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burk
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 10 ]
it needs some changes but it is a good invention
10%
 10%  [ 2 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
40%
 40%  [ 8 ]
Total Votes : 20

Author Message
tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue May 04, 2004 3:39 pm    Post subject:
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burk (class 3 ship)

this ship increase all class 3 ships in your own fleet with 1 attack point.


attack/life: 100/100
manpower: 80

researchtime: 1 d
buildingtime: 12 h


mycilloid-technology
needed research:
leadership

battle details:fights
(battle engine syntax: f)
modifies AP/LP by +1/0 of all ships of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,all,3,all,+,1,0)
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Dutchbatter
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 Post Posted: Tue May 04, 2004 3:44 pm    Post subject:
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This ship is nice in combo with normal cruisers against a fleet with class 3 and major.
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spacetrace
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 Post Posted: Tue May 04, 2004 3:48 pm    Post subject:
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i thin it is nice , i will add it on a planet
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Space Ghost
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 Post Posted: Tue May 04, 2004 3:54 pm    Post subject:
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You are incorrigible Spacetrace
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SpaceGhost
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 Post Posted: Tue May 04, 2004 5:40 pm    Post subject:
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yes, i agree with myself!
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darkwolf
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 Post Posted: Tue May 04, 2004 7:31 pm    Post subject:
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Quote:

On 2004-05-04 18:40, SpaceGhost wrote:
yes, i agree with myself!


WTF?!??!??!??
just when i thought than one was bad enough
(nothing personal )
clone-clone

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Space Ghost
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 Post Posted: Tue May 04, 2004 11:19 pm    Post subject:
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Hmm, it appears I am being haunted. Second strangest thing today.
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adamx17
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 Post Posted: Wed May 05, 2004 2:55 am    Post subject:
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I think modification of all ships is too powerful. This should maybe modify 3 or 4 ships. There is no limit to how many can be active. So essentially, the AP of this ship is 100 + x. (x being the number of class 3 ships that have a battle syntax including the fight command, minus one.)
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LaddyApple
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 Post Posted: Wed May 05, 2004 4:02 am    Post subject:
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If you use about 30 of these ships, does it raise all AP
30 more points?

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Dutchbatter
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 Post Posted: Wed May 05, 2004 9:45 am    Post subject:
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Yes it do. But that is a expensive way to build. What you have of a cruisers with 130 attack, 101 is enough to counter a class 3 fleet with major.
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spacetrace
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 Post Posted: Wed May 05, 2004 10:39 am    Post subject:
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ok it's cool , i will add it later.

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mdellis
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 Post Posted: Wed May 05, 2004 10:58 am    Post subject:
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dont you think it should be a little more expensive in mp? 90 perhaps?
as adamx17 ses
Quote:
I think modification of all ships is too powerful. This should maybe modify 3 or 4 ships. There is no limit to how many can be active. So essentially, the AP of this ship is 100 + x. (x being the number of class 3 ships that have a battle syntax including the fight command, minus one.)


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spacetrace
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 Post Posted: Wed May 05, 2004 2:08 pm    Post subject:
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mmmh, i think it isn`t too powerfull to have 35 cruiser with 101 ap, this effect for 20 mp is ok i think.
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Dutchbatter
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 Post Posted: Wed May 05, 2004 4:49 pm    Post subject:
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Indeed, why you want cruisers with 120 or 130 attack? You need the same number of cruisers to destroy the same ship. Only you pay much more mp extra. It will only be to cheap if you can destroy dreads or something. But a dread has 500 life. So a cruiser has 100 attack, you need 400 extra burk's to destroy a dread. But you have never enough mp to build so many and is to expensive, other ways are cheaper.

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[ This Message was edited by: Dutchbatter on 2004-05-05 17:50 ]
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noah
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 Post Posted: Wed May 05, 2004 8:16 pm    Post subject:
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the only problem with this is that it effectively neutralizes the major reconstructor for far less mp. There should be a limit on how many ships it modifies or it should have a much much higher mp

[ This Message was edited by: noah on 2004-05-06 02:30 ]
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Liderant
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 Post Posted: Thu May 06, 2004 12:38 am    Post subject:
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i think there already excist a ship to neutralizes a major reconstructor. The hammer does the same, but only for 16 mp!!!,the only deference is that you cannot have the major too and that it selfdestroys
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Rubens
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 Post Posted: Thu May 06, 2004 3:34 am    Post subject:
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the example is good,but not oportune for this case, i think so.
The shock wave cruseir cost 65mp, it has no attck points, and only modifies 30 ships. Cloude cruser, cost 80 and modifies 4 ships. Both are ways for make inactive the major reconstructor. So all races can do to inactive the major, also almost all races can do that directly, including the hammer and the eternity device.
My point is why is it ok? why only 20 mp? if in other ships it cost a lot more..¿?


BTW the shock wave cruseir, only atttack alive cruseros, or can it emit a shockwave when the cruseros has 0 lp?
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spacetrace
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 Post Posted: Thu May 06, 2004 9:57 am    Post subject:
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the shock wave cruiser is really doing damage to other ships, it kills 30 missiles or cluster drones, so this is really a different effect.

the hammer too (in fact the hammer can deal up to 2000 damage points !!)

the effect of the burk is limited
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Sentinal
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Joined: 06 May 2004
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 Post Posted: Thu May 06, 2004 2:18 pm    Post subject:
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GREET IDEA
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steven1982
Admiral
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Joined: 24 Oct 2003
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 Post Posted: Thu May 06, 2004 11:40 pm    Post subject:

I like it aswell, please inform when it is added

Greets

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