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Hero Ships
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fever
1st Lieutenant
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Joined: 31 Dec 2004
Posts: 31
Location: the Netherlands

 Post Posted: Thu Feb 03, 2005 2:54 pm    Post subject:
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Exactly...Those Hero ships are to powerfull. Idia is great, but keep it on higher speed or/and more lp or ap. But dont even think about of introducing superweapons. Or ill permanently quit this game becouse it will start to look like every game.
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Lord Jürgen
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Joined: 06 Jan 2005
Posts: 457
Location: Papendrecht, Holland!!!!!!!

 Post Posted: Thu Feb 03, 2005 7:15 pm    Post subject:
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as fever said, they are way to powerfull

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Brutus
Vice Admiral
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Joined: 11 Jan 2005
Posts: 428

 Post Posted: Fri Feb 04, 2005 1:01 pm    Post subject:
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They arent that strong.

Lets compare them with what kind of ships combo u would need to get the same abilities/ap/lp. Then compare how much mp they are both.


Human Hero Ship


* NAME: HMS Enterprise
* MP: 2,000
* AP/LP: 600/1000
* RT: 2d
* BT: 14h
* WARP: transwarp 15 (whole Fleet)
* CLOAKED: Yes (whole fleet)
* ABILITY: Its sensors act as a 15 sector dsp scan probe and it increases the attack power of all ships by 10. it also contains 100 flag/attack troopers
* DESCRIBTION:This ship is widley know and feared throughout the galaxy.

Compare with a mega intruder together with 2 dreadnoughts and shadow star for cloaking.

20 mp for mega intruder.
750 for 2 dreads.
1000 for shadow star.
then there still is 230 mp for a dsp. U should make it warp 10. Thats fast enough and dont do the troopers ability.


e-ray Hero Ship


* NAME: The Ray
* MP: 2,300
* AP/LP: 1000/1500
* RT: 2d
* BT: 14h
* WARP: WARP 10 (whole Fleet)
* CLOAKED: NO
* ABILITY: instantly destroys all the enemy class 4 with a powerful pure energy gun. it also contains 150 attack/flag troopers.
* DESCRIPTION:A very powerfull ship cabable of turing the tide of a battle.

3 dreads= 1125 mp
troopers= 250 mp
for 1000 mp extra it isnt that powerfull if u destroy class4.


mycilloid Hero Ship


* NAME: Dead Falcon
* MP: 1,800
* AP/LP: 700/1000
* RT: 2d
* BT: 14h
* WARP: transwarp 15 (whole Fleet)
* CLOAKED: Yes (whole Fleet)
* ABILITY: destroys all probes with in 15 sectors with an emp pulse. spawns 5 colud crusers
* DESCRIPTION:a very ilusive ship that is know for its mystery and strong battle capabilities.


Dont spawn the cloud cruisers.
2 dreads= 750 mp.
750 for destroying all probes.
another 300 for warp 15 instead of warp 10



kazuula Hero Ship


* NAME: K Ranock
* MP: 2,100
* AP/LP: 1000/1600
* RT: 2d
* BT: 14h
* WARP: tranawarp 15 (whole Fleet)
* CLOAKED: Yes (itself)
* ABILITY: it carries 3 capture the flag ships and spawns 5 plasma gunships.
* DESCRIPTION:This ship is notorius and unpredictable in battle. its shields are modified to absorb energy, rather than reflect it.


3 hq-invaders= 450 mp.
cloaking itself = 500 mp.
lower ap/lp with 400 both, then it is worth= 750 mp.
No plasma gunners , for tranwarp 15 instead of 10 u get another 400 mp



nanite Hero Ship


* NAME: EXP Distuptor
* MP: 2,000
* AP/LP: 800/1200
* RT: 2d
* BT: 14h
* WARP: transwarp 12 (whole fleet)
* CLOAKED: NO
* ABILITY: it fires a cluster nanite bomb wich deploys millions of nano machines which eat through the hull of half class 1 all of class 2 and all class 3. It also contains 100 flag troopers.
* DESCRIPTION:a formidable ship for any fleet who dares to face it.

ap/lp are same as 3 dreads= 1125
and do whole class1 and half of class3. That should be worth another 1200 mp. Only warp 10.
Then the mp should be raised to 1125+1200=2300



Now i have shown that with a few addings and changes, those ships arent as strong as a combo of multiple ships that almost do the same. Its like the difference between a case of 24 beers or 24 beers apart.

Now those ships will be not to powerfull, but still very usefull and worth adding it.

PS: I compared livepoints with how much dreads it would be, but i didnt count how much lp the ships where u used some abilities from were worth.


Greetz,

Brutus ( Yes finally a usefull post without loads of smileys)
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kandos-
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Joined: 18 Oct 2004
Posts: 649
Location: England

 Post Posted: Fri Feb 04, 2005 10:51 pm    Post subject:
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nice changes...
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Brutus
Vice Admiral
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Joined: 11 Jan 2005
Posts: 428

 Post Posted: Fri Feb 04, 2005 11:45 pm    Post subject:

thx
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