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TWS Tarns-warp Station
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fever
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 Post Posted: Tue Feb 01, 2005 5:09 am    Post subject:
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Ok, this is an in my eyes better version of mobiele transwarp.
This c4 ship cant travel on its own until its deployed. So you need to take it to the right coordinates with your fleet and then delpoy it where you want it. After its deployd it will generate fast transwarp connection between your homeworld and coordinates of TWS. A/L : 0/1000, mp: 2500 and it has strong defences!!! It will instantly kill 1000c1 ships, 100c2 ships and 10c3 ships in every enemy that will attack it before enemy fleet really can strike. Station is not really standing still, after its deployd it will start moving at speed of 1 sector/day in random direction that can be different every day, so station is not that easy to attack. Also becouse when it's destroyed it will kill enemy c4 class ships. When enemy and allied fleets are in the same sector, allied fleet must be destroyed completely before you can start assault on station. Drawback: transwarp speed is only 10 in place of usefull 15. Research time 5d. Building time 5d. And its not stationair, it moves, so you have to undeploy and replace it from time to time if it moves to far from target.And as final drawback, enemy can use it too to get faster to your planet. Why this ship? Becouse everybody (in alliance) can use it and still have half of fleet. And it wil speed up warfare. Its hard to destroy it when its defended by friendly fleet, but its nice price to battle for, becouse if you kill it everyone in alliance that have done it will recieve 1000 points bonus. So tell me is this nice idia or not?
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fever
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 Post Posted: Tue Feb 01, 2005 5:13 am    Post subject:
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BTW i there is an word forgotten, it will kill 1000c1, 100c2, 10c3 en every enemy FLEET that will attack it, every time they attack it. So full c3 class fleets are the best to take care of it.
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Brutus
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 Post Posted: Tue Feb 01, 2005 9:37 am    Post subject:
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So u spent half your mp on this baby?

Thats bullshit. Why not like the Mobile Transwarp Gate, just give away 1500 of your points. Dont spend your mp. Thats meant for ships.

The moving sucks also.
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doomstar
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 Post Posted: Tue Feb 01, 2005 11:18 am    Post subject:
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I believe your version of MTWG has a couple of issues.

1) People want TWG to travel fast, and by lowering the speed from 15 to 10, you are defeating that purpose.

2) People rather have 2500mp for ships instead of your version of MTWG.

3) People want control, and random direction might move your version of TWG into far corner of the universe in which nobody care.

4) Having your version of TWG constantly moving mean no battle because you have to be stationary to have a battle.

5) Battle syntax for the station is unfair since nobody want to attack the station for fear of being stranded.

6) Assuming a Mothership and only a single class fleet, you are losing immediately 920-1320 points for a maybe gain of 1000 points.
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fever
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 Post Posted: Thu Feb 03, 2005 2:13 pm    Post subject:
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Well thats is whole point of it, i want to have an possibility to travel fast between 2 points without risc to loose 1500 points. Normal twg can de killed much easier. My design is not perfect yet. Say for change: it will be stationair, MP down to 1000, but warp will stay at 10, why? Becouse then everybody want to have this thing and its not that fair for single player. An Alliance can easy affort 1000mp but for single player it will hurt his fleet. Ang yes enemy will be stranded by loosing of its motherschip but you can gain 2000p for destroying one 1000 bonus and 1000mp. And when you say warp 10 is not fast... you are wrong. Everybody is moving at warp 5 becouse its the idia that my design will replace normal twg. My design will force ppl to play in team when using TWS. More teammind=more fun. And when attacking TWS you have to have 2 motherships...one at battle another hidden closeby to bring stranded fleet back home. That isnt that hard. you ll of course not get 2000 points for nothing. you will loose points in battle trying to kill TWS at least you ll loose 1000 mp anyway becouse TWS will kill 10 c3 ships. There is bonus for! To give you at least some points for killing one. And...TWS is dead=lost of great advantage of vast replacing of fleets for every alliance member.
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fever
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 Post Posted: Thu Feb 03, 2005 2:25 pm    Post subject:
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Actually im trying to give ppl an advantage and replace battle from only 3 battle points (black hole, pulsar and nebula) to more points. Imagine two alliances that want black hole. Often travel time is very long, say about 20 hours. With TWS travel time will reduce to 10 hours. when both alliances setup their TWS 1 sector from black hole there will be real run for black hole domination with way more battles than usual. More intense combat becouse fleets will be faster at the battle and there are 2 goals. Get black hole and destroy TWS to get advantage of fleet refresh.
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Brutus
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 Post Posted: Thu Feb 03, 2005 2:55 pm    Post subject:
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Just delete the destruction of class4 and dont spend your mp.

Instead of 2500 points with MTSG, u could make this one 2000. So it is eventually a balanced one.

It has less points,
It travels slower ( warp 10 is still faster then average speed warp 5)
But to balance it, it has great fighting abilities: I suggest killing 20 class3 150 class2 and 1500 class1.

Greetz,

Brutus
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fever
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 Post Posted: Thu Feb 03, 2005 3:10 pm    Post subject:
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Ok here are new (more balanced version of TWS):
AP/LP: 0/1000
MP: 1000
WARP: generates warp 10 field between every member of alliance and point where TWS is deployed.
Cant travel on its own, must be transported.
Cant be attacked before all defending fleets are dead.
INSTANTLY KILLS: 1000c1, 100c2, 10c3 ships are dead before they can shoot at station.
When killed it STILL destroy all c4 ships.
Everyone in alliance that killed TWS gets 1000 points bonus. Singele player that kill TWS get 2000 points bonus.

What about this???
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Brutus
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 Post Posted: Thu Feb 03, 2005 3:17 pm    Post subject:
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Dont destroy class4, maybe 1 class4 ship. Dont like the manpower, but it is lower now atleast.

One more change: 1000 class1 is 1/5 of your fleet. 10 class3 is 1/7 of your fleet. Not fair for class2 fleets and especcialy not for class1 fleets.
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fever
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 Post Posted: Thu Feb 03, 2005 3:26 pm    Post subject:
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Right about class difference:
1000c1=1000mp
125c2=1000mp
20c3=1200mp
So now its only unfair to c3 fleet but it will be c3 fleet that can destroy TWS easy. So so far sounds good to me.
And about c4...mothership must die. Its point of extra challenge. Im giving not for nothing 1000 points extra us bonus. lets we say all warp ships in c4 die.
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fever
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 Post Posted: Fri Feb 04, 2005 7:08 pm    Post subject:
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So new specifics for TWS:
LP/AP 1000/0
MP 1000
Cant move on its own so must be deployd.
Generates warp 10 connection for all users also enemy.
Instant Kills 1000c1, 125c2, 20c3. Ships will die before they can attack.
Cant be attacked before all friendly/defending fleets in the same sector are dead.
When it explode becouse of succesfull destruction by enemy fleet, it will kill all warp generating ships in c4.
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doomstar
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 Post Posted: Fri Feb 04, 2005 9:21 pm    Post subject:
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1) Instant kill is excessive, since in my previous post, you lose 1000-1200 points immediately.

2) Travel by transwarp10 is slower than transwarp15, which is also in my original post.

3) No enemy want to use the TWS since as soon as they come out, they fleet are decimated.

4) Try telling your Mothership is destroyed by winning the battle, nobody will want to attack TWS since they have to send another ship (without transwarp10) to rescue.
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kandos-
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 Post Posted: Fri Feb 04, 2005 10:29 pm    Post subject:
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me thinks it is good, a definate improvment on mobile TWG
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fever
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 Post Posted: Fri Feb 04, 2005 10:47 pm    Post subject:
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Well its all the idia to made an ship that is not easy to destroy so you can have whole battles trying to kill that TWS. TWS cant be attacked before last defending ship is dead, but TWS will also not battle when other (defending) fleets are in battle. So stop just looking on points you can loose/win.
1) I expect ppl to use at least 1 defending fleet, so when enemy comes to TWS they have to battle defending fleet first. Imagine how much points you can get extra if you kill that defending fleet.
2) Its not the idia that you can easy use this TWS!!! Its for teamplay!!! You have to use real strategie to kill an TWS.
3) You think that speed 10 is to slow?...ok lets say we do normal transwarp speed of 15!!!
4) Instant kill is really not to strong!!! You get great advantage if you manage to kill enemy TWS.
5) NEW POINT !!! Let we say TWS need (not sure yet) 6,12 or 24 hour time to deploy it, so an destroyed TWS is really an disadvantage for team that lost it and great advantage for team that knows to keep one! Ok what do you think now?
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fever
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 Post Posted: Fri Feb 04, 2005 10:49 pm    Post subject:
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For make last point more clear.... undeployed TWS have no instant kill capacity and also cant kill enemy warp generating c4 ships!
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Brutus
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 Post Posted: Fri Feb 04, 2005 11:50 pm    Post subject:
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Not improvement, two different. So u can choose!
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doomstar
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 Post Posted: Sat Feb 05, 2005 12:40 am    Post subject:
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As long as no class 4 destruction in the battle syntax, that should be alright.
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Brutus
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 Post Posted: Sat Feb 05, 2005 9:42 pm    Post subject:
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Thats allready what i posted below
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fever
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 Post Posted: Sun Feb 06, 2005 1:37 am    Post subject:

Lol guys why are you so afraid of c4 destruction. Without it its way to easy to kill TWS, but ok last improvements are:
LP/AP : 1000/0
MP: 1000
Cant move on its own must be deployed
Deploy time: 16 hours
instant kill: 1000c1, 125c2, 20c3
Cant be attacked before all defending fleets are dead. Will not attack before defending fleets are dead.
Warp: generates warp 15 field usefull for allies only.
When killed by alliance, 1000 points bonus for every member, when killed by single player 2000 points bonus.
So this must do it. If not please give me more suggesties.
Can be normal recycled without loosing of points.
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