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this vote will decide about the future of this invention: |
this can be added to the game |
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22% |
[ 2 ] |
it needs some changes but it is a good invention |
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11% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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66% |
[ 6 ] |
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Total Votes : 9 |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sun Jun 20, 2004 1:39 pm Post subject: |
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asymetric sigularity generator (class 2 ship)
this annoying ship can deal 10 damage to a class 2 ship and one damage to a class 4 ship with a asymetric singularity.
attack/life: 0/8
manpower: 8
researchtime: 1 d
buildingtime: 12 h
e-ray-technology
needed research:
gravity
battle details:modifies AP/LP by 0/-10 of 1 ship of any ship-type in the enemy fleet in class 2
battlemessage: "asg modifies in class 2 ... ships"
(battle engine syntax: mod,enemy,1,2,all,+,0,-10,asg modifies in class 2)
modifies AP/LP by 0/-1 of 1 ship of any ship-type in the enemy fleet in class 4
battlemessage: "asg modifies in class 4 ... ships"
(battle engine syntax: mod,enemy,1,4,all,+,0,-1,asg modifies in class 4)
[ This Message was edited by: spacetrace on 2004-06-20 14:49 ] |
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sun Jun 20, 2004 1:48 pm Post subject: |
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How can a ship be annoying? |
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sun Jun 20, 2004 3:09 pm Post subject: |
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I dont see the use of this ship we already have appolo cruisers and 1 dammage to a class 4 ship?What will that acomplish??? :S
_________________ SBR A former -TO- empire member. |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Jun 20, 2004 3:39 pm Post subject: |
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I think it is a nice replacement for the destroyer,
it has the same ap (yet can't be alterd by wasps) has a little bit less lp which makes it a bit more vulnerable to eagles. But the best part is that with 150 of those you can destoy those annoying major reconstructors (which I use of course, for they make 7 * 60 points very easily) and get 550 points for that. And if your enemy uses timeslippers than 500 (500 * 8 = 4000) is enough to get a 1000 points. Seems annoying enough to me to be placed at a planet
Only the description could be a lot better, let me quote something from the 'request new research' page Quote: | detailed description:
this should be a description how the ship achieves its effects.
(it should not only contain the translation of the modifyer) |
_________________
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en hoogmoed komt voor de val!
[ This Message was edited by: JaM on 2004-06-20 16:41 ] |
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Space Ghost Commander

Joined: 27 Apr 2004 Posts: 80
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Posted: Mon Jun 21, 2004 11:51 am Post subject: |
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This ship would be mighty powerful against a smallish class one. |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Jun 21, 2004 1:01 pm Post subject: |
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Why, against class 1 it is even powerful as against class 2. Only if you have 500 of those and no class 1 it can be moterhship destructive (provided the enemy do has class 1).
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Mon Jun 21, 2004 2:32 pm Post subject: |
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I think it is better to keep the destroyer and invent a new ship to attack class 4. A class 2 ship too, what deals 2 damage to a class 4 ship for 4 mp or something like that.
Or a class 1 ship, with 1 life point for 2 mp. SOmething like that.
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Mon Jun 21, 2004 3:35 pm Post subject: |
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all you guys have been talking about are the good things about this ship. are there any bad effects to counterbalance that you guys like? |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Jun 21, 2004 3:53 pm Post subject: |
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@DB, it didn't ment it should replace the destroyer for everyone, just ment that you could use this ship instead of a destroyer.
Disadvantages:
- it can't be altered by wasps
- it is more vulnerable against ships that have less than 10 lp (for example: eagle, fighter) and if you use the sporator you can easily make good points of it
I think that are disadvantages enough because the advantages of this ship are not that big.
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Tofu Commander

Joined: 07 Sep 2003 Posts: 78
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Posted: Mon Jun 21, 2004 10:05 pm Post subject: |
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Space Ghost is right, this ship is much too powerful. Combine it with spectres and you have a class 2 swank-fleet. |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Jun 21, 2004 11:16 pm Post subject: |
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The creator is right
It's annoying... To the ST Forum
Now the tech bot need to move it
_________________ The Spam Master of the Spam Alliance |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Tue Jun 22, 2004 3:55 pm Post subject: |
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i don't understand how you guys are saying this fleet would be powerful agaist a class 1 fleet? |
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Tofu Commander

Joined: 07 Sep 2003 Posts: 78
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Posted: Tue Jun 22, 2004 5:57 pm Post subject: |
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Example:
you:
100 asymetric s.g.
1 ms
enemy:
1 fighter
100 destroyer
1 ms
your losses:
---
enemy losses:
100 destroyer
points:
800
[ This Message was edited by: tofu on 2004-06-24 21:23 ] |
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doomstar Vice Admiral


Joined: 06 May 2004 Posts: 408
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Posted: Tue Jun 22, 2004 9:09 pm Post subject: |
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An annoying ship indeed, especially with Major Constructor.
I believe the ship is quite powerful since you need 2 penguine or 1 mine deployer or 2 eagle. The problem is by the time you kill the ship, you already lost 4-12 points, that is of course assuming the enemy is having class 1 and class 2, which most people have anyway.
I think the ship is interesting, but need additional weakness.
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Jun 23, 2004 4:04 pm Post subject: |
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@Tofu: how come the destryers are killed but not the other ships? |
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Tofu Commander

Joined: 07 Sep 2003 Posts: 78
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Posted: Thu Jun 24, 2004 8:36 pm Post subject: |
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The destroyers are killed in the subbattle of your class 2 vs. the enemies class 1, so there is no class 2 vs. class 2 subbattle.
P.S.: All the a.s.g.´s fire in the class 2 vs. 1 subbattle because a subbattle ends if:
1.) All ships of one side are destroyed (so the example doesn´t work if you take a class 2 ship that has an attack of 1+).
2.) All ships of both sides got their turn (this happens in the example, because you don´t kill the fighter). |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Fri Jun 25, 2004 3:07 pm Post subject: |
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oh oh oh....i see now. thanx
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mdellis 1st Rear Admiral


Joined: 12 Mar 2004 Posts: 296 Location: Aldershot, UK
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Posted: Fri Jun 25, 2004 7:12 pm Post subject: |
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I think that this ship is not a good one. It is very powerful against class 2, and it is one of only a few ships which can deal damage straight to class 4. The problems to be had from being stuck without a mothership should not be underestimated! It has to few mp. An ordinary destroyer deals 10 damage, but doesnt affect class 4. Ok, the destroyer has 2 more lp, but this isnt much of a disadvantage in most circumstances. I'd sooner just see it scraped. It isn't a worthwhile enough ship.
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Fri Jun 25, 2004 10:38 pm Post subject: |
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wait a second.
@tofu: how come the destroyers are all destroyed when your class 2 fights against enemy class 1?
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An offer you cant refuse Commander


Joined: 16 May 2004 Posts: 93 Location: The cold hard streets of Chicago
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Posted: Fri Jun 25, 2004 10:56 pm Post subject: |
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If I may...
This ship has no attack function. It has a special "ten damage to one enemy class two ship".
Every time this ship gets a turn in combat, this is what it does. So, you would end up doing full damage during the class one battle. Much like the apollos verses class one.
Of course, you could wipe out all but one enemy fighter, then dump these in, and every single one would function in the class one with no loss to you.
I personally think this is too powerful as is, and needs to be modified. As is, this ship would go head to head against the same mp worth of destroyers. In my opinion, the mp should be upped to perhaps 10 or 12, so that straight up, destroyers would win. |
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