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spectre
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tec_server
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Joined: 04 Nov 2002
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 Post Posted: Mon Nov 11, 2002 10:26 pm    Post subject: spectre
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spectre (class 2 ship)


the spectre emittes a heavy shock wave that deals one damage to 1000 class 1 ships in both fleets.

attack/life: 0/10
manpower: 400

researchtime: 2 d
buildingtime: 22 h


e-ray-technology
needed research:
gravity

battle details:
fights
(battle engine syntax: f)
modifies AP/LP by 0/-1 of 1000 ships of any ship-type in both fleets in class 1
battlemessage: "heavy shock wave detected: destructed ... ships"
(battle engine syntax: mod,both,1000,1,all,+,0,-1,heavy shock wave detected: destructed)
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wizz
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 Post Posted: Tue Nov 12, 2002 12:53 pm    Post subject:
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the spectre is not to good...

you cant make it save against retro attacks... if you make it as save as possible you have no other options than killing class1 with your fleet..

leave the spectre as it is !
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Gabatabical
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 Post Posted: Tue Nov 12, 2002 12:56 pm    Post subject:
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The Spectre kills class 1 in both fleets, it's not too powerfull. Leave it alone!
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Dougster
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 Post Posted: Tue Nov 12, 2002 1:22 pm    Post subject:
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I lost 1500 in a battle with my spectre fleet.
An attacker, had to delay his attack on me, due to a spectre in his fleet. It can cost as well as score, leave it alone for now please.
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Frederik
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 Post Posted: Fri Nov 15, 2002 2:55 pm    Post subject:
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This ships looks very powerfull to me.
They will make class1 fleets obsolete (what's the point in composing a class1 fleet, if all the enemy needs is a spectre?)
If the spectre get's 0/10, it would also be vulnerable to other ships then the apollo cruiser. It would still mean terror for the class1 fleets, but could be a nice target for class2 fleets.
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peace of love
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 Post Posted: Fri Nov 15, 2002 5:38 pm    Post subject:
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Quote:
They will make class1 fleets obsolete (what's the point in composing a class1 fleet, if all the enemy needs is a spectre?)


--> that was indeed the actual intention of the spectre: to make the standardfightertactic useless.
it is harder to play with more than 800 fighters now. if you change the spectre you will do a step to the fighter direction again...

Quote:
If the spectre get's 0/10, it would also be vulnerable to other ships then the apollo cruiser. It would still mean terror for the class1 fleets, but could be a nice target for class2 fleets.

--> and it will become a gamble to use it (will it shoot before beeing destroyed). i dont like ships that base on luck but tactic...
everyone sees the advantages of the spectre, but i played it and i know the drawbacks:

a) if u dont use countermeasures its very likely that the 800mpspectre is lost...

b) if you do take countermeasures you cant be sure as well and have a specialized fleet which can deal with class1 and nothing else.

i dont play the spectre anymore cause its too bad a ship for me - there are at least three standardtactics which deal better with class1.
if you downgrade it , it will become crap.

and if some players complain about the "might" of the spectre they should better use their time to invent better fleets than 4000 fighters and 3 mothership...



[ This Message was edited by: peace of love on 2002-11-15 17:39 ]
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Dougster
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 Post Posted: Fri Nov 15, 2002 8:07 pm    Post subject:
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I know some players like that tactic much
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Frederik
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 Post Posted: Sat Nov 16, 2002 1:16 pm    Post subject:
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--> that was indeed the actual intention of the spectre: to make the standardfightertactic useless.
-> For that purpose the interceptor was invented, which might now also become obsolete.

