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Galactic Ships
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Brutus
Vice Admiral
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Joined: 11 Jan 2005
Posts: 428

 Post Posted: Thu Feb 10, 2005 2:40 pm    Post subject:
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Ok, hereby i represent a series of ships i am working on. Please repy what u think of it.


Galactic Traveller (class 4 ship) :

AP/LP: 0/250
mp: 1300
speed: warp 8 ( only for itself)

Description: A fast and stong solo ship. Used to be the first wave of your attack force.

Abilities: Destroys 2000 class1 ships.
Race: Kazuula



Galactic Hunter ( class 2 ship) :

AP/LP: 50/80
mp: 200
speed: no warp

Description: This scary and daring ship is feared for his fighting abilies all over the universe

Abilities: Reduces the AP from 100 class2 ships with 2.
Race: Human



Galactic Defender (class 2 ship) :

AP/LP: 0/50
mp: 100
speed: no warp

Abilities: This ship carries 1 hero-trooper that will be the last line of your defense.
Race: All Races



Hero Trooper ( class1 trooper) :

AP/LP: 0/1

Abilities: This trooper instantly kills 140 troopers, the kind of trooper he kills doesnt matter. After killing those 140 troopers, the Hero Trooper recycles.
Race: All Races




My first ship speaks for itself.
The second does it too.
And the trooper, together with your 100 defense troopers, can hold off 2 hq-invaders. This is very usefull. The Galactic Defender is cheaper then the hq-invader, but u never know how mcuh hq-invaders the enemie will have.


Plz reply

Greetz,

Brutus
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doomstar
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Joined: 06 May 2004
Posts: 408

 Post Posted: Thu Feb 10, 2005 11:45 pm    Post subject:
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Try using the ships already in the manual.
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5th special forces
Captain
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Joined: 20 Sep 2004
Posts: 141

 Post Posted: Fri Feb 11, 2005 12:06 am    Post subject:
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they are ok, but I dont think that they should be added. you have potential, but use it more on ships that have more of a chance. you just have to harness that potential.
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Jort
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Joined: 06 Jan 2005
Posts: 1264
Location: Amsterdam

 Post Posted: Fri Feb 11, 2005 7:00 am    Post subject:
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Yeah, what 5th Special Forces said. It's a nice idea, but it should not be added.
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Brutus
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Joined: 11 Jan 2005
Posts: 428

 Post Posted: Fri Feb 11, 2005 8:58 am    Post subject:
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They look to much like some ships allready in the manual?

Well i will sure try to invent even better ones
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Jort
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Joined: 06 Jan 2005
Posts: 1264
Location: Amsterdam

 Post Posted: Fri Feb 11, 2005 6:40 pm    Post subject:
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Yeah, try it.
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kandos-
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Joined: 18 Oct 2004
Posts: 649
Location: England

 Post Posted: Sat Feb 12, 2005 9:00 am    Post subject:
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hey brutus read my invention "hero ships":

everybody liked it but then it was decided that infact it would unbalence the game, and multies would use it to score points, but i don't see how that would (or could) happen!!

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[ This Message was edited by: kandos- on 2005-02-12 09:01 ]
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Exile
2nd Lieutenant
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Joined: 12 Feb 2005
Posts: 17
Location: england

 Post Posted: Sat Feb 12, 2005 3:31 pm    Post subject:
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great idea. do it
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kandos-
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Joined: 18 Oct 2004
Posts: 649
Location: England

 Post Posted: Sat Feb 12, 2005 6:37 pm    Post subject:
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hey exile, are u new to the game???
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Jort
Admiral
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Joined: 06 Jan 2005
Posts: 1264
Location: Amsterdam

 Post Posted: Mon Feb 14, 2005 12:31 pm    Post subject:
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I think so.
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Elder
1st Rear Admiral
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Joined: 13 Feb 2005
Posts: 349

 Post Posted: Mon Feb 14, 2005 12:35 pm    Post subject:
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@ Kandos, the hero ships are very nice. Hope they will be added some day
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Jort
Admiral
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Joined: 06 Jan 2005
Posts: 1264
Location: Amsterdam

 Post Posted: Mon Feb 14, 2005 12:57 pm    Post subject:
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Me to!
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Czar Petar
1st Lieutenant
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Joined: 01 Feb 2005
Posts: 39

 Post Posted: Mon Feb 14, 2005 1:49 pm    Post subject:
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Nice idea...
doomstar gave you all a nice idea how to play this game
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Spyder
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Joined: 09 Sep 2004
Posts: 565

 Post Posted: Tue Feb 15, 2005 9:34 am    Post subject:
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Consider the fact that new ships wont be added without removing some existing ship.

what ship should die for these????????

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Elder
1st Rear Admiral
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Joined: 13 Feb 2005
Posts: 349

 Post Posted: Tue Feb 15, 2005 9:56 am    Post subject:

Oh, then dont do it. I didnt know the number of ships was limited
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