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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sun Feb 16, 2003 9:59 pm Post subject: |
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holo-fleet-carrier (class 1 ship)
equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. this class 4 ship acts in class one
attack/life: 0/200
manpower: 150
researchtime: 2 d
buildingtime: 12 h
e-ray-technology
needed research:
holo technology
battle details:creates 50 holo fighters in your own fleet in class 1
(battle engine syntax: create,self,50,1,holo fighter)
creates 10 holo destroyers in your own fleet in class 2
(battle engine syntax: create,self,10,2,holo destroyer)
creates 1 holo cruiser in your own fleet in class 3
(battle engine syntax: create,self,1,3,holo cruiser)
creates 1 holo mothership in your own fleet in class 4
battlemessage: "holo-fleet-carrier projects 50 fighters
1 holo-fleet-carrier projects 10 destroyers
1 holo-fleet-carrier projects 1 cruisers
1 holo-fleet-carrier projects 1 mothership"
(battle engine syntax: create,self,1,4,holo mothership,holo-fleet-carrier projects 50 fighters
1 holo-fleet-carrier projects 10 destroyers
1 holo-fleet-carrier projects 1 cruisers
1 holo-fleet-carrier projects 1 mothership,n)
is immune against the destruction effect
(battle engine syntax: trigger_0_destroy)
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Apr 13, 2006 5:33 pm Post subject: |
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I have never been able to successfully apply this ship to my benefit.
Can someone provide a good example of how to best utilize this little gem ! |
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Osiris Captain
Joined: 07 Mar 2006 Posts: 135
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Posted: Thu Apr 13, 2006 6:30 pm Post subject: |
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when i was e-ray i used 2 of them together with blockades and bounty's the were do devert the attacks away from the blockades and bounty's
it worked pretty much
give it a try and tell me if it works _________________ By suffering comes wisdom
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Apr 13, 2006 7:01 pm Post subject: |
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Is it good for only diversionary tactic's ? I guess so... It will take careful planning to avoid it getting wiped out by the enemy c1 fleet. To bad it was not immune to the Kamikaze They could make a nice combo by allowing the kame to destroy 3 holo fighters instead of other ships of thier own kind.
I'll have to see if my imagination can come up with some good combo's as well as the one you pointed out |
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The Butcher Lieutenant Commander
Joined: 29 Mar 2006 Posts: 67 Location: Sector Five
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Posted: Thu Apr 13, 2006 7:15 pm Post subject: |
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Gem is correct. (Edited for spelling )
This ship is fantastic at foiling precision strikes.
What I mean by precision, I mean when an attacker uses just enough ships to clear a class, to follow with a larger attack fleet.
For example, say I am attacking this:
100 10 40 1
I decide to apply 101 fighters and 11 destroyers, and follow up with a class one or two "class three killer" fleet, after their class three is exposed.
One holo fleet carrier will muddle this tactic completely, as the enemy will still possess some, or most, of their class one and two.
If I only have two fleets with me, I have no chance of cracking his defense, and I may as well go home. (After I send in just enough ships to break that fleet carrier )
Holo fleet carriers, some evaps, and some retreat fighters are a pretty solid base defense against mediocre players, and will sometimes confound advanced players.
They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little bastards.
Last edited by The Butcher on Thu Apr 13, 2006 7:51 pm; edited 1 time in total |
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Osiris Captain
Joined: 07 Mar 2006 Posts: 135
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Posted: Thu Apr 13, 2006 7:40 pm Post subject: |
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JEM???? _________________ By suffering comes wisdom
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Apr 13, 2006 9:06 pm Post subject: |
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I really see the Lowrider application now you mention it
..... So ...it's a defensive ship all around.
Thanks Butcher. |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Fri Apr 14, 2006 8:29 am Post subject: |
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The Butcher wrote: | Gem is correct. (Edited for spelling )
They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little ***. |
Try adding a about 100 intruders and a sporator or two and make the holo c1 as nasty as well as adding lp to the holo's
Also the missle launcher is another effective c3 "cover" for your lowrider as well.
And keep this holo stack as far from a myc swank as possible or add evaps, etc in _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Tue Mar 13, 2012 7:43 pm Post subject: |
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Do the Holo ships stay in the fleet after battle, like Nano Viruses? I dont see how they are removed anywhere in the syntax. I must be missing something. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Mar 17, 2012 7:14 pm Post subject: |
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no,
they don't have the 'stay' syntax in the modifier, so they vanish at the end of battle |
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