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this vote will decide about the future of this invention: |
this can be added to the game |
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37% |
[ 3 ] |
it needs some changes but it is a good invention |
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12% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 4 ] |
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Total Votes : 8 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Jul 01, 2005 3:42 am Post subject: preditor |
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preditor (class 4 ship)
the preditor is a power full wepon that can hit and run
attack/life: 0/500
manpower: 900
speed: warp 4
(can only establish a warpfield for itself)
researchtime: 2 d
buildingtime: 1 d
kazuuula-technology
needed research:
improved cloaking technology
battle details:fights
(battle engine syntax: f)
modifies LP by -5000 of 50 ships of any ship-type in the enemy fleet in class 1, there are no known ships and buildings that survive this effect.
battlemessage: "preditor destroyed ... ships"
(battle engine syntax: obliterate,enemy,50,1,all,preditor destroyed)
modifies LP by -5000 of 10 ships of any ship-type in the enemy fleet in class 2, there are no known ships and buildings that survive this effect.
battlemessage: "preditor destroyed ... ships"
(battle engine syntax: obliterate,enemy,10,2,all,preditor destroyed)
modifies LP by -5000 of 2 ships of any ship-type in the enemy fleet in class 3, there are no known ships and buildings that survive this effect.
battlemessage: "preditor destroyed ... ships"
(battle engine syntax: obliterate,enemy,2,3,all,preditor destroyed)
ends the actual class battle
battlemessage: "preditor retreats"
(battle engine syntax: retreat,preditor retreats) |
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bas131 Ensign


Joined: 30 Jun 2005 Posts: 6
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Posted: Fri Jul 01, 2005 3:46 am Post subject: |
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the description is supose to be:
the preditor can hit and run entire fleets destroying 50 class 1 ships, 10 class 2 ships and 2 class 3 ships befor retreating
the preditor can travells with 4 warp by it self _________________ If at first you don't succeed, blame someone else and seek counseling |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Jul 01, 2005 4:25 am Post subject: useless |
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kind of balanced but i think is useless |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Fri Jul 01, 2005 4:16 pm Post subject: |
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why would you spend 500mp on a ship that goes warp 4 by itself and doesnt do a great deal anyway? _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Lol Rok Commander


Joined: 29 May 2005 Posts: 94 Location: Amsterdam
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Posted: Fri Jul 01, 2005 6:15 pm Post subject: |
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900 MP you dumb a s s _________________
Gotta love Compu_Head!!!!! |
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SOAT Commander


Joined: 02 May 2005 Posts: 91
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Posted: Sat Jul 02, 2005 1:50 pm Post subject: |
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This ship is too powerfull and unbalanced for just 900 mp
remember it kills 50,10,2 in every class battle it fights. Because it has retreat ability as soon as is activated the only widely ship that can destroy it is C3 plasma gunship and any others if is jammed.
So if enemy has like 500 100 20 3, it destroy 200, 40, 8 ships thats around 1000 points! And the ship will be shot only if enemy has plasma gunship fighting first, or jammer in any class acting first followed by others ships that destroy it.
It could be C3 ship, to be destroyed by defence arrays or cost more mp. Otherwise you could build 3, have big com list (many investigations probes, you dont need DSP anymore) and fly just from one less active player to next and get 200 points on average per battle i believe (counting empty bases and when the ship is destroyed by a chance) |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sun Jul 03, 2005 9:12 am Post subject: |
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i don t like itit s just too much, what we need is a small ship which needs other ships to function well.
oh and plasma gunships kill class 3 not class 4 _________________ STFU N00B!!!!111!1!
Click!! |
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Star Commander Admiral

Joined: 26 Sep 2004 Posts: 1734 Location: Bolton
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Posted: Sun Jul 03, 2005 9:55 am Post subject: |
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This ship looks alright well the picture does anyway, although this ship could be useful there are only things to kill are alot of a certain class. So hummm... Looks nice but its a bit to much. _________________ APEmpire |
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Kirby Vice Admiral


Joined: 07 Mar 2005 Posts: 407 Location: @ Home
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Posted: Sun Jul 03, 2005 5:48 pm Post subject: |
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Lol Rok wrote: | 900 MP you dumb a s s |
He just made a small mistake, is possible lol rok.
Anyway: Dump this idea is my opinion. Really why would you want a ship that weak for so much mp  _________________ It's a bird, it's a plane......NO!!! It's KIRBY!!
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Sun Jul 03, 2005 8:14 pm Post subject: |
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my point exactly kirby and sorry for my mistake Mr.Fusspot lol rok but i was kinda in the middle of things when i glanced at the forum _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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bas131 Ensign


Joined: 30 Jun 2005 Posts: 6
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Posted: Sun Jul 03, 2005 10:06 pm Post subject: |
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some people are saying its too weak for the mp
others its too strong
which is it? _________________ If at first you don't succeed, blame someone else and seek counseling |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Mon Jul 04, 2005 8:47 am Post subject: |
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i think it s balanced but too powerfull for the game, it does too much to be allowed. the effect has to be small for a ship to be accepted as otherwise it would change the way the game is played _________________ STFU N00B!!!!111!1!
Click!! |
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bas131 Ensign


Joined: 30 Jun 2005 Posts: 6
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Posted: Thu Jul 07, 2005 1:49 am Post subject: |
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some times change is good _________________ If at first you don't succeed, blame someone else and seek counseling |
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DarthMother Vice Admiral

Joined: 21 Dec 2004 Posts: 607 Location: Maaseik Belgium
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Posted: Thu Jul 07, 2005 7:39 am Post subject: |
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totally agree with kame here and ok, change is good, but not this much change. Try inventing smaller ships but also balanced like this one, you did a nice job only it's just too powerfull for the game. |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Thu Jul 07, 2005 9:24 am Post subject: |
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use the pic again
maybe make the preditor a ship which specifically targets certain ships (eg reconstructors) make it a cheap class 1 ship with 0/3 ap/lp and deals 1 damage to a reconstructor for 1-2mp. i think it s fair but i can t be bothered to invent it anyone care to do so?? should be human ship it s very much their style _________________ STFU N00B!!!!111!1!
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dakingnl Lieutenant Commander

Joined: 04 Aug 2005 Posts: 58
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Posted: Sat Aug 27, 2005 11:36 pm Post subject: |
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the pick is a startrek ship  |
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Boomer 2nd Lieutenant


Joined: 26 Aug 2005 Posts: 27 Location: in front of my laptop
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Posted: Sun Aug 28, 2005 11:06 am Post subject: |
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ship is to strong for only 900mp _________________ Leader of the mighty Saiyans
thanks compu_head for making this sign, you're the best!! |
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WilliamWallace Admiral

Joined: 02 May 2005 Posts: 893
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Posted: Sun Aug 28, 2005 11:32 am Post subject: |
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The topic was allready closed Dakingnl and Boomer! |
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Boomer 2nd Lieutenant


Joined: 26 Aug 2005 Posts: 27 Location: in front of my laptop
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Posted: Sun Aug 28, 2005 11:42 am Post subject: |
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WilliamWallace wrote: | The topic was allready closed Dakingnl and Boomer! | srry didn't noticed that _________________ Leader of the mighty Saiyans
thanks compu_head for making this sign, you're the best!! |
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WilliamWallace Admiral

Joined: 02 May 2005 Posts: 893
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Posted: Sun Aug 28, 2005 1:55 pm Post subject: |
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Well, all other messages were more then 1 month old. So that's quite normal |
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