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mama peng


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SpaceTrace Forum Forum Index » New Technology Inventions » mama peng
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this vote will decide about the future of this invention:
this can be added to the game
38%
 38%  [ 5 ]
it needs some changes but it is a good invention
23%
 23%  [ 3 ]
i will post the needed changes here
15%
 15%  [ 2 ]
no good try another one
23%
 23%  [ 3 ]
Total Votes : 13

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed Oct 20, 2004 1:45 pm    Post subject:
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mama peng (class 4 ship)


this hell of a ship, when it gets hit, makes 500 penguins. it has a very nice name. mama peng


attack/life: 0/1000
manpower: 500

speed: warp 7
(can only establish a warpfield for itself)

researchtime: 1 d 2 h
buildingtime: 12 h


mycilloid-technology
needed research:
science recycle methods

battle details:
if this ships LP or AP get multiplied it creates 500 penguins in your own fleet in class 1
(battle engine syntax: ,self,500,1,penguin)

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Dutchbatter
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Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Wed Oct 20, 2004 1:52 pm    Post subject:
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How can i see it?

When it gets hit, it makes 500 penguins?

It has 1000 life, so if it fights against 1000 fighters, it makes 1000*500 penguins?

If it can only make once 500 penguins, how you will move the penguins? This ship has a warp for itself, noot for the 500 new penguins.

When it gets shot, will split up in 500 penguins, or the ship stays in the fleet?

Must it by like the carrier?
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darkwolf
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Joined: 13 Dec 2003
Posts: 114
Location: Venezuela

 Post Posted: Wed Oct 20, 2004 4:50 pm    Post subject:
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i like this ship, is not my invention though..

it should make the 500 penguins only the first time that it is hit

Duth i think that the 500 penguins recycle themselves after the battle, so there is no need of moving them anywhere

and not like the carrier, the penguins should fight in that same battle (where the ship was hit) and then be recycled

i think that it is too powerful against everything except class 4 ships and buildings... maybe more mp or a drawback...

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mdellis
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Joined: 12 Mar 2004
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 Post Posted: Wed Oct 20, 2004 5:01 pm    Post subject:
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Unless of course some of the 500 penguins don't fight. If you don't fight you don't recycle, so there may be some penguins stuck without warp darkwolf. This ship doesn't really catch my attention. I don't think it's a massively good idea.

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launcher
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Joined: 20 Oct 2004
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 Post Posted: Wed Oct 20, 2004 6:03 pm    Post subject:
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who made it??

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Weylyn
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Joined: 19 Jan 2004
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 Post Posted: Thu Oct 21, 2004 11:41 am    Post subject:
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No mdellis, penguins recycle is there is a class-4 battle. If they fight themselves is irrelevant. If there is no c4, the penguins will fight like normal fighters.

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Metody I The Evil
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Joined: 26 Dec 2002
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 Post Posted: Thu Oct 21, 2004 12:09 pm    Post subject:
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Dammit I NEED the lightbulb

...and this is why the manual HAS to be changed, OR the penguin - fixed...

Quote:
a stronger fighter, that recycles itself at the end of any fleet confrontations


according to the manual, the penguin SHOULD recycle no matter what it encounters.. it should recycle even if it fights one single stranded fighter...

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darkwolf
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Joined: 13 Dec 2003
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 Post Posted: Thu Oct 21, 2004 9:28 pm    Post subject:
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Quote:

On 2004-10-21 13:09, Metody I The Evil wrote:
Dammit I NEED the lightbulb

...and this is why the manual HAS to be changed, OR the penguin - fixed...

according to the manual, the penguin SHOULD recycle no matter what it encounters.. it should recycle even if it fights one single stranded fighter...



according to the manual everything should work and be beautiful
that is why the battle sintax is so damn important

hehe.. the penguin should be fixed... but we want it fixed?
what happen with the lightbulb??



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Nemesis
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 Post Posted: Thu Oct 21, 2004 9:52 pm    Post subject:
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the damn admin removed/replaced the lightbulb, among others
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Supra
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Joined: 21 Oct 2004
Posts: 7
Location: Alberta, Canada

 Post Posted: Fri Oct 22, 2004 1:54 am    Post subject:
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hello, what im about to say is completely off topic but it wouldnt let me post my own topic so here goes:

hey everyone, most of you had known me as lord feanor. i took a break from spacetrace for a few months and now im back as Supra of Amaros. just posted this message to let all of my old friends know im back. cya you all in game.
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doomstar
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Joined: 06 May 2004
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 Post Posted: Fri Oct 22, 2004 3:02 am    Post subject:
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I agree with Weylyn that the ship will cause you to be trap in enemy territory, but I think the benefit of wiping out a base is quite nice.

Instead of 500 should be 875 mp, and instead of 500 should be 875 penguine, to ensure that at least a shipyard/researchcenter is destroyed.

I think the ship has potential.

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JaM
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Mon Oct 25, 2004 6:28 am    Post subject:

Class 1 ships created in class 4 will not stay unless specifically stated in battle syntax by stay, so it is useless:

battle engine syntax: ,stay,500,1,penguin

Penguins recycle ACCORDING to the battle syntax after the end of YOUR class 4 battle. (If you don't have a class 4 battle then your penguins won't be recycled e.g. enemy's class 4 is empty). But if this ship is active then there is a class 4 battle because it acts in class 4, so all those created ships will still recyle whether you change it in stay or not.
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