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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Fri Aug 27, 2004 11:11 pm Post subject: |
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incomings:
your planet gets defense from fleet 1 from 'It' of The Travellers ETA 3 h 1 m
UH...APPROCHING ME AT WARP 20!!! HOLY CRUD...IS THIS REALLY DEFENSIVE FOR ME OR AM I A DEAD DUCK??? I UNDERSTAND THAT "PLAYER" TO BE SPACETRACE ADMIN...CORRECT???
HAVE EVACUTATED ALL SHIPS TO 1 LY OFF BASE...
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Nemesis Vice Admiral


Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Sat Aug 28, 2004 12:05 am Post subject: |
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'It' wont hurt you, but the players hunting it might  |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Sat Aug 28, 2004 6:18 pm Post subject: |
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LOL..'IT' leaves in 8 hours...no incoming hunters. I guess my coords must not be known by very many players  |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Sat Aug 28, 2004 8:02 pm Post subject: |
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It can also be that It is not being hunted
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sat Oct 02, 2004 3:57 pm Post subject: |
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As a matter of interest, what exactly do huntpoints do?
Do they give points?
if not then they should! |
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Weylyn Admiral


Joined: 19 Jan 2004 Posts: 691 Location: The Netherlands
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Posted: Sat Oct 02, 2004 7:02 pm Post subject: |
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Wht do they do? The same as normal points, they boost your ego
_________________ Join the army, meet interesting people, kill them.
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steven1982 Admiral


Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Sun Oct 03, 2004 1:22 am Post subject: |
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Yeah boosting ego's they do, but maybe a little bit extra can be added, because since Capture The Flag, hunting "it" has become sort of forgotten.
Maybe admin wants to keep it this way, but hunting is not much done anymore.
CTF has become something real cool in this game, and good changes have been made the last couple of months, however i think that hunting needs a little bit more of fine tuning!!
Any ideas about this please from other players, because i don't know how we can make this attractive at the moment, and what about the ship admin suggested, which lurks at places, cloacked, and can attack fleets which come in the vicinity?
I think people should give clear opinions about this, so admin will know what we want, because what is the use of huntpoints if nobody uses it?!
Ok this reply might be at better use in suggestions, but what changes do we really need?! u find both hunt points and the ship i talk of above (forgot the name) good ideas, and i find it to bad that hunt points aren't really used anymore, and that the ship has been forgotten somehow.
This is just what i wanted to say.
Greets
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sun Oct 03, 2004 2:40 pm Post subject: |
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STEVE I TOTALLY AGREE.
How about every huntpoint = 100 points. |
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doomstar Vice Admiral


Joined: 06 May 2004 Posts: 408
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Posted: Sun Oct 03, 2004 4:21 pm Post subject: |
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Try every hunt point 1000 points, that will prompt people to hunt. |
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steven1982 Admiral


Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Sun Oct 03, 2004 5:29 pm Post subject: |
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Maybe it is a better idea to do something with the huntscore instead of giving normal score. ( this idea thanks to JaM )
I think that that will be a better way, but it has to be some ego-boosting thing offcourse.
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sun Oct 03, 2004 6:04 pm Post subject: |
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Maybe when you kill it you good get some reaserch finshed with out the wait you could chose what one you want finished.Or some new tech that you can use one time only.Or how about slowing your evolution or bringing it down abit?
Just some ideas
_________________ SBR A former -TO- empire member. |
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