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Pre-warp planets.


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promethius2
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 Post Posted: Sun Jul 17, 2005 8:51 pm    Post subject: Pre-warp planets.
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Once again, I have an idea for Pre-Warp Planets.
Now, please know that this is a very complicatedidea to say the least and I can see a hell of alot of people not liking it. I do not mind critisism, and am glad to accept it as I can improve my suggestionsin the future.

Ok.

Here we go.

What is the goal of Spacetrace?
What is the goal of Spacetrace, hmm. This is a question that is often asked by newvies entering the game, and to be perfectly honest they are often disapointed to find the answer "To score points and to become the number 1 player".
Well lets look at spacetrace as if it were real, would warlords of the galaxy fight each other for 'points'. No of course not. The only reason that Plnets would fight each other is for one reason and that is POWER.

If Power were the main factor in Spacetrace.
One way, and possibly the best way to show how much power you have is to take over new territory.
Now first of all, it would be absolutely stupid if players were able to take over planets over planets that were active. It would make the game too frustrating. However, In my opinion it would be absoutely brilliant (and exciting) if players were able to capture pre-warp planets.
Beside your player name (and alliance too) the number of planets under your control would be listed.

How to capture Pre-warp planets?
How to capture pre-warp planets?? This I think is a ery difficult part of my idea as players would be displeasedif it were too hard to capture planets and also displeased if it were too easy.
The best way I think would to have a troopers on the ground of the pre-warp planet (perhaps 500) There will be no need for fleets as it is a PRE-WARP PLANET. Your troopers, must drop down to the surface, and must then defeat the enemy troopers. You then must send in flag troopers and capture the planet (I think this would work tell me if its bad).
When this has happened you now have control of the pre-warp planet nad you now can change its name, put a planet picture, description, just like your own planet (without the building of fleets of course)

For what reasons would I want to take over a pre-warp planet?

This is anoter part of my idea that I think will be debated alot also. Andplease, before any stupid f u c k says it THERE WILL BE NO MANPOWER GAINS FROM TAKING OVER A PRE-WARP PLANET
However, I was thinking about a fw different gains that you could get. Apart from the fact of owning a whole new planet, perhaps the admins could implement a few point gains from the pre-warp planets also. Anything from 100 to 300 points a day would be very cool.

If not points, then perhaps you could have the choice of allowing your research lab to go onto the pre-warp planet (your shipyard can go on it anyway, by use of the the pioneer ship)

If not that, then here is my final idea. An idea that Is very, very complicated but in m opinion really cool. When you capture a planet, perhaps you can have the choice of building a special building for roughly 500 man power. This building will have the ablity of opening a wormhole at your pre-warp planet. When the wormhole has been opened, a second SHIP is available, and this ship may set off for another of your pre-warp planets. This ship then turns into a wormhole receiver. And a wormhole is established. You cannow send fleets from oneplanet to the other at transwarp 25. Although altogethor this will cost 1000mp, I think it would be worth it, seeing as it gives you and your alliance a HUGE advantage over your enemy's. (Perhpas one member of the alliance only needs to build one part of the device and another member builds the other part, by doing this a massive wormhole system can be established allowing protecting your pre-warp planets and attacking planets near your pre-warps alot easier.


I hope you liked this idea. I agree that it might be a little before its time but perhpas it will open the eyes of some of the players here and perhasit will make them imprve andeventually perfect this idea.

Thank you for your time.
This was a long post after all..

Oh and sorry for all the typos too, I was a littel excited typing this and the fact that my sister broke my space-bar with a ping pong ball makes it worse.

