were available and I had a swank to contend with. I'm just not sure yet.

It has a different effect than any other ship developed and it will not give a big edge or detriment to anyone who uses it . I would have to look it over in more detail and dwell on the implications of using it but all in all...a pretty good try I think.
It certainly has more promise than some of these ships that I have seen that can be produced for 10 mp and kill 1000 mp with
I actually think you could lower the mp req'd to build or consider making all reconstructor/deconstructor type ships vulernable to it.
Once again though, I repeat, I am not a ship designer. Maybe when I understand all the currently available ships I'll try again


Cute words but not true at all...I wont say a thing about the "trying" of making a ship but the point is that is useless everywhere

There are already 2 ships that could make this effect, Hammer and shocwave crusero(and other mores) but just with those 2 is enough for all razes..



hammer nanite-technology
(1/1) 16 – improved field theories


with a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. only one hammer can be active, all additional hammers will be destroyed.

Nowhere do I see disable all major reconstructors in the syntax... It only effects class 2 & 3 and is a C1 ship.
If you want to compare, pls provide a more detail description of what you mean so the inventor knows what you are talking about



Let's check Shockwave cruiser...........

shock-wave-cruiser (class 3 ship)
generates a shock wave that deals 1 damage to 30 enemy ships. an important ship to counter missile attacks.

attack/life: 0/100
manpower: 65
Same thing in this example you give. No direct attack on any C4 ships.

Please explain for the benefit of everyone who don't know, what you are talking about.
This would be for the benefit of the players who have never used a Hammer or shock wave cruiser before or do not know how to use them to get the same effect
You could also ask Lolkrnboi to lay out how it works and then I will be satisfied to close the topic.


What the hell do you want me to explain?:S

A hammer makes 2 of damage over ALL class 3, and there isnt a ship that makes 98, 148, 198 and so on of damage so a MR wont work.

Also your hammers could be attacked by a spectre, but its not quit ea good idea combine a spectre with swank...


A SWC does 1 damage to some ships, using many of them(3) almost all the class 3 cant be reconstructed but we have to remembe ra MR just work for seven ships....but it works for any 7 ships...

Now, if everyone understood is topic closed....oh no wait, i am not the admin...so the topic still open to the new people who joins the forum and spam everywhere:D
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 Post Posted: Sat Apr 22, 2006 3:18 am    Post subject:
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alright.. a lot of mp to build a anti-swank with SWC also confusing and complicated ..
but when you use a major phaser and some cruisers it would be easier to counter a swank...

and its just to bad you cant use a SWC with hammers... meaning how nanites can't research e-ray tech, and visa-versa.... and this also would be a human way to counter a swank...

im still convinced that is a good ship
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 Post Posted: Sat Apr 22, 2006 3:22 am    Post subject:
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What I'm tryng to say Rubens is the ships you outlined are ships that deal with effect. There is no ship that works on the cause...well not true ...a mantis I think destroys c 4 ships.
That is what this ship is all about. I do not think the ship is good enough to join the game but I think the different effect that the builder attempts is worthy of more careful consideration and looks at the reconstructor from a completely different angle than is perhaps the most common approach.

This should be encouraged to provide fresh new ships to the game and make it interesting. To a vet...the old ships are comforting knowing exactly how things are suppose to work when certain combo's are put together. Somewhere there must be a balance between practical ship design and contentment from familiarity.
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 Post Posted: Sat Apr 22, 2006 6:46 am    Post subject:
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T2 wrote:
What I'm tryng to say Rubens is the ships you outlined are ships that deal with effect. There is no ship that works on the cause...well not true ...a mantis I think destroys c 4 ships.
That is what this ship is all about. I do not think the ship is good enough to join the game but I think the different effect that the builder attempts is worthy of more careful consideration and looks at the reconstructor from a completely different angle than is perhaps the most common approach.

This should be encouraged to provide fresh new ships to the game and make it interesting. To a vet...the old ships are comforting knowing exactly how things are suppose to work when certain combo's are put together. Somewhere there must be a balance between practical ship design and contentment from familiarity.


Let me resume it from my apreciation...You are saying this a good ship because it deals directly with the MR without depending from other factors right?, well there is where i am not agree...there goes the strategy making combos you dont need a direct effect ship.


@Noxus...try to know a little bit more the game...you dont need to destroy the MR to deal a swank fleet...a MR just works with 7 ships!

3 SWC means 200 mp...this ship is 250...maybe you just like the ship cuz you invented it;)
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 Post Posted: Sat Apr 22, 2006 2:18 pm    Post subject:
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Rubens wrote:
T2 wrote:
What I'm tryng to say Rubens is the ships you outlined are ships that deal with effect. There is no ship that works on the cause...well not true ...a mantis I think destroys c 4 ships.
That is what this ship is all about. I do not think the ship is good enough to join the game but I think the different effect that the builder attempts is worthy of more careful consideration and looks at the reconstructor from a completely different angle than is perhaps the most common approach.

This should be encouraged to provide fresh new ships to the game and make it interesting. To a vet...the old ships are comforting knowing exactly how things are suppose to work when certain combo's are put together. Somewhere there must be a balance between practical ship design and contentment from familiarity.


Let me resume it from my apreciation...You are saying this a good ship because it deals directly with the MR without depending from other factors right?, well there is where i am not agree...there goes the strategy making combos you dont need a direct effect ship.


@Noxus...try to know a little bit more the game...you dont need to destroy the MR to deal a swank fleet...a MR just works with 7 ships!

3 SWC means 200 mp...this ship is 250...maybe you just like the ship cuz you invented it;)



Yeah i thought it was a good idea but i guess it just not cut out.. maybe if it had less manpower, but o well... so i will keep trying and make more for you guys to criticize
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 Post Posted: Sat Apr 22, 2006 2:43 pm    Post subject:

well this is a good idea, but it isn't needed, takes out strategy if u have direct attack ships
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