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select the position of your planet at startup
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SpaceTrace Forum Forum Index » Suggestions » select the position of your planet at startup
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bradlevi
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Joined: 06 Sep 2005
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 Post Posted: Tue Sep 06, 2005 8:49 am    Post subject:
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Last I checked we all chose to live on Earth....oh ya we didn't so get over it. The way it is right now is better then everyone picking a spot. Besides you can alway move later and yes it is hard to do and if you haven't noticed it should be hard. If you want easy go play checkers.
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OSIRIS
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 Post Posted: Tue Sep 06, 2005 4:02 pm    Post subject: Re: select the position of your planet at startup
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admin wrote:
what do you think of the idea to be able to select the position of your planet at startup?
ilike the idea
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Einstein
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 Post Posted: Tue Sep 06, 2005 4:11 pm    Post subject:
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It would be nice if we had the option of keeping our coords the same from evolution to evolution....

I see no drawback to that at all for ST, the only drawback is for the player himself, as everyone will know his coords already, and he cant create a new, secret identity.
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mjx1
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Joined: 07 Mar 2004
Posts: 2258
Location: england

 Post Posted: Tue Sep 06, 2005 4:33 pm    Post subject:
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i thinkl this idea is like really bad

shade and his TO minions have allready managed too concure a part of space now known as "shades bemuda triange" it would be even worste if this system is introduced
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Achilles
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Joined: 22 May 2003
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Location: Wisconsin-USA

 Post Posted: Tue Sep 06, 2005 5:23 pm    Post subject:
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That can actually be looked at as a drawback.

An attacker can hit all three of our bases within six hours. It's very convenient for our enemies.

That was part of the allure for Death Valley, one probe, two enemies. Almost every trip over there led to two attacks, saving time.
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kamekaze6
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Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Tue Sep 06, 2005 7:31 pm    Post subject:
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but then again it s easier to defend when used wisely. ICP didn t use death valley to their advantage.
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 Post Posted: Tue Sep 06, 2005 7:34 pm    Post subject:
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That can actually be looked at as a drawback.

An attacker can hit all three of our bases within six hours. It's very convenient for our enemies.

That was part of the allure for Death Valley, one probe, two enemies. Almost every trip over there led to two attacks, saving time.
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 Post Posted: Tue Sep 06, 2005 7:58 pm    Post subject:
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I'm not sure on the idea. It would make alliances even harder to break, like T.O if you guys were all together...you would be basically invincible.
and it would defeat the object of a TWN....
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Anonymous
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 Post Posted: Mon Dec 26, 2005 4:59 pm    Post subject: Well Done
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admin wrote:
what do you think of the idea to be able to select the position of your planet at startup?


:(! nice )
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lilkrnboi1018
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Joined: 16 Apr 2005
Posts: 1182
Location: Pennsylvania, USA

 Post Posted: Mon Dec 26, 2005 6:10 pm    Post subject:
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if u've read the comments, it's a horrible idea, make's it to easy for people, especially multi's, and every1 would crowd the scoreplanets as well

although it's nice expressing ur thoughts, i'd say admin should close this topic
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Metody I The Evil
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Joined: 26 Dec 2002
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 Post Posted: Mon Dec 26, 2005 6:53 pm    Post subject:
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nah, that's just one of those foking forum-bots which reopen topics. Don't bother replying - just seeing their signature tells the whole picture
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Tough Guy
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Joined: 10 Dec 2005
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 Post Posted: Tue Dec 27, 2005 3:23 pm    Post subject:

Its a terrible idea, no realism in doing it. alliance clusters multi clusters, score planet clusters, its a bad idea, like evryone sais
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