Please discuss and give me your suggestions and opinions.

if you have a completely different idea for pre warp planets that is not relatedto this idea then PLEASE MAKE ANOTHER TOPIC AND DO NOT HI-JACK THIS ONE.
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lilkrnboi1018
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 Post Posted: Sun Jul 17, 2005 9:43 pm    Post subject:
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i like the idea
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rubens 7
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 Post Posted: Mon Jul 18, 2005 3:45 am    Post subject: ñ
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I say NO, you just want prewarp planets as scoreplanets, and you are giving too much points, make a building? NO, etheR! I consider that a good fixture by the game is that we are all equal all the time, and we can just get more pots by research but standard ships are already usefull, and you just want more by using pre-warp planets.
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WilliamWallace
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 Post Posted: Mon Jul 18, 2005 7:44 am    Post subject:
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The building idea looks fun but is a really standard crazy Methi idea. I say no against the other one.

The first one:

I agree with NO manpower, for the same reasons as you do. But if u look at what huntscores used to be, those are also dissapearing.

And u know why? Cause of they dont give points. So I'd like 2 options:

1 U give huntscore AND pre-warp score a counting system, like it is now for huntscore. But nowadays u can compare alliances from alliance score and rel. alliance score. If u can do this with huntscore and pre-warp score, u give some alliances the satisfaction that they have more ways of reaching first place. Then it would be very attractive, without even adding points for winning.

2 U give pre-warp planets points for holding it, and then I'd also like to see points for the huntscore.


Sorry for a lil changing the idea of ONLY pre-warp in this topic, so to all who reply after me, this was a improvement and suggestion about how his idea is even better. Dont go fohuntscore in this topic. IT IS ABOUT PRE-WARP PLANETS

Methi, I really really really really really like your way of the trooper-idea in this pre-warp solution.

For me, the first of my options sounds better, it seems easier to make, and as I am not such a score freak but like to put my alliance in other points in front, I'd go for the first.
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 Post Posted: Mon Jul 18, 2005 7:44 am    Post subject:
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why not just the ability to build a transwarp gate on another planet.
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promethius2
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 Post Posted: Mon Jul 18, 2005 3:45 pm    Post subject:
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Spyder wrote:
why not just the ability to build a transwarp gate on another planet.


So, you like, attack the pre-warp planet, invade it with troopers, thus capturing it, and then you have the ability to build a TWG there.
The problem with this is, how much will the TWG cost? Will it be free, because that is what you receive by capturing a pre-warp world or will it cost Manpower or Points or Credits?

Spyder, this could actually work and it sounds brilliant.
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Karel
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 Post Posted: Mon Jul 18, 2005 7:40 pm    Post subject:
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Yeah,

I like the idea:
My opinion:
Make special troops to plant flags on pre-warp planets (also capable to remove the flag if it becomes to hot).
Defending it with troopers.

Work with points a day, but make it capable that others can take the flag and than take the points from you. (just like the alliance flag). This way you cant plant flag on to much planets because you can't defend them.

And if you do you mind lose points.

You should have an advantage, so I'am in for a transwarp gate (no man power or points)


Just other Idea to make your plan compleet promethius2
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Liderant
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 Post Posted: Mon Jul 18, 2005 8:23 pm    Post subject:
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i agree with spyder and karel, it is better to use troopers for conquering the planet, so you can build a twg there (probably a twg with 100 mp). No points, because with this ptwg net, you will have more control over the galaxy. The only problem is that noobs with no alliance will have a disadvantage
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rubens 7
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 Post Posted: Tue Jul 19, 2005 2:32 am    Post subject: lol
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Again NO...TWG in prewarp planets? so u will fly with 15 warp all the galaxy long? You guys are just trying to do a RADICAL change in ST.
1)Would all the alliance be able to use teh TWG or just a player?
2)It would be stupid that 2 players make a TWG in the same pre-warp, you are not wining anything, cuz it wont mean more battles in prewarp, it would mean just faster fleets.
3)If someone want to move his shipyard therE?
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B.DragonKnight
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 Post Posted: Tue Jul 19, 2005 8:10 am    Post subject:

I agree whit spyder and karel.
But I have 1 sugestion.
Wy not some sort of schipyart were you can build only defence schips from class 1/2/3.

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