--> and it will become a gamble to use it (will it shoot before beeing destroyed). i dont like ships that base on luck but tactic...
-> The spectre doesn't seem like a very tacticall ship to me. If you see a fleet on your ds with over 1200 class1, you can just send in a spectre
-> with the spectre, using class1 fleets becomes a gamble.
-> making the posibilty that it shoots before it is being destroyed is tactic, not luck

everyone sees the advantages of the spectre, but i played it and i know the drawbacks:

a) if u dont use countermeasures its very likely that the 800mpspectre is lost...
-> Just add enough shield generators in that fleet (I haven't checked for the races though) and if it destroyed enough, who cares? (It's kind of a little doomstar that doesn't blow itself up)

b) if you do take countermeasures you cant be sure as well and have a specialized fleet which can deal with class1 and nothing else.
-> But a quite low mp fleet, so you probably have enough mp left to build another specialised fleet.

i dont play the spectre anymore cause its too bad a ship for me - there are at least three standardtactics which deal better with class1.
-> Dunno if you mean the ones I'm thinking of, but they require more tactics then the spectre.

if you downgrade it , it will become crap.

and if some players complain about the "might" of the spectre they should better use their time to invent better fleets than 4000 fighters and 3 mothership...
-> To be honest, I haven't fought many large class1 fleets this round(can't remember even one). They allready seem quite disliked.
-> Another major disadvantage of using large class one fleets, is that you better do not upgrade your manpower(+1mp used for each ship build).So players who use such fleets have less mp.
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peace of love
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 Post Posted: Sat Nov 16, 2002 3:21 pm    Post subject:
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Quote:
For that purpose the interceptor was invented, which might now also become obsolete.

--> actually the interceptor has the side effect to even better the strenght of fightertactics: with the `ceptor you can easily destroy enemy class1


Quote:
-> The spectre doesn't seem like a very tacticall ship to me. If you see a fleet on your ds with over 1200 class1, you can just send in a spectre


so if you decide to build the spectre you have to think how to let it survive (it has a building time of 22h!!!). if you wait for 1200 class1 or more there a many, many other fleets to avoid..
and who tells you that you dont face kamikazis?

Quote:
Just add enough shield generators in that fleet (I haven't checked for the races though) and if it destroyed enough, who cares? (It's kind of a little doomstar that doesn't blow itself up)


-->s.g. dont work i tried it...
and there is still the problem with the retro ships...


Quote:
-> But a quite low mp fleet, so you probably have enough mp left to build another specialised fleet.

but loose the spectre...


Quote:
-> Dunno if you mean the ones I'm thinking of, but they require more tactics then the spectre.

hmm?


Quote:
-> To be honest, I haven't fought many large class1 fleets this round(can't remember even one). They allready seem quite disliked.


so why dont leave the spectre like it is ??

Quote:
-> Another major disadvantage of using large class one fleets, is that you better do not upgrade your manpower(+1mp used for each ship build).So players who use such fleets have less mp.

like all other spacetrace inventions the clone labs have advantages and disadvantages...


[ This Message was edited by: peace of love on 2002-11-16 15:22 ]
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limsky
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 Post Posted: Sat Nov 16, 2002 6:18 pm    Post subject:
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I join the forum actively this round. I do not know the history of development of ships. This dicussion here give me some insight to the development of class 1 ships.
Spectre to counter massive number of fighters.
Interceptor to counter spectre.
Blockage runner to put class 1 back to usefullness.
Now Eliminator to destroy all Blockage runners.
Tell me more about the invention of other ships. Which ship counter which?
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Frederik
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 Post Posted: Sat Nov 16, 2002 7:19 pm    Post subject:
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Quote:
and who tells you that you dont face kamikazis?

Why would one fear kamikazes if one has a spectre?
If you have an unprotected spectre, ok 50% to loose it, but if the spectre comes with 19 shield generators, you have only 2.5% chance to lose it against a kami fleet.

Quote:
s.g. dont work i tried it...

You mean the spectre cannot be shielded or that it is hard to keep them shielded in multiple battles, cause the sg got shot?
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Captain Starlight
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 Post Posted: Sat Nov 16, 2002 9:19 pm    Post subject:

@limsky, the interceptror was introduced to counter massive fighter fleets. I think the spectre has the same basic purpose. The blockade runner is a counter to both. The eliminator alas, is an idea, not an actual ship.

But back to the spectre, I think we need more player input on whether it is too mighty or not. As I said, I have both made and lost points with it.
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