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this vote will decide about the future of this invention: |
this can be added to the game |
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28% |
[ 2 ] |
it needs some changes but it is a good invention |
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42% |
[ 3 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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28% |
[ 2 ] |
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Total Votes : 7 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Jan 20, 2005 2:04 pm Post subject: |
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the glory ship (class 2 ship)
the glory ship destroys all of your class 3 and jams the entire enemy class 3. it then acts like a campaign ship for class 1 and class2 and causes them to direct their attack on the enemy class 4.
after the class 4 battle, this ship selfdestructs.
you can only use this ship if you have class 3 only one may be used per fleet. otherwise they will all self destruct instantly
*please ignore syntax because i cannot use =(*
attack/life: 0/100
manpower: 175
researchtime: 2 d
buildingtime: 14 h
technology: humans, kazuuula, nanites
needed research:
advanced tactics
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Thu Jan 20, 2005 2:05 pm Post subject: |
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Okay i finally made a ship, tell me what you think.
I think i should have made the manpower a bit bigger.
But alas, too late.
Please discuss  |
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Lord Jürgen Vice Admiral

Joined: 06 Jan 2005 Posts: 457 Location: Papendrecht, Holland!!!!!!!
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Posted: Thu Jan 20, 2005 2:37 pm Post subject: |
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nice idea, but as you've already said it yourself, the manpower is quite low for a ships of this strenght
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linkmaster 2nd Rear Admiral

Joined: 27 Sep 2004 Posts: 182
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Posted: Thu Jan 20, 2005 3:05 pm Post subject: |
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it just wouldn't be right..
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Thu Jan 20, 2005 3:12 pm Post subject: |
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How do you want to programm this ship.
It is a c2 ship, jams the enemy's c3. But what with the c2 of the enemy? If the destroy the ship, the effect is over. So, it must create a c3 ship, that jams all c3 ships in the enemy fleet. It is also a campaign ship for c1 and c2, so back in time. But than still the c3 fleet of the enemy is there. So the c1 must destroy the c3 and the c2 the c4?
I think it is to powerfull.
Yes it will destroy your c3 and will not work without c3. But 1 cruiser, what will it cost for this effect?
So the MP must be a lot higher and still than i think it is hard to use.
But if the admin can programm this ship, i want to try this, can make a lot of fun and special attacks
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Death_killer 1st Rear Admiral

Joined: 12 Mar 2004 Posts: 259
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Posted: Thu Jan 20, 2005 3:23 pm Post subject: |
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A bit too powerful this will render any class 3 based fleet useless. For example the appollo/cyclops/plasma fleet would get totally jammed and will be sitting there helplessly so this ship could easily give you 3000 points without a fight. Same goes for shockwave cruiser fleet. TOO POWERFUL |
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mdellis 1st Rear Admiral


Joined: 12 Mar 2004 Posts: 296 Location: Aldershot, UK
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Posted: Thu Jan 20, 2005 6:31 pm Post subject: |
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Main point is that it allows your class 1 and 2 to destroy class 4. Not good. there would be so many stranded fleets littering the galaxy. It would ruin it. That bit at least has to be changed.
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linkmaster 2nd Rear Admiral

Joined: 27 Sep 2004 Posts: 182
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Posted: Thu Jan 20, 2005 8:33 pm Post subject: |
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link feat jay-z and linkin park, numb encore, bash some more!!
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hell_fire 1st Rear Admiral


Joined: 11 Oct 2004 Posts: 266
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Posted: Fri Jan 21, 2005 4:26 am Post subject: |
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the ships idea is excellent but i see a few flaws in it....first of all you did say that the ship can only be used if you have class 3....that could mean only one ship there should be A)a number of class three ships demanded in the fleet B)a set amount of man power in class three if the ship is going to be used even as a deffense or C) one of each of your class three that you have researched. taht was one of my thoughts here is the other.....the manpower is way to low to have such a powerful ship......you gotta boost it up alot more in my opinion |
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Spyder Vice Admiral


Joined: 09 Sep 2004 Posts: 565
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Posted: Fri Jan 21, 2005 7:14 am Post subject: |
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The restart modifier only works on ships in its own class, so you can restart class 2.
But the enemy would still have class 3, so there is no way your restarted ships could hit class 4
I got this far f|destroy,self,1000,3,all|jam,enemy,1000,3|restart
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(Temporarily out of business)
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