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dual bot


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SpaceTrace Forum Forum Index » New Technology Inventions » dual bot
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this vote will decide about the future of this invention:
this can be added to the game
38%
 38%  [ 5 ]
it needs some changes but it is a good invention
15%
 15%  [ 2 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
46%
 46%  [ 6 ]
Total Votes : 13

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Mar 30, 2004 3:58 am    Post subject:
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dual bot (class 2 ship)

if this ship is repaired it is split into a mobile repair bot and a destroyer.


attack/life: 6/9
manpower: 17

researchtime: 2 d
buildingtime: 12 h


nanite-technology
needed research:
nano technology

battle details:fights
(battle engine syntax: f)
trigger_repair it creates 1 mobile repair bot in your own fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "mobile repair bot created ... ships"
(battle engine syntax: ,self,1,stay,mobile repair bot,mobile repair bot created)
trigger_repair it creates 1 destroyer in your own fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "destroyer created ... ships"
(battle engine syntax: ,self,1,stay,destroyer,destroyer created)
trigger_repair it recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
(battle engine syntax: ,self,1,this,itself)


[ This Message was edited by: tec_server on 2004-04-04 11:30 ]
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spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sat Apr 03, 2004 10:12 pm    Post subject:
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pls discuss this one . i am unsure about it.
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sun Apr 04, 2004 8:12 am    Post subject:
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is too much tricky, and powefull,
1 can destroy a destroyer
2 then split it self on a destrpyer and a mobile, so can beat 2 destroyers
i think more mp, of course is dificult repair this ship, but i think 17 -21mp is better. With a sporator, it becomes too much powerfull. Maybe human race... that is all i can say
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sun Apr 04, 2004 8:22 am    Post subject:
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sorry i forgot that i had to say, it is sporators and hammers.

2sporator
2hammers

100 duals bot
100 mobile repiar bots
vs
3 fighters

250 destroyers

aprox score=¿? maybe 1000
but the destroyers and the mobile are like troika modules? or if you destroy a destroyer you also lose 8 pts¿?, please inventor you hvae to show up.Explain us
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Aeleon
Captain
Captain


Joined: 16 Dec 2002
Posts: 108

 Post Posted: Sun Apr 04, 2004 9:10 am    Post subject:
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@Rubens,

Yes, I see your point, this ship is unbalanced. How about if I change the attack/life to 6/9 and mp to 17. This way it is weak against destroyers(cannot be repaired and therefore will not activate) and strong against smaller ships like eagles.

This is not like troika modules. If activated by repair, the ship splits into the destroyer and repair bot which remain in fleet after battle but the dual bot is recycled( if I coded right).

Do these change make this ship acceptable to more of you? If so, do I need to submit another ship or will spacetrace make changes if it gets enough votes?
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Mon Apr 05, 2004 5:40 am    Post subject:
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what about 5-10/8, 15-11mpnanite race.
so if the enemy use a few eagles ual bot, then vs my detsroyer and my mobile, so i lose
13 +dual bot?
i mean

5 eagles
5 estroyers
1 wasp
vs
2 dual bot
2 moble repair bot

2dual bot detsroy 2destroyer
1 wasp modifies 4 eagles
2 destroyers vs dual bot
2 mobile repair bots reapir 2 dual bots
2 eagles vs 2 destroyers
2 eagles vs 1 mobile repair bot
(it is inconcluse)
so, if i dont lose those bot
i lose 2 destroyer and 1 mobile created by the dual, there i have -21 (+20) is that right? only i wanna know if i can lose pts with the ships created. and if i lose the dual bot, i lose the 15 pts.
BTW if a dual bot is repaired again and again
2 dual bots
5 mobile repair bots
vs
5 destroyers

so there is unbalanced, it can creates some destroyers and mobiles repair bots, with a lower price.

also 9 isnt good coz you can balance the ap with an sporator. maybe 8lp or 13lp, of course that will change the mp cost
Thanks for listened me
all this for aeleon, jaja
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kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Mon Apr 05, 2004 6:50 pm    Post subject:

too expensive

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