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zero 2nd Lieutenant

Joined: 21 Sep 2004 Posts: 17 Location: anloo,drenthe,the netherlands
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Posted: Fri Sep 24, 2004 8:18 pm Post subject: |
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admins could you like create a planet mover?. like it would cost all your men and 10 days to build, but it would move your planet at warp2 for only one go. the engine would explode afterwards one cord can onle be set.. and if you want to move your planet again it wil cost u all men and time again |
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Shade Vice Admiral


Joined: 08 Jul 2003 Posts: 510 Location: UK, Denmark, Belgium, South Africa
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Posted: Fri Sep 24, 2004 8:53 pm Post subject: |
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This is not a very clever idea Zero..
there's way to many flaws to it..
imagine, you and your alliance mates could all park your planets together in a little bunch! great defence!
Or everyone will park there planets around the black hole!
Try to keep idea's logical!!
_________________ !! Total Ownage !! |
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sat Sep 25, 2004 10:03 am Post subject: |
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ITS YOUR IDEA!
But i was thinking about that a few days ago. lol! |
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zero 2nd Lieutenant

Joined: 21 Sep 2004 Posts: 17 Location: anloo,drenthe,the netherlands
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Posted: Sat Sep 25, 2004 11:28 am Post subject: |
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wel i thought about the flaws aswel but think about it this way let them park together there planets gravety would blow them all to peases cous there planets would colide. and that would creat more free planets! for noobs and other dudes
and by the way i dont think this would be a good idea cous it would mean that you cords get all mesed up and ithink that u cant program the game to move planets
[ This Message was edited by: zero on 2004-09-25 12:30 ]
[ This Message was edited by: zero on 2004-09-25 12:49 ] |
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sat Sep 25, 2004 6:11 pm Post subject: |
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i think a good idea would be to make an option on the 3d map
that colours in all the territory belonging to different alliances.
So the area under the control of total ownage would be orange for instance.
It would give you a clue where some planets are situated
and it would cool to see different alliances territories |
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STARDOOM Captain


Joined: 04 Jun 2004 Posts: 111 Location: U.S.A.
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Posted: Sat Sep 25, 2004 6:17 pm Post subject: |
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Yeah thats an awsome idea promethius2, The territory colors on the 3d map would be awsome! That way you know if your within enemy territory Its a good idea...oh and the planet mover would be to cheap...no go.
_________________ En Taro Adun!
-=Fenix=- |
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sat Sep 25, 2004 6:30 pm Post subject: |
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thanks. |
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sun Sep 26, 2004 2:27 pm Post subject: |
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in my other ideas about the pre warp planets an alliance that controls one, this will also be shown on the map.
Just an extra suggestion. |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sun Sep 26, 2004 5:48 pm Post subject: |
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how would you go about deciding what areas belong to who. and what would be the advantages/ dissadvantages of being in your territorry/enemy territory
_________________ STFU N00B!!!!111!1!
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sun Sep 26, 2004 5:58 pm Post subject: |
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advantages: having an idea where to send a probe to look for your enemys planet.
it would look cool too. |
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sun Sep 26, 2004 6:01 pm Post subject: |
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and as for finding the are of an alliance.
example of example coords xxx/xxx/xx
example2 of example2 coords yyy/yyy/yy
join the dots and fill in the area.
thus you have your area of an alliance.
The only thing that i havent decided on is what happens when to area intercept each other. |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sun Sep 26, 2004 6:06 pm Post subject: |
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so a 3 person alliance doesn t have any territory cause it would be flat
_________________ STFU N00B!!!!111!1!
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