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this vote will decide about the future of this invention: |
this can be added to the game |
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0% |
[ 0 ] |
it needs some changes but it is a good invention |
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33% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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66% |
[ 2 ] |
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Total Votes : 3 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Aug 13, 2005 11:33 pm Post subject: raving ships |
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raving ships (class 1 ship)
increase attack of class 1 by 10
attack/life: 0/1
manpower: 444401
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
shipyard
battle details:fights
(battle engine syntax: f)
modifies LP by -5000 of 200 ships of any ship-type in the enemy fleet in all classes, there are no known ships and buildings that survive this effect.
(battle engine syntax: obliterate,enemy,200,all,all) |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Aug 14, 2005 2:24 am Post subject: lol |
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Who is the good man that gave me those 3 ships to spam ahead?
NO!!!!!!!!!!!!!!!! NO SENSE!!!!!!!!!!! |
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O-siris Admiral

Joined: 11 Aug 2005 Posts: 803
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Posted: Sun Aug 14, 2005 10:40 am Post subject: Re: raving ships |
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tec_server wrote: | raving ships (class 1 ship)
increase attack of class 1 by 10
attack/life: 0/1
manpower: 444401
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
shipyard
RUbens right i doesn't make sense try again
battle details:fights
(battle engine syntax: f)
modifies LP by -5000 of 200 ships of any ship-type in the enemy fleet in all classes, there are no known ships and buildings that survive this effect.
(battle engine syntax: obliterate,enemy,200,all,all) |